/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2012, 2015, 2016 Julie Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" static Event events[MAX_EVENTS]; static const char *klineGreeting[] = { "How nice to see you again, Bainfield!", "It all ends here, rebel!", "I hope you won't disappoint me this time...", "Do you really think you can defeat us?!" }; void events_init() { for (int i = 0 ; i < MAX_EVENTS ; i++) { events[i].time = 0; events[i].face = -1; strcpy(events[i].message, ""); events[i].entity = -1; events[i].flag = 0; } switch (game.area) { case MISN_INTERCEPTION: if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) && (aliens[ALIEN_KLINE].active)) events[0].time = 2; events[0].face = FS_KLINE; strcpy(events[0].message, klineGreeting[rand() % 4]); break; case MISN_MOEBO: events[0].time = 2; events[0].face = FS_SID; strcpy(events[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!"); events[1].time = 120; events[1].face = FS_SID; strcpy(events[1].message, "Chris, get a move on! The frigate is almost in range!"); events[2].time = 150; events[2].face = FS_SID; strcpy(events[2].message, "The frigate is charging its cannon!"); events[3].time = 170; events[3].face = FS_SID; strcpy(events[3].message, "Chris, HURRY!"); events[4].time = 180; events[4].face = FS_SID; strcpy(events[4].message, "Oh my god..."); events[4].entity = ALIEN_BOSS; events[4].flag = FL_LEAVESECTOR | FL_IMMORTAL; break; case MISN_NEROD: events[0].time = 2; events[0].face = FS_PHOEBE; strcpy(events[0].message, "Hey, over here! Destroy this tug so I can break free!"); break; case MISN_ALLEZ: events[0].time = 2; events[0].face = FS_CREW; strcpy(events[0].message, "Thank God! Please, help us! If they destroy this ship..."); events[1].time = 6; events[1].face = FS_CHRIS; strcpy(events[1].message, "How long do you need?"); events[2].time = 10; events[2].face = FS_CREW; strcpy(events[2].message, "Just a few minutes!"); events[3].time = 60; events[3].face = FS_CREW; strcpy(events[3].message, "Alright! We've got the weapons working again! Now to look at the engines..."); events[3].entity = ALIEN_FRIEND1; events[3].flag = -FL_NOFIRE; events[4].time = 80; events[4].face = FS_CREW; strcpy(events[4].message, "DAMN! The guns are offline again! What you guys doing back there?!"); events[4].entity = ALIEN_FRIEND1; events[4].flag = FL_NOFIRE; events[5].time = 100; events[5].face = FS_CREW; strcpy(events[5].message, "Chris, HELP! We've lost all system power! We're a sitting duck out here!"); events[5].entity = ALIEN_FRIEND1; events[5].flag = FL_DISABLED; events[6].time = 120; events[6].face = FS_CREW; strcpy(events[6].message, "Just a little longer..."); events[7].time = 140; events[7].face = FS_CREW; strcpy(events[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too..."); events[7].entity = ALIEN_FRIEND1; events[7].flag = -FL_DISABLED; events[8].time = 177; events[8].face = FS_CREW; strcpy(events[8].message, "Engines fixed! Let's move!"); events[9].time = 180; events[9].entity = ALIEN_FRIEND1; events[9].flag = FL_LEAVESECTOR | FL_IMMORTAL; break; case MISN_ELAMALE: events[0].time = 5; events[0].face = FS_PHOEBE; strcpy(events[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!"); events[1].time = -8; events[1].face = FS_PHOEBE; strcpy(events[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!"); events[2].time = -9; events[2].entity = ALIEN_PHOEBE; events[2].flag = FL_LEAVESECTOR; events[3].time = -13; events[3].face = FS_SID; strcpy(events[3].message, "Chris, wh..."); events[4].time = -15; events[4].face = FS_KLINE; strcpy(events[4].message, "So finally I meet the man who has been causing us so much trouble!"); events[5].time = -20; events[5].face = FS_CHRIS; strcpy(events[5].message, "I see you've jammed up my warp drive. Who are you?"); events[6].time = -25; events[6].face = FS_KLINE; strcpy(events[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!"); events[7].time = -31; events[7].face = FS_CHRIS; strcpy(events[7].message, "Kline Kethlan, huh? You sure sound confident."); events[8].time = -36; events[8].face = FS_KLINE; strcpy(events[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting..."); events[9].time = -42; events[9].entity = ALIEN_KLINE; events[9].flag = -(FL_IMMORTAL | FL_NOFIRE); break; case MISN_ODEON: events[0].time = 2; events[0].face = FS_URSULA; strcpy(events[0].message, "Unidentified craft sighted. Will proceed to destroy all