/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include "defs.h" #include "structs.h" #include "classes.h" extern SDL_Surface *loadImage(const char *filename); extern void doStarfield(); extern void getPlayerInput(); extern void showShop(); extern void initShop(); extern int initSaveSlots(); extern int showSaveSlots(SDL_Surface *savesSurface, signed char saveSlot); extern void saveGame(int slot); extern void loadMusic(const char *filename); extern void loadBackground(const char *filename); extern void createCommsSurface(SDL_Surface *comms); extern void updateCommsSurface(SDL_Surface *comms); extern void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot); extern void checkForBossMission(); extern void doComms(SDL_Surface *comms); extern int locateDataInPak(const char *file, signed char required); extern int getFace(const char *face); extern void flushInput(); extern globalEngineVariables engine; extern object player; extern Game currentGame; extern Graphics graphics; extern Planet systemPlanet[10];