1443 lines
40 KiB
C++
1443 lines
40 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Starfighter.h"
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// God, I hate this file! :((
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Planet systemPlanet[10];
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mission currentMission;
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static mission missions[MAX_MISSIONS];
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void initPlanetMissions(signed char system)
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{
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for (int i = 0 ; i < 10 ; i++)
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{
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systemPlanet[i].missionNumber = -1; // no mission for this planet
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systemPlanet[i].missionCompleted = 1;
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}
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switch(system)
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{
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// Spirit
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case 0:
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for (int i = 0 ; i < 4 ; i++)
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{
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systemPlanet[i].missionNumber = i + 1;
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systemPlanet[i].missionCompleted = 0;
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}
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systemPlanet[4].missionNumber = 5;
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systemPlanet[4].missionCompleted = -1;
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break;
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// Eyananth
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case 1:
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systemPlanet[0].missionNumber = 7;
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systemPlanet[0].missionCompleted = 0;
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systemPlanet[1].missionNumber = 8;
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systemPlanet[1].missionCompleted = 0;
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systemPlanet[2].missionNumber = 9;
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systemPlanet[2].missionCompleted = -1;
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systemPlanet[3].missionNumber = 10;
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systemPlanet[3].missionCompleted = -1;
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systemPlanet[4].missionNumber = 11;
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systemPlanet[4].missionCompleted = -2;
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// This one is for the slaves
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systemPlanet[9].missionNumber = 6;
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systemPlanet[9].missionCompleted = 0;
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break;
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// Mordor
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case 2:
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systemPlanet[0].missionNumber = 13;
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systemPlanet[0].missionCompleted = 0;
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systemPlanet[1].missionNumber = 14;
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systemPlanet[1].missionCompleted = 0;
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systemPlanet[2].missionNumber = 15;
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systemPlanet[2].missionCompleted = -1;
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systemPlanet[3].missionNumber = 16;
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systemPlanet[3].missionCompleted = -1;
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systemPlanet[4].missionNumber = 17;
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systemPlanet[4].missionCompleted = -2;
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systemPlanet[5].missionNumber = 18;
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systemPlanet[5].missionCompleted = -3;
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// This one is for the experimental fighter
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systemPlanet[9].missionNumber = 12;
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systemPlanet[9].missionCompleted = 0;
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break;
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// Sol
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case 3:
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systemPlanet[8].missionNumber = 19;
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systemPlanet[8].missionCompleted = 0;
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systemPlanet[7].missionNumber = 20;
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systemPlanet[7].missionCompleted = 0;
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systemPlanet[6].missionNumber = 21;
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systemPlanet[6].missionCompleted = 0;
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systemPlanet[5].missionNumber = 22;
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systemPlanet[5].missionCompleted = -1;
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systemPlanet[4].missionNumber = 23;
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systemPlanet[4].missionCompleted = -2;
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systemPlanet[3].missionNumber = 24;
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systemPlanet[3].missionCompleted = -3;
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systemPlanet[2].missionNumber = 25;
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systemPlanet[2].missionCompleted = -4;
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systemPlanet[1].missionNumber = 26;
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systemPlanet[1].missionCompleted = -5;
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break;
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}
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}
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void checkForBossMission()
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{
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for (int i = 0 ; i < 10 ; i++)
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{
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if ((systemPlanet[i].missionCompleted == 0) && (systemPlanet[i].missionNumber != -1))
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return;
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}
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for (int i = 0 ; i < 10 ; i++)
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{
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if (systemPlanet[i].missionCompleted < 0)
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systemPlanet[i].missionCompleted++;
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}
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}
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void updateSystemStatus()
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{
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if (currentGame.area == 0)
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{
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currentGame.stationedPlanet = 0;
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currentGame.area = 1;
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strcpy(currentGame.stationedName, "Hail");
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initPlanetMissions(currentGame.system);
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}
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else if (currentGame.area == 5)
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{
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currentGame.stationedPlanet = 0;
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currentGame.system = 1;
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currentGame.area = 6;
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strcpy(currentGame.stationedName, "Nerod");
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initPlanetMissions(currentGame.system);
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currentGame.shieldUnits = 2;
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}
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else if (currentGame.area == 11)
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{
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currentGame.stationedPlanet = 0;
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currentGame.system = 2;
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currentGame.area = 12;
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strcpy(currentGame.stationedName, "Odeon");
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initPlanetMissions(currentGame.system);
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currentGame.shieldUnits = 3;
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}
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else if (currentGame.area == 18)
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{
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currentGame.stationedPlanet = 8;
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currentGame.system = 3;
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currentGame.area = 19;
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strcpy(currentGame.stationedName, "Pluto");
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initPlanetMissions(currentGame.system);
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currentGame.shieldUnits = 4;
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}
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else // Update the mission for the planet
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{
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systemPlanet[currentGame.stationedPlanet].missionCompleted = 1;
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}
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strcpy(currentGame.destinationName, "None");
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currentGame.destinationPlanet = currentGame.stationedPlanet;
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}
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/*
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Mission Completed Variables:
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0 : Not Completed
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1 : Completed
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2 : Just Completed
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3 : Constraint
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-1 : Mission Failed
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-2 : Just Failed
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Timer Variable:
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1+ : Time in minutes
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-1 : Time up
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-2 : No timer
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*/
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static void clearAllMissions()
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{
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for (int m = 0 ; m < MAX_MISSIONS ; m++)
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{
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for (int i = 0 ; i < 3 ; i++)
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{
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strcpy(missions[m].primaryObjective[i], "");
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missions[m].primaryType[i] = NONE;
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missions[m].target1[i] = -1;
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missions[m].targetValue1[i] = -1;
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missions[m].timeLimit1[i] = -2;
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missions[m].completed1[i] = 1;
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}
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for (int i = 0 ; i < 3 ; i++)
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{
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strcpy(missions[m].secondaryObjective[i], "");
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missions[m].secondaryType[i] = NONE;
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missions[m].target2[i] = -1;
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missions[m].targetValue2[i] = -1;
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missions[m].timeLimit2[i] = -2;
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missions[m].completed2[i] = 1;
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}
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missions[m].addAliens = -1;
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}
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}
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/*
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Sets the currentMission object to the mission number the player
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is currently on. Timing is assigned if it is required. The rate
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at which to add enemies in this mission is also set.
