/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "SDL.h" #include "engine.h" #include "gfx.h" #include "structs.h" SDL_Surface *screen; void screen_blit(SDL_Surface *image, int x, int y) { gfx_blit(image, x, y, screen); } void screen_blitText(int i) { screen_blit(gfx_text[i].image, (int)gfx_text[i].x, (int)gfx_text[i].y); } int screen_renderString(const char *in, int x, int y, int fontColor) { return gfx_renderString(in, x, y, fontColor, 0, screen); } /* Draws the background surface that has been loaded */ void screen_drawBackground() { screen_blit(gfx_background, 0, 0); } void screen_addBuffer(int x, int y, int w, int h) { bRect *rect = new bRect; rect->next = NULL; rect->x = x; rect->y = y; rect->w = w; rect->h = h; screen_bufferTail->next = rect; screen_bufferTail = rect; } void screen_flushBuffer() { bRect *prevRect = screen_bufferHead; bRect *rect = screen_bufferHead; screen_bufferTail = screen_bufferHead; while (rect->next != NULL) { rect = rect->next; prevRect->next = rect->next; delete rect; rect = prevRect; } screen_bufferHead->next = NULL; } void screen_unBuffer() { bRect *prevRect = screen_bufferHead; bRect *rect = screen_bufferHead; screen_bufferTail = screen_bufferHead; while (rect->next != NULL) { rect = rect->next; SDL_Rect blitRect; blitRect.x = rect->x; blitRect.y = rect->y; blitRect.w = rect->w; blitRect.h = rect->h; if (SDL_BlitSurface(gfx_background, &blitRect, screen, &blitRect) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); } prevRect->next = rect->next; delete rect; rect = prevRect; } screen_bufferHead->next = NULL; } void screen_clear(Uint32 color) { SDL_FillRect(screen, NULL, color); } void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue) { gfx_drawRect(screen, x, y, w, h, red, green, blue); }