starfighter/src
onpon4 1454b56db7 Cleaned up some custom uses of rand(). 2016-11-28 15:50:47 -05:00
..
Starfighter.cpp More cleanup. 2016-11-25 18:21:31 -05:00
Starfighter.h More cleanup. 2016-11-25 18:21:31 -05:00
alien.cpp Cleaned up some custom uses of rand(). 2016-11-28 15:50:47 -05:00
alien.h More cleanup. 2016-11-25 18:21:31 -05:00
audio.cpp More cleanup. 2016-11-25 18:01:36 -05:00
audio.h More cleanup. 2016-11-25 18:21:31 -05:00
bullet.cpp Cleaned up some custom uses of rand(). 2016-11-28 15:50:47 -05:00
bullet.h More cleanup. 2016-11-25 18:21:31 -05:00
cargo.cpp More cleanup. 2016-11-25 18:21:31 -05:00
cargo.h More cleanup. 2016-11-25 18:21:31 -05:00
collectable.cpp More cleanup. 2016-11-25 18:21:31 -05:00
collectable.h Moved most structs to the modules they obviously belong to. 2016-11-25 18:35:25 -05:00
colors.cpp Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
colors.h More cleanup. 2016-11-25 18:21:31 -05:00
cutscene.cpp More cleanup. 2016-11-25 18:21:31 -05:00
cutscene.h More cleanup. 2016-11-25 18:21:31 -05:00
defs.h Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
engine.cpp Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
engine.h Moved most structs to the modules they obviously belong to. 2016-11-25 18:35:25 -05:00
event.cpp More cleanup. 2016-11-25 18:21:31 -05:00
event.h More cleanup. 2016-11-25 18:21:31 -05:00
explosion.cpp More cleanup. 2016-11-25 18:21:31 -05:00
explosion.h More cleanup. 2016-11-25 18:21:31 -05:00
game.cpp Fixed failure to display proper powerup messages in Classic difficulty. 2016-11-26 13:08:53 -05:00
game.h More work on relativizing positions. 2016-11-26 01:34:54 -05:00
gfx.cpp Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
gfx.h Moved most structs to the modules they obviously belong to. 2016-11-25 18:35:25 -05:00
info.cpp More cleanup. 2016-11-25 18:21:31 -05:00
info.h More cleanup. 2016-11-25 18:21:31 -05:00
intermission.cpp More work on relativizing positions. 2016-11-26 01:34:54 -05:00
intermission.h Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
mission.cpp Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
mission.h Moved most structs to the modules they obviously belong to. 2016-11-25 18:35:25 -05:00
player.cpp More cleanup. 2016-11-25 18:21:31 -05:00
player.h More cleanup. 2016-11-25 18:21:31 -05:00
radio.cpp More cleanup. 2016-11-25 18:21:31 -05:00
radio.h More cleanup. 2016-11-25 18:21:31 -05:00
renderer.cpp More cleanup. 2016-11-25 18:21:31 -05:00
renderer.h More cleanup. 2016-11-25 18:21:31 -05:00
save.cpp Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
save.h More cleanup. 2016-11-25 18:21:31 -05:00
screen.cpp Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
screen.h Renamed "bRect" to "LinkedRect". 2016-11-25 18:41:55 -05:00
ship.cpp More cleanup. 2016-11-25 18:21:31 -05:00
ship.h More cleanup. 2016-11-25 18:21:31 -05:00
shop.cpp Don't allow selling powerup plasma less than 2 in Classic difficulty. 2016-11-27 23:46:36 -05:00
shop.h More cleanup. 2016-11-25 18:21:31 -05:00
structs.h Several tweaks toward making the intermission adaptable to diff sizes. 2016-11-26 00:36:33 -05:00
title.cpp Moved most structs to the modules they obviously belong to. 2016-11-25 18:35:25 -05:00
title.h More cleanup. 2016-11-25 18:21:31 -05:00
weapons.cpp More cleanup. 2016-11-25 18:21:31 -05:00
weapons.h More cleanup. 2016-11-25 18:21:31 -05:00
window.cpp More cleanup. 2016-11-25 18:21:31 -05:00
window.h More cleanup. 2016-11-25 18:21:31 -05:00