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*/
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void setMission(int mission)
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{
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currentMission = missions[mission];
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engine.minutes = currentMission.timeLimit1[0];
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for (int i = 0 ; i < 3 ; i++)
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{
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if (currentMission.timeLimit1[i] > engine.minutes)
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engine.minutes = currentMission.timeLimit1[i];
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if (currentMission.timeLimit2[i] > engine.minutes)
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engine.minutes = currentMission.timeLimit2[i];
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if (currentMission.completed1[i] == 0)
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currentMission.remainingObjectives1++;
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if (currentMission.completed2[i] == 0)
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currentMission.remainingObjectives1++;
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}
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engine.addAliens = currentMission.addAliens;
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if (engine.minutes > -1)
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{
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engine.timeMission = 1;
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engine.seconds = 0;
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}
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engine.counter2 = 0;
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engine.timeTaken = 0;
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}
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void checkTimer()
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{
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((currentMission.timeLimit1[i] == -1) && (currentMission.completed1[i] == OB_INCOMPLETE))
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currentMission.completed1[i] = -2;
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}
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((currentMission.timeLimit2[i] == -1) && (currentMission.completed2[i] == OB_INCOMPLETE))
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currentMission.completed2[i] = -2;
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}
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// Find out if there are any uncompleted missions that require the timer
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engine.timeMission = 0;
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((currentMission.timeLimit1[i] > -1) && (currentMission.completed1[i] == OB_INCOMPLETE))
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engine.timeMission = 1;
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if ((currentMission.timeLimit2[i] > -1) && (currentMission.completed2[i] == OB_INCOMPLETE))
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engine.timeMission = 1;
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}
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// specific to Spirit Boss
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if ((currentGame.area == 5) && (currentMission.completed1[0] < OB_INCOMPLETE))
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engine.timeMission = 1;
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// specific to the Asteroid belt
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if ((currentGame.area == 24) && (currentMission.completed1[0] < OB_INCOMPLETE))
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{
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currentMission.completed1[0] = OB_COMPLETED;
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killAllAliens();
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engine.addAliens = -1;
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setInfoLine("*** All Primary Objectives Completed ***", FONT_GREEN);
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}
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}
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static void evaluateRequirement(int type, int id, int *completed, int *targetValue, int fontColor)
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{
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char message[25];
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if ((*targetValue <= 0) && (type != M_PROTECT_TARGET) && (type != M_PROTECT_PICKUP))
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{
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*completed = 2;
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checkTimer();
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if ((currentGame.area == 9) && (type == M_DISABLE_TARGET))
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setRadioMessage(FACE_SID, "All vessels disabled!", 1);
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}
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else
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{
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strcpy(message, "");
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switch(type)
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{
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case M_COLLECT:
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switch(id)
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{
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case P_CASH:
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sprintf(message, "Collect $%d more...", *targetValue);
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if ((rand() % 2) == 0)
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sprintf(message, "$%d more to go...", *targetValue);
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break;
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case P_CARGO:
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sprintf(message, "Collect %d more...", *targetValue);
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if ((rand() % 2) == 0)
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sprintf(message, "%d more to go...", *targetValue);
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break;
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case P_ORE:
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sprintf(message, "Collect %d more...", *targetValue);
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if ((rand() % 2) == 0)
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sprintf(message, "%d more to go...", *targetValue);
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break;
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}
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break;
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case M_PROTECT_PICKUP:
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*completed = -2;
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switch(id)
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{
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case P_CARGO:
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sprintf(message, "Cargo pod destroy!");
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if (currentGame.area == 2) // Get lectured by Sid
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setRadioMessage(FACE_SID, "Chris, we needed that pod!! I warned you that we couldn't afford to lose a single one!!", 1);
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break;
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case P_ESCAPEPOD:
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sprintf(message, "Escape Pod lost!");
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if (currentGame.area == 13) // Get lectured by Phoebe
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setRadioMessage(FACE_PHOEBE, "No... Ursula...", 1);
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break;
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}
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break;
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case M_PROTECT_TARGET:
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if (*targetValue <= 0)
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{
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*completed = -2;
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switch (currentGame.area)
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{
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case 7:
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setRadioMessage(FACE_SID, "Dammit, Chris! We just lost her!", 1);
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break;
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case 8:
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setRadioMessage(FACE_CREW, "Noooo!! Hull bre...", 1);
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break;
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case 9:
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setRadioMessage(FACE_SID, "Chris, we've got to disable them, not destroy them!!", 1);
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break;
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}
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}
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break;
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case M_DESTROY_TARGET_TYPE:
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if ((*targetValue <= 10) || (*targetValue % 10 == 0))
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{
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sprintf(message, "Destroy %d more...", *targetValue);
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if ((rand() % 2) == 0)
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sprintf(message, "%d more to go...", *targetValue);
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}
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break;
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case M_DISABLE_TARGET:
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sprintf(message, "Disable %d more...", *targetValue);
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break;
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}
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if (strcmp(message, "") != 0)
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setInfoLine(message, fontColor);
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}
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}
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void updateMissionRequirements(int type, int id, int value)
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{
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// Can't complete missions if you're dead!
