I've tested this a lot, and I think these are good numbers to go by. Plasma damage has been limited the most, because it is the upgrade that quickly breaks the balance of the weapons, making the plasma cannon the obviously most powerful weapon. I don't want this; the powerful weapon should be the secondary weapon, while the plasma cannon is the fast-firing weapon with much more ammo. Basically, I want to make a tactic I found myself using, which was to carefully keep my plasma power at maximum and take out most enemies in one plasma shot, obsolete. As a result, missiles should now be much more cost-effective (because even a single missile's power of 15 greatly exceeds plasma's maximum power of 3*2=6). None of these reductions in limits apply to easy mode; that mode still has the old limits of 3 for min and 5 for max. |
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