233 lines
5.3 KiB
C++
233 lines
5.3 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "messages.h"
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void setKillMessages()
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{
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strcpy(killMessage[0], "Chalk another one up for me!");
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strcpy(killMessage[1], "That'll teach you!");
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strcpy(killMessage[2], "One more for me!");
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strcpy(killMessage[3], "Target destroyed!");
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strcpy(killMessage[4], "You aint so tough!");
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strcpy(killMessage[5], "Kicked your ass!");
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strcpy(killMessage[6], "That takes me up to %d");
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strcpy(killMessage[7], "Hey %s, you asleep over there?!");
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strcpy(killMessage[8], "I'm catching up with you, %s!");
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strcpy(killMessage[9], "Number One, Baby!");
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}
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void setPlayerDeadMessages()
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{
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strcpy(deathMessage[0], "Oh my God... No!");
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strcpy(deathMessage[1], "NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!");
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strcpy(deathMessage[2], "Please tell me that didn't just happen...");
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strcpy(deathMessage[3], "Chris, Answer Me!!");
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strcpy(deathMessage[4], "What the hell happened?!");
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strcpy(deathMessage[5], "Chriiiiiiiiiiiiiiiiiiiiiiiiiiis!!!!");
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}
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void setMissFireMessages()
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{
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strcpy(missFireMessage[0], "I am NOT your enemy!");
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strcpy(missFireMessage[1], "Hey! Watch it!");
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strcpy(missFireMessage[2], "What are you doing?! Shoot THEM!");
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strcpy(missFireMessage[3], "OW!!! I hope that was an accident!");
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strcpy(missFireMessage[4], "Open your eyes!!");
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}
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void setHitPlayerMessages()
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{
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strcpy(playerHitMessage[0], "Oops! Sorry!");
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strcpy(playerHitMessage[1], "Get out of the way!");
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strcpy(playerHitMessage[2], "Don't fly into my missiles!");
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}
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void setAllyMessages()
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{
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setKillMessages();
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setPlayerDeadMessages();
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setMissFireMessages();
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setHitPlayerMessages();
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}
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void getKillMessage(object *ally)
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{
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char in[50], name[30], otherName[30];
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int kills, difference;
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signed char firstPlace = 0;
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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{
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strcpy(name, "Phoebe");
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strcpy(otherName, "Ursula");
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kills = currentGame.wingMate1Kills;
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difference = currentGame.wingMate1Kills - currentGame.wingMate2Kills;
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if ((currentGame.wingMate1Kills > currentGame.wingMate2Kills) && (currentGame.wingMate1Kills > currentGame.totalKills))
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firstPlace = 1;
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faceToUse = FACE_PHOEBE;
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}
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else
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{
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strcpy(name, "Ursula");
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strcpy(otherName, "Phoebe");
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kills = currentGame.wingMate2Kills;
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difference = currentGame.wingMate2Kills - currentGame.wingMate1Kills;
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if ((currentGame.wingMate2Kills > currentGame.wingMate1Kills) && (currentGame.wingMate2Kills > currentGame.totalKills))
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firstPlace = 1;
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faceToUse = FACE_URSULA;
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}
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int r = rand() % 10;
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if (currentGame.hasWingMate2 == 0)
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r = rand() % 7;
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switch(r)
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{
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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sprintf(in, killMessage[rand() % 6]);
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break;
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case 6:
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case 7:
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sprintf(in, killMessage[6], kills);
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break;
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case 8:
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if (difference > 0)
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{
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sprintf(in, killMessage[7], otherName);
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}
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else
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{
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sprintf(in, killMessage[8], otherName);
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}
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break;
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case 9:
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if (firstPlace == 1)
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{
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sprintf(in, killMessage[9]);
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}
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else
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{
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sprintf(in, killMessage[rand() % 6]);
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}
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break;
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}
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setRadioMessage(faceToUse, in, 0);
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}
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const char *getKlineInsult()
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{
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static const char insult[][40] = {
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"Pathetic", "How very disappointing...", "Heroic. And stupid", "Fool", "And now you're nothing but a DEAD hero"
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};
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if (currentGame.area != 26)
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return (insult[rand() % 3]);
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else
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return (insult[3 + (rand() % 2)]);
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}
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void getPlayerDeathMessage()
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{
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if (enemy[WC_KLINE].active)
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{
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setRadioMessage(FACE_KLINE, getKlineInsult(), 1);
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return;
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}
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if ((enemy[WC_BOSS].active) && (enemy[WC_BOSS].classDef == CD_KRASS))
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{
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setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);
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return;
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}
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char name[30], in[50];
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int faceToUse = FACE_PHOEBE;
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strcpy(name, "Phoebe");
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faceToUse = FACE_PHOEBE;
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if (currentGame.hasWingMate2)
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{
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if ((rand() % 2) == 0)
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{
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strcpy(name, "Ursula");
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faceToUse = FACE_URSULA;
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}
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}
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sprintf(in, deathMessage[rand() % 6]);
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setRadioMessage(faceToUse, in, 1);
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}
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void getMissFireMessage(object *ally)
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{
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char name[30], in[50];
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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{
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strcpy(name, "Phoebe");
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faceToUse = FACE_PHOEBE;
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}
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else
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{
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strcpy(name, "Ursula");
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faceToUse = FACE_URSULA;
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}
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sprintf(in, missFireMessage[rand() % 5]);
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setRadioMessage(faceToUse, in, 0);
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}
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void getPlayerHitMessage(object *ally)
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{
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char name[30], in[50];
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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{
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strcpy(name, "Phoebe");
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faceToUse = FACE_PHOEBE;
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}
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else
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{
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strcpy(name, "Ursula");
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faceToUse = FACE_URSULA;
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}
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sprintf(in, playerHitMessage[rand() % 3]);
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setRadioMessage(faceToUse, in, 0);
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}
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