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if (engine.missionCompleteTimer != 0)
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return;
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char message[25];
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char matched = 0;
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// We don't need to worry here since if Sid dies,
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// you will automatically fail the mission(!)
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if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_SID))
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{
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setInfoLine("Sid has been killed!!", FONT_RED);
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setRadioMessage(FACE_CHRIS, "Sid... I... I'm sorry...", 1);
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currentMission.completed1[0] = -2;
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}
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((currentMission.completed1[i] == OB_INCOMPLETE) || (currentMission.completed1[i] == OB_CONDITION))
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{
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if ((currentMission.primaryType[i] == type) && ((currentMission.target1[i] == id) || (currentMission.target1[i] == CD_ANY)))
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{
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matched = 1;
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currentMission.targetValue1[i] -= value;
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evaluateRequirement(type, id, ¤tMission.completed1[i], ¤tMission.targetValue1[i], FONT_CYAN);
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}
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}
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}
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// Don't evaluate secondary objectives at the same time!
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if (matched)
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return;
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((currentMission.completed2[i] == OB_INCOMPLETE) || (currentMission.completed2[i] == OB_CONDITION))
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{
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if ((currentMission.secondaryType[i] == type) && ((currentMission.target2[i] == id) || (currentMission.target2[i] == CD_ANY)))
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{
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currentMission.targetValue2[i] -= value;
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evaluateRequirement(type, id, ¤tMission.completed2[i], ¤tMission.targetValue2[i], FONT_YELLOW);
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return;
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}
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}
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}
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// Special Case - Interceptions
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if (currentGame.area == MAX_MISSIONS - 1)
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{
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if ((type == M_COLLECT) && (id == P_SLAVES))
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{
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if (systemPlanet[9].missionCompleted == 0)
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{
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if (currentGame.slavesRescued >= 250)
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{
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setInfoLine("*** Slaves Rescued - Mission Completed ***", FONT_GREEN);
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systemPlanet[9].missionCompleted = 1;
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}
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else
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{
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sprintf(message, "Rescue %d more...", 250 - currentGame.slavesRescued);
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setInfoLine(message, FONT_CYAN);
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}
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}
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}
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if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_CLOAKFIGHTER))
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{
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setInfoLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN);
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systemPlanet[9].missionCompleted = 1;
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setRadioMessage(FACE_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1);
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currentGame.experimentalShield = 0;
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}
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}
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}
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|
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/*
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This is only used as few times in the game.
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Missions 11 and 23 to be exact!
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*/
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static char revealHiddenObjectives()
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{
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char allDone = 1;
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char string[255];
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strcpy(string, "");
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for (int i = 0 ; i < 3 ; i++)
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{
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if (currentMission.completed1[i] == OB_HIDDEN)
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{
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currentMission.completed1[i] = OB_INCOMPLETE;
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sprintf(string, "New Objective - %s", currentMission.primaryObjective[i]);
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setInfoLine(string, FONT_CYAN);
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allDone = 0;
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}
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}
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if (!allDone)
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{
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// Activate Kline!! :)
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if (currentGame.area == 11)
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{
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killAllAliens();