targets."); events[1].time = 8; events[1].face = FS_CHRIS; strcpy(events[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?"); events[2].time = 14; events[2].face = FS_PHOEBE; strcpy(events[2].message, "Just try and dodge them!"); break; case MISN_ALMARTHA: events[0].time = 1; events[0].face = FS_CHRIS; strcpy(events[0].message, "Nice ship!"); events[1].time = 7; events[1].face = FS_KRASS; strcpy(events[1].message, "Thanks, boy. Made it myself!"); events[2].time = 60; events[2].face = FS_KRASS; strcpy(events[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!"); events[2].entity = ALIEN_BOSS_PART1; events[2].flag = -FL_ACTIVATE; events[3].time = 90; events[3].entity = ALIEN_BOSS_PART2; events[3].flag = -FL_ACTIVATE; events[4].time = 93; events[4].face = FS_KRASS; strcpy(events[4].message, "Keep those things off my back or it'll cost you extra!"); events[5].time = 120; events[5].entity = ALIEN_BOSS_PART3; events[5].flag = -FL_ACTIVATE; events[6].time = 140; events[6].face = FS_PHOEBE; strcpy(events[6].message, "Hey! Did we miss anything exciting?"); events[6].entity = ALIEN_PHOEBE; events[6].flag = -FL_ACTIVATE; events[7].time = 140; events[7].entity = ALIEN_URSULA; events[7].flag = -FL_ACTIVATE; events[8].time = 150; events[8].face = FS_KRASS; strcpy(events[8].message, "I've earned my fee. I'll see you around, boy!"); events[8].entity = ALIEN_FRIEND1; events[8].flag = FL_LEAVESECTOR; break; case MISN_POSWIC: events[0].time = 90; events[0].face = FS_SID; strcpy(events[0].message, "DAMMIT! It's getting away! We've got to stop it!"); events[0].entity = ALIEN_BOSS; events[0].flag = FL_LEAVESECTOR; break; case MISN_SATURN: events[0].time = 45; events[0].face = FS_SID; strcpy(events[0].message, "Chris! Another two of those ray cannons just arrived in your sector!"); events[0].entity = ALIEN_BOSS_PART3; events[0].flag = -FL_ACTIVATE; events[1].time = 45; events[1].entity = ALIEN_BOSS_PART4; events[1].flag = -FL_ACTIVATE; events[2].time = 90; events[2].face = FS_SID; strcpy(events[2].message, "Two more!"); events[2].entity = ALIEN_BOSS_PART5; events[2].flag = -FL_ACTIVATE; events[3].time = 90; events[3].entity = ALIEN_BOSS_PART6; events[3].flag = -FL_ACTIVATE; break; case MISN_JUPITER: events[0].time = 1; events[0].entity = ALIEN_BOSS_PART1; events[0].flag = -FL_ACTIVATE; events[1].time = 2; events[1].face = FS_URSULA; strcpy(events[1].message, "It's a trap! My God! It's Tyler!"); events[2].time = 8; events[2].face = FS_KRASS; strcpy(events[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing."); events[3].time = 14; events[3].face = FS_CHRIS; strcpy(events[3].message, "Good point. It would be foolish to expect anything else."); events[4].time = 15; events[4].entity = ALIEN_BOSS_PART2; events[4].flag = -FL_ACTIVATE; events[5].time = 20; events[5].face = FS_KRASS; strcpy(events[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy..."); events[6].time = 25; events[6].face = FS_CHRIS; strcpy(events[6].message, "I have a name, you know. Do you remember it?"); events[7].time = 45; events[7].entity = ALIEN_BOSS_PART3; events[7].flag = -FL_ACTIVATE; events[8].time = 45; events[8].entity = ALIEN_BOSS_PART4; events[8].flag = -FL_ACTIVATE; break; case MISN_EARTH: events[0].time = 2; events[0].face = FS_KLINE; strcpy(events[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!"); events[1].time = 8; events[1].face = FS_CHRIS; strcpy(events[1].message, "Yeah, right! Like I'd lose to you after coming this far!"); break; case MISN_VENUS: events[0].time = 2; events[0].face = FS_CHRIS; strcpy(events[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you."); events[1].time = 8; events[1].face = FS_KLINE; strcpy(events[1].message, "You underestimate me, Bainfield."); break; } } void events_check() { for (int i = 0 ; i < MAX_EVENTS ; i++) { if (engine.timeTaken == events[i].time) { if (strcmp(events[i].message, "") != 0) { setRadioMessage(events[i].face, events[i].message, 1); } if (events[i].entity > -1) { if (events[i].flag != -FL_ACTIVATE) { aliens[events[i].entity].flags += events[i].flag; } else { aliens[events[i].entity].active = true; aliens[events[i].entity].x = ((int)player.x + RANDRANGE(400, 800)); aliens[events[i].entity].y = ((int)player.y + RANDRANGE(-400, 800)); } } events[i].time = 0; } } } void events_sync() { for (int i = 0 ; i < MAX_EVENTS ; i++) { if (events[i].time < 0) { events[i].time = engine.timeTaken + abs(events[i].time); } } }