/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" void clearInfoLines() { for (int i = 0 ; i < 4 ; i++) { gfx_textSprites[i].life = 0; } } // from a to b void copyInfoLine(int a, int b) { gfx_createTextObject(b, gfx_textSprites[a].text, -1, 0, gfx_textSprites[a].fontColor); gfx_textSprites[b].life = gfx_textSprites[a].life; } /* Sets one of the three information lines on the screen. The accepts the string and colors. It will set the information to the first free infoline it finds (top to bottom). If it doesn't find any free ones, it will push all the other info lines down one and add itself to the top. */ void setInfoLine(const char *in, int color) { int index = -1; for (int i = 0 ; i < MAX_INFOLINES ; i++) { if ((gfx_textSprites[i].life == 0) && (index == -1)) { index = i; } } // Bump down if (index == -1) { index = MAX_INFOLINES - 1; for (int i = 1 ; i < MAX_INFOLINES ; i++) { copyInfoLine(i, i - 1); } } gfx_createTextObject(index, in, -1, 0, color); gfx_textSprites[index].life = 240; } /* Sets a radio message that appears at the top of the screen. Used for script events, etc. We send a message priority too, since we don't want Phoebe or Ursula's banter to interrupt an important message */ void setRadioMessage(int face, const char *in, int priority) { SDL_Surface *faceShape = NULL; if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0)) return; gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE); gfx_textSprites[TS_RADIO].life = 240; if (face > -1) faceShape = gfx_faceSprites[face]; gfx_createMessageBox(faceShape, in, 1); } void resetLists() { object *ob, *ob2; collectables *c1, *c2; bRect *r1, *r2; ob = engine.bulletHead->next; while(ob != NULL) { ob2 = ob; ob = ob->next; delete ob2; } engine.bulletHead->next = NULL; engine.bulletTail = engine.bulletHead; ob = engine.explosionHead->next; while(ob != NULL) { ob2 = ob; ob = ob->next; delete ob2; } engine.explosionHead->next = NULL; engine.explosionTail = engine.explosionHead; c1 = engine.collectableHead->next; while (c1 != NULL) { c2 = c1; c1 = c1->next; delete c2; } engine.collectableHead->next = NULL; engine.collectableTail = engine.collectableHead; r1 = screen_bufferHead->next; while (r1 != NULL) { r2 = r1; r1 = r1->next; delete r2; } screen_bufferHead->next = NULL; screen_bufferTail = screen_bufferHead; ob = engine.debrisHead->next; while(ob != NULL) { ob2 = ob; ob = ob->next; delete ob2; } engine.debrisHead->next = NULL; engine.debrisTail = engine.debrisHead; }