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syncScriptEvents();
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enemy[WC_KLINE].active = true;
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enemy[WC_KLINE].x = player.x + 1000;
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enemy[WC_KLINE].y = player.y;
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enemy[WC_KLINE].flags += FL_IMMORTAL + FL_NOFIRE;
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setTarget(WC_KLINE);
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loadMusic("music/TranceGeneration.mod");
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Mix_PlayMusic(engine.music, -1);
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}
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}
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return allDone;
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}
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|
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bool allMissionsCompleted()
|
|
{
|
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for (int i = 0 ; i < 3 ; i++)
|
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{
|
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if (currentMission.completed1[i] == OB_INCOMPLETE)
|
|
{
|
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if ((currentMission.primaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 1))
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{
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currentMission.completed1[i] = 2;
|
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checkTimer();
|
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}
|
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}
|
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}
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|
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for (int i = 0 ; i < 3 ; i++)
|
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{
|
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if (currentMission.completed2[i] == OB_INCOMPLETE)
|
|
{
|
|
if ((currentMission.secondaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 1))
|
|
{
|
|
currentMission.completed2[i] = 2;
|
|
checkTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.completed1[i] == 2)
|
|
{
|
|
if (currentMission.remainingObjectives1 > 1)
|
|
{
|
|
if ((currentGame.area != 17) || ((currentGame.area == 17) && (i != 1)))
|
|
setInfoLine("*** Primary Objective Completed ***", FONT_GREEN);
|
|
else
|
|
setInfoLine(">>> Primary Objective Failed <<<", FONT_RED);
|
|
currentMission.completed1[i] = OB_COMPLETED;
|
|
}
|
|
else
|
|
{
|
|
if (currentGame.area != MAX_MISSIONS - 1)
|
|
setInfoLine("*** All Primary Objectives Completed ***", FONT_GREEN);
|
|
else
|
|
setInfoLine("*** Interception Destroyed ***", FONT_GREEN);
|
|
currentMission.completed1[i] = OB_COMPLETED;
|
|
|
|
// do some area specific things
|
|
if ((currentGame.area == 5) || (currentGame.area == 10) || (currentGame.area == 18) || (currentGame.area == 24))
|
|
{
|
|
if (currentMission.remainingObjectives2 == 0)
|
|
{
|
|
killAllAliens();
|
|
engine.addAliens = -1;
|
|
}
|
|
}
|
|
|
|
if (currentGame.area == 25)
|
|
setRadioMessage(FACE_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1);
|
|
}
|
|
}
|
|
|
|
if (currentMission.completed2[i] == 2)
|
|
{
|
|
if (currentMission.remainingObjectives2 > 1)
|
|
{
|
|
setInfoLine("*** Secondary Objective Completed ***", FONT_GREEN);
|
|
currentMission.completed2[i] = OB_COMPLETED;
|
|
}
|
|
else
|
|
{
|
|
setInfoLine("*** All Secondary Objectives Completed ***", FONT_GREEN);
|
|
currentMission.completed2[i] = OB_COMPLETED;
|
|
|
|
// do some area specific things
|
|
if ((currentGame.area == 10) && (currentMission.remainingObjectives1 == 0))
|
|
{
|
|
killAllAliens();
|
|
engine.addAliens = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentMission.completed1[i] == -2)
|
|
{
|
|
setInfoLine(">>> MISSION FAILED <<<", FONT_RED);
|
|
currentMission.completed1[i] = OB_FAILED;
|
|
}
|
|
|
|
if (currentMission.completed2[i] == -2)
|
|
{
|
|
setInfoLine(">>> Secondary Objective Failed <<<", FONT_RED);
|
|
currentMission.completed2[i] = OB_FAILED;
|
|
}
|
|
}
|
|
|
|
bool remaining = false;
|
|
bool add = false;
|
|
bool allDone = true;
|
|
|
|
// Zero objective list for a recount
|
|
currentMission.remainingObjectives1 = currentMission.remainingObjectives2 = 0;
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.primaryType[i] != NONE)
|
|
{
|
|
if (currentMission.completed1[i] == 0)
|
|
{
|
|
currentMission.remainingObjectives1++;
|
|
if (currentMission.primaryType[i] == M_DESTROY_ALL_TARGETS)
|
|
add = true;
|
|
allDone = false;
|
|
}
|
|
|
|
if (currentMission.completed1[i] < 0)
|
|
return false;
|
|
}
|
|
if (currentMission.secondaryType[i] != NONE)
|
|
{
|
|
if (currentMission.completed2[i] == 0)
|
|
{
|
|
currentMission.remainingObjectives2++;
|
|
if (currentMission.secondaryType[i] == M_DESTROY_ALL_TARGETS)
|
|
add = true;
|
|
allDone = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (allDone)
|
|
allDone = revealHiddenObjectives();
|
|
|
|
remaining = currentMission.remainingObjectives1 + currentMission.remainingObjectives2;
|
|
|
|
// We've only got one objective left and it's destroy all targets,
|
|
// so stop adding aliens (otherwise it might be impossible to finish!)
|
|
if ((add) && (remaining))
|
|
engine.addAliens = -1;
|
|
|
|
return allDone;
|
|
}
|
|
|
|
bool missionFailed()
|
|
{
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.completed1[i] < 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void drawBriefScreen()
|
|
{
|
|
SDL_Rect r = {0, 0, 800, 2};
|
|
|
|
for (int i = 0 ; i < 120 ; i++)
|
|
{
|
|
r.y = (i * 2) + 60;
|
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, i, 0));
|
|
r.y = (300 + (i * 2));
|
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, (120 - i), 0));
|
|
}
|
|
|
|
blevelRect(140, 70, 500, 20, 0x00, 0x77, 0x00);
|
|
blevelRect(140, 90, 500, 130, 0x00, 0x33, 0x00);
|
|
drawString("Primary Objectives", 150, 74, FONT_WHITE);
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if ((currentMission.primaryType[i] != NONE) && (currentMission.completed1[i] != OB_HIDDEN))
|
|
{
|
|
drawString(currentMission.primaryObjective[i], 160, 114 + (i * 30), FONT_WHITE);
|
|
}
|
|
}
|
|
|
|
if (currentMission.secondaryType[0] != NONE)
|
|
{
|
|
blevelRect(140, 230, 500, 20, 0x00, 0x77, 0x77);
|
|
blevelRect(140, 250, 500, 130, 0x00, 0x33, 0x33);
|
|
drawString("Secondary Objectives", 150, 234, FONT_WHITE);
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.secondaryType[i] != NONE)
|
|
{
|
|
drawString(currentMission.secondaryObjective[i], 160, 274 + (i * 30), FONT_WHITE);
|
|
currentGame.secondaryMissions++;
|
|
}
|
|
}
|
|
}
|
|
|
|
blevelRect(140, 390, 500, 20, 0x77, 0x77, 0x00);
|
|
blevelRect(140, 410, 500, 130, 0x33, 0x33, 0x00);
|
|
drawString("Additional Information", 150, 394, FONT_WHITE);
|
|
}
|
|
|
|
/*
|
|
Simply displays a screen with all the mission information on it, pulled
|
|
back from the data stored in the currentMission object. The music for the
|
|
mission begins playing here.
