sr = 48000
ksmps = 32
nchnls = 2
0dbfs = 1
; Use Fluidsynth to render the score using soundfonts
gifluid fluidEngine; start fluidsynth engine
ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1
fluidProgramSelect gifluid, 1, ifont, 0, 98 ; Crystal
fluidProgramSelect gifluid, 2, ifont, 0, 89 ; Warm pad
instr 1, 2
ikey notnum
ivel ampmidi 127
fluidNote gifluid, p1, ikey, ivel
endin
instr 99
al, ar fluidOut gifluid
al, ar reverbsc al * 0.5, ar * 0.5, 0.9, 10000
outs al, ar
endin
i 99 0 3600
e 1