|
|
*/
|
|
void missionBriefScreen()
|
|
{
|
|
clearScreen(black);
|
|
updateScreen();
|
|
|
|
if (currentGame.area != MAX_MISSIONS - 1)
|
|
{
|
|
clearScreen(black);
|
|
drawBriefScreen();
|
|
|
|
if (currentMission.timeLimit1[0] > 0)
|
|
{
|
|
char temp[50];
|
|
strcpy(temp, "");
|
|
if (currentGame.area != 24)
|
|
sprintf(temp, "TIME LIMIT: %d minutes", currentMission.timeLimit1[0]);
|
|
else
|
|
sprintf(temp, "SURVIVAL FOR %d minutes", currentMission.timeLimit1[0]);
|
|
drawString(temp, -1, 500, FONT_RED);
|
|
}
|
|
|
|
switch (currentGame.area)
|
|
{
|
|
case 9:
|
|
case 10:
|
|
case 15:
|
|
case 16:
|
|
case 18:
|
|
case 24:
|
|
case 26:
|
|
drawString("Phoebe Lexx will not be present", 160, 420, FONT_WHITE);
|
|
if (currentGame.hasWingMate2)
|
|
drawString("Ursula Lexx will not be present", 160, 450, FONT_WHITE);
|
|
break;
|
|
}
|
|
|
|
if ((currentGame.area == 9) || (currentGame.area == 17) || (currentGame.area == 25))
|
|
drawString("Sid Wilson will join you on this mission", 160, 480, FONT_WHITE);
|
|
|
|
updateScreen();
|
|
}
|
|
|
|
loadGameGraphics();
|
|
textSurface(4, "Shield", 25, 550, FONT_WHITE);
|
|
textSurface(5, "Plasma:", 250, 550, FONT_WHITE);
|
|
|
|
if (player.weaponType[1] == W_CHARGER)
|
|
textSurface(6, "Charge", 385, 550, FONT_WHITE);
|
|
else if (player.weaponType[1] == W_LASER)
|
|
textSurface(6, "Heat", 405, 550, FONT_WHITE);
|
|
else
|
|
textSurface(6, "Rockets:", 385, 550, FONT_WHITE);
|
|
|
|
textSurface(7, "Target", 550, 550, FONT_WHITE);
|
|
textSurface(8, "Cash: $", 25, 20, FONT_WHITE);
|
|
textSurface(9, "Objectives Remaining:", 550, 20, FONT_WHITE);
|
|
textSurface(10, "Time Remaining - ", 260, 20, FONT_WHITE);
|
|
textSurface(11, "Power", 25, 570, FONT_WHITE);
|
|
textSurface(12, "Output", 250, 570, FONT_WHITE);
|
|
textSurface(13, "Cooler", 485, 570, FONT_WHITE);
|
|
playRandomTrack();
|
|
|
|
if (currentGame.area != MAX_MISSIONS - 1)
|
|
{
|
|
drawString("PRESS CTRL TO CONTINUE...", -1, 550, FONT_WHITE);
|
|
|
|
updateScreen();
|
|
|
|
flushInput();
|
|
engine.done = 0;
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
|
|
while (true)
|
|
{
|
|
delayFrame();
|
|
getPlayerInput();
|
|
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
|
break;
|
|
}
|
|
|
|
clearScreen(black);
|
|
updateScreen();
|
|
clearScreen(black);
|
|
}
|
|
|
|
engine.gameSection = SECTION_GAME;
|
|
}
|
|
|
|
/*
|
|
Display a screen showing all the information from the mission
|
|
the player has just done. This includes objectives that have been
|
|
completed and failed. A mission timer is also displayed at the bottom
|
|
of the screen.
|
|
*/
|
|
void missionFinishedScreen()
|
|
{
|
|
if (currentGame.area != MAX_MISSIONS - 1)
|
|
{
|
|
clearScreen(black);
|
|
updateScreen();
|
|
|
|
if (currentGame.shots > 0)
|
|
currentGame.accuracy = (currentGame.hits * 100) / currentGame.shots;
|
|
|
|
clearScreen(black);
|
|
drawBriefScreen();
|
|
|
|
char temp[100];
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.primaryType[i] != NONE)
|
|
{
|
|
if ((currentGame.area != 17) || ((currentGame.area == 17) && (i != 1)))
|
|
drawString("COMPLETED", 550, 114 + (i * 30), FONT_GREEN);
|
|
else
|
|
drawString("FAILED", 550, 114 + (i * 30), FONT_RED);
|
|
}
|
|
}
|
|
|
|
if (currentMission.secondaryType[0] != NONE)
|
|
{
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
if (currentMission.secondaryType[i] != NONE)
|
|
{
|
|
sprintf(temp, currentMission.secondaryObjective[i]);
|
|
if (currentMission.completed2[i] >= 1)
|
|
{
|
|
drawString("COMPLETED", 550, 274 + (i * 30), FONT_GREEN);
|
|
currentGame.secondaryMissionsCompleted++;
|
|
}
|
|
else
|
|
{
|
|
drawString("FAILED", 550, 274 + (i * 30), FONT_RED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 0)
|
|
{
|
|
sprintf(temp, "Shield Bonus: $%.3d", (player.shield * 10));
|
|
drawString(temp, -1, 430, FONT_WHITE);
|
|
currentGame.cash += (player.shield * 10);
|
|
currentGame.cashEarned += (player.shield * 10);
|
|
}
|
|
|
|
currentGame.timeTaken += engine.timeTaken;
|
|
|
|
snprintf(temp, sizeof temp, "Mission Time: %2d:%02d:%02d", engine.timeTaken / 3600, (engine.timeTaken / 60) % 60, engine.timeTaken % 60);
|
|
|
|
drawString(temp, -1, 500, FONT_WHITE);
|
|
|
|
// Do some mission specific stuff here...
|
|
if (currentGame.area == 1)
|
|
currentGame.cash -= 500;
|
|
else if (currentGame.area == 13)
|
|
currentGame.hasWingMate2 = 1;
|
|
else if (currentGame.area == 16)
|
|
currentGame.cash -= 2000;
|
|
|
|
checkForBossMission();
|
|
|
|
updateScreen();
|
|
|
|
flushInput();
|
|
engine.done = 0;
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
|
|
while (true)
|
|
{
|
|
delayFrame();
|
|
getPlayerInput();
|
|
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Stop people from "selling" Laser ammo as rockets.
|
|
if (player.weaponType[1] == W_LASER)
|
|
player.ammo[1] = 1;
|
|
|
|
Mix_HaltMusic();
|
|
}
|
|
|
|
#if USEPACK
|
|
|
|
static void loadMissions()
|
|
{
|
|
clearAllMissions();
|
|
|
|
FILE *fp;
|
|
int dataLocation;
|
|
char filename[65];
|
|
|
|
char objective[255];
|
|
int type, target, value, time, complete, add;
|
|
|
|
for (int i = 0 ; i < MAX_MISSIONS ; i++)
|
|
{
|
|
strcpy(filename, "");
|
|
sprintf(filename, "data/mission%.2d.dat", i);
|
|
|
|
#if USEPACK
|
|
dataLocation = locateDataInPak(filename, 1);
|
|
fp = fopen(PACKLOCATION, "rb");
|
|
fseek(fp, dataLocation, SEEK_SET);
|
|
#else
|
|
fp = fopen(filename, "rb");
|
|
#endif
|
|
|
|
for (int j = 0 ; j < 3 ; j++)
|
|
{
|
|
fscanf(fp, "%[^\n]%*c", objective);
|
|
fscanf(fp, "%d", &type);
|
|
fscanf(fp, "%d", &target);
|
|
fscanf(fp, "%d", &value);
|
|
fscanf(fp, "%d", &time);
|
|
fscanf(fp, "%d%*c", &complete);
|
|
|
|
strcpy(missions[i].primaryObjective[j], objective);
|
|
missions[i].primaryType[j] = type;
|
|
missions[i].target1[j] = target;
|
|
missions[i].targetValue1[j] = value;
|
|
missions[i].timeLimit1[j] = time;
|
|
missions[i].completed1[j] = complete;
|
|
|
|
}
|
|
|
|
for (int j = 0 ; j < 3 ; j++)
|
|
{
|
|
fscanf(fp, "%[^\n]%*c", objective);
|
|
fscanf(fp, "%d", &type);
|
|
fscanf(fp, "%d", &target);
|
|
fscanf(fp, "%d", &value);
|
|
fscanf(fp, "%d", &time);
|
|
fscanf(fp, "%d%*c", &complete);
|
|
|
|
strcpy(missions[i].secondaryObjective[j], objective);
|
|
missions[i].secondaryType[j] = type;
|
|
missions[i].target2[j] = target;
|
|
missions[i].targetValue2[j] = value;
|
|
missions[i].timeLimit2[j] = time;
|
|
missions[i].completed2[j] = complete;
|
|
}
|
|
|
|
fscanf(fp, "%d", &add);
|
|
|
|
missions[i].addAliens = add;
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
void initMissions(){loadMissions();}
|
|
|
|
#else
|
|
|
|
static void saveMissions()
|
|
{
|
|
FILE *fp;
|
|
char filename[65];
|
|
|
|
for (int i = 0 ; i < MAX_MISSIONS ; i++)
|
|
{
|
|
strcpy(filename, "");
|
|
sprintf(filename, "data/mission%.2d.dat", i);
|
|
|
|
//WRITE MISSION DATA
|
|
fp = fopen(filename, "wb");
|
|
if (fp == NULL)
|
|
{
|
|
printf("Unable to write Mission Data File (%s)\n", filename);
|
|
exit(1);
|
|
}
|
|
|
|
for (int j = 0 ; j < 3 ; j++)
|
|
{
|
|
fprintf(fp, "%s\n", missions[i].primaryObjective[j]);
|
|
fprintf(fp, "%d ", missions[i].primaryType[j]);
|
|
fprintf(fp, "%d ", missions[i].target1[j]);
|
|
fprintf(fp, "%d ", missions[i].targetValue1[j]);
|
|
fprintf(fp, "%d ", missions[i].timeLimit1[j]);
|
|
fprintf(fp, "%d\n", missions[i].completed1[j]);
|
|
}
|
|
|
|
for (int j = 0 ; j < 3 ; j++)
|
|
{
|
|
fprintf(fp, "%s\n", missions[i].secondaryObjective[j]);
|
|
fprintf(fp, "%d ", missions[i].secondaryType[j]);
|
|
fprintf(fp, "%d ", missions[i].target2[j]);
|
|
fprintf(fp, "%d ", missions[i].targetValue2[j]);
|
|
fprintf(fp, "%d ", missions[i].timeLimit2[j]);
|
|
fprintf(fp, "%d\n", missions[i].completed2[j]);
|
|
}
|
|
|
|
fprintf(fp, "%d ", missions[i].addAliens);
|
|
|
|
// Put an extra line for the PAK file "just in case"
|
|
fprintf(fp, "\n");
|
|
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
/*
|
|
This is where all the missions are defined. This will be placed
|
|
into a data file when the game is finished.
|
|
*/
|
|
void initMissions()
|
|
{
|
|
clearAllMissions();
|
|
|
|
// Seconds to wait between attempting to add an enemy
|
|
int SOMETIMES = 40 * 60;
|
|
int NORMAL = 15 * 60;
|
|
int FREQUENT = 5 * 60;
|
|
int ALWAYS = 1 * 60;
|
|
int NEVER = -1;
|
|
|
|
// Mission 0
|
|
sprintf(missions[0].primaryObjective[0], "Escape from WEAPCO Persuit");
|
|
missions[0].primaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[0].completed1[0] = OB_INCOMPLETE;
|
|
|
|
// Mission 1
|
|
sprintf(missions[1].primaryObjective[0], "Collect $500 to pay Mercenary for FIREFLY");
|
|
missions[1].primaryType[0] = M_COLLECT;
|
|
missions[1].target1[0] = P_CASH;
|
|
missions[1].targetValue1[0] = 500;
|
|
missions[1].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[1].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[1].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[1].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[1].addAliens = FREQUENT;
|
|
|
|
// Mission 2
|
|
sprintf(missions[2].primaryObjective[0], "Collect 6 Cargo Pods");
|
|
missions[2].primaryType[0] = M_COLLECT;
|
|
missions[2].target1[0] = P_CARGO;
|
|
missions[2].targetValue1[0] = 6;
|
|
missions[2].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[2].primaryObjective[1], "Do not destroy *ANY* Cargo Pods");
|
|
missions[2].primaryType[1] = M_PROTECT_PICKUP;
|
|
missions[2].target1[1] = P_CARGO;
|
|
missions[2].targetValue1[1] = 0;
|
|
missions[2].completed1[1] = OB_CONDITION;
|
|
|
|
sprintf(missions[2].secondaryObjective[0], "Destroy all remaining WEAPCO fighters");
|
|
missions[2].secondaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[2].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[2].addAliens = FREQUENT;
|
|
|
|
// Mission 3
|
|
sprintf(missions[3].primaryObjective[0], "Destroy 5 WEAPCO Missile Boats");
|
|
missions[3].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[3].target1[0] = CD_MISSILEBOAT;
|
|
missions[3].targetValue1[0] = 5;
|
|
missions[3].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[3].secondaryObjective[0], "Destroy all remaining WEAPCO fighters");
|
|
missions[3].secondaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[3].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[3].addAliens = NORMAL;
|
|
|
|
// Mission 4
|
|
sprintf(missions[4].primaryObjective[0], "Destroy 9 WEAPCO Miners");
|
|
missions[4].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[4].target1[0] = CD_MINER;
|
|
missions[4].targetValue1[0] = 9;
|
|
missions[4].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[4].secondaryObjective[0], "Destroy all remaining WEAPCO fighters");
|
|
missions[4].secondaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[4].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[4].addAliens = NORMAL;
|
|
|
|
// Mission 5
|
|
sprintf(missions[5].primaryObjective[0], "Destroy WEAPCO Frigate");
|
|
missions[5].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[5].target1[0] = CD_BOSS;
|
|
missions[5].targetValue1[0] = 1;
|
|
missions[5].completed1[0] = OB_INCOMPLETE;
|
|
|
|
missions[5].timeLimit1[0] = 3;
|
|
|
|
missions[5].addAliens = SOMETIMES;
|
|
|
|
/*
|
|
Mission 6 is the rescue 250 slaves mission. It doesn't actually
|
|
count in this list. This is just here as a place holder
|
|
*/
|
|
|
|
// Mission 7
|
|
sprintf(missions[7].primaryObjective[0], "Rescue Phoebe Lexx");
|
|
missions[7].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[7].target1[0] = CD_CARGOSHIP;
|
|
missions[7].targetValue1[0] = 1;
|
|
missions[7].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[7].primaryObjective[1], "Do not allow Phoebe to be killed");
|
|
missions[7].primaryType[1] = M_PROTECT_TARGET;
|
|
missions[7].target1[1] = CD_PHOEBE;
|
|
missions[7].targetValue1[1] = 0;
|
|
missions[7].completed1[1] = OB_CONDITION;
|
|
|
|
sprintf(missions[7].primaryObjective[2], "Destroy all WEAPCO forces");
|
|
missions[7].primaryType[2] = M_DESTROY_TARGET_TYPE;
|
|
missions[7].target1[2] = CD_ANY;
|
|
missions[7].targetValue1[2] = 35;
|
|
missions[7].completed1[2] = OB_INCOMPLETE;
|
|
|
|
missions[7].addAliens = ALWAYS;
|
|
|
|
// Mission 8
|
|
sprintf(missions[8].primaryObjective[0], "Assist medical supply craft");
|
|
missions[8].primaryType[0] = M_ESCAPE_TARGET;
|
|
missions[8].target1[0] = CD_GOODTRANSPORT;
|
|
missions[8].targetValue1[0] = 0;
|
|
missions[8].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[8].primaryObjective[1], "Do not allow supply craft to be destroyed");
|
|
missions[8].primaryType[1] = M_PROTECT_TARGET;
|
|
missions[8].target1[1] = CD_GOODTRANSPORT;
|
|
missions[8].targetValue1[1] = 0;
|
|
missions[8].completed1[1] = OB_CONDITION;
|
|
|
|
sprintf(missions[8].secondaryObjective[0], "Destroy all remaining WEAPCO fighters");
|
|
missions[8].secondaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[8].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[8].addAliens = FREQUENT;
|
|
|
|
// Mission 9
|
|
sprintf(missions[9].primaryObjective[0], "Disable five WEAPCO supply craft");
|
|
missions[9].primaryType[0] = M_DISABLE_TARGET;
|
|
missions[9].target1[0] = CD_CARGOSHIP;
|
|
missions[9].targetValue1[0] = 5;
|
|
missions[9].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[9].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[9].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[9].completed1[1] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[9].primaryObjective[2], "Protect supply craft AND Sid Wilson");
|
|
missions[9].primaryType[2] = M_PROTECT_TARGET;
|
|
missions[9].target1[2] = CD_CARGOSHIP;
|
|
missions[9].targetValue1[2] = 0;
|
|
missions[9].completed1[2] = OB_CONDITION;
|
|
|
|
missions[9].addAliens = FREQUENT;
|
|
|
|
// Mission 10
|
|
sprintf(missions[10].primaryObjective[0], "Locate doctor's escape pod");
|
|
missions[10].primaryType[0] = M_COLLECT;
|
|
missions[10].target1[0] = P_ESCAPEPOD;
|
|
missions[10].targetValue1[0] = 1;
|
|
missions[10].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[10].primaryObjective[1], "Do not destroy doctor's escape pod");
|
|
missions[10].primaryType[1] = M_PROTECT_PICKUP;
|
|
missions[10].target1[1] = P_ESCAPEPOD;
|
|
missions[10].targetValue1[1] = 1; // DONE ON PURPOSE!! DO NOT CHANGE THIS!!!!
|
|
missions[10].completed1[1] = OB_CONDITION;
|
|
|
|
sprintf(missions[10].secondaryObjective[0], "Collect 10 pieces of Ore");
|
|
missions[10].secondaryType[0] = M_COLLECT;
|
|
missions[10].target2[0] = P_ORE;
|
|
missions[10].targetValue2[0] = 10;
|
|
missions[10].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[10].addAliens = ALWAYS;
|
|
|
|
missions[10].timeLimit1[0] = 3;
|
|
missions[10].timeLimit2[0] = 3;
|
|
|
|
// Mission 11 (hmmm, that was too easy...)
|
|
sprintf(missions[11].primaryObjective[0], "Destroy WEAPCO ore mining craft");
|
|
missions[11].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[11].target1[0] = CD_BOSS;
|
|
missions[11].targetValue1[0] = 1;
|
|
missions[11].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[11].secondaryObjective[0], "Save present slaves");
|
|
missions[11].secondaryType[0] = M_PROTECT_PICKUP;
|
|
missions[11].target2[0] = P_SLAVES;
|
|
missions[11].completed2[0] = OB_CONDITION;
|
|
|
|
sprintf(missions[11].primaryObjective[1], "Battle Kline");
|
|
missions[11].primaryType[1] = M_ESCAPE_TARGET;
|
|
missions[11].target1[1] = CD_KLINE;
|
|
missions[11].targetValue1[1] = 1;
|
|
missions[11].completed1[1] = OB_HIDDEN;
|
|
|
|
missions[11].addAliens = NEVER;
|
|
|
|
/*
|
|
Mission 12 is the Destroy Experimental Fighter mission
|
|
this is just a place holder
|
|
*/
|
|
|
|
// Mission 13
|
|
sprintf(missions[13].primaryObjective[0], "Destroy Ursula's ship");
|
|
missions[13].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[13].target1[0] = CD_EVILURSULA;
|
|
missions[13].targetValue1[0] = 0;
|
|
missions[13].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[13].primaryObjective[1], "Capture Ursula's escape pod");
|
|
missions[13].primaryType[1] = M_COLLECT;
|
|
missions[13].target1[1] = P_ESCAPEPOD;
|
|
missions[13].targetValue1[1] = 1;
|
|
missions[13].completed1[1] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[13].primaryObjective[2], "Do not kill Ursula");
|
|
missions[13].primaryType[2] = M_PROTECT_PICKUP;
|
|
missions[13].target1[2] = P_ESCAPEPOD;
|
|
missions[13].targetValue1[2] = 0;
|
|
missions[13].completed1[2] = OB_CONDITION;
|
|
|
|
sprintf(missions[13].secondaryObjective[0], "Destroy all remaining WEAPCO fighters");
|
|
missions[13].secondaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[13].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[13].addAliens = FREQUENT;
|
|
|
|
// Mission 14
|
|
sprintf(missions[14].primaryObjective[0], "Assist attack on WEAPCO ore mining craft");
|
|
missions[14].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[14].target1[0] = CD_BOSS;
|
|
missions[14].targetValue1[0] = 1;
|
|
missions[14].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[14].primaryObjective[1], "At least 1 rebel craft must survive");
|
|
missions[14].primaryType[1] = M_PROTECT_TARGET;
|
|
missions[14].target1[1] = CD_REBELCARRIER;
|
|
missions[14].targetValue1[1] = 2;
|
|
missions[14].completed1[1] = OB_CONDITION;
|
|
|
|
sprintf(missions[14].primaryObjective[2], "Destroy all present WEAPCO forces");
|
|
missions[14].primaryType[2] = M_DESTROY_ALL_TARGETS;
|
|
missions[14].completed1[2] = OB_INCOMPLETE;
|
|
|
|
missions[14].addAliens = ALWAYS;
|
|
|
|
// Mission 15
|
|
sprintf(missions[15].primaryObjective[0], "Collect 25 pieces of Ore");
|
|
missions[15].primaryType[0] = M_COLLECT;
|
|
missions[15].target1[0] = P_ORE;
|
|
missions[15].targetValue1[0] = 25;
|
|
missions[15].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[15].secondaryObjective[0], "Collect 25 pieces of Ore");
|
|
missions[15].secondaryType[0] = M_COLLECT;
|
|
missions[15].target2[0] = P_ORE;
|
|
missions[15].targetValue2[0] = 25;
|
|
missions[15].completed2[0] = OB_INCOMPLETE;
|
|
|
|
missions[15].addAliens = ALWAYS;
|
|
|
|
// Mission 16
|
|
sprintf(missions[16].primaryObjective[0], "Collect $2000 to pay mercenary");
|
|
missions[16].primaryType[0] = M_COLLECT;
|
|
missions[16].target1[0] = P_CASH;
|
|
missions[16].targetValue1[0] = 2000;
|
|
missions[16].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[16].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[16].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[16].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[16].addAliens = ALWAYS;
|
|
|
|
// Mission 17
|
|
sprintf(missions[17].primaryObjective[0], "Destroy escorts");
|
|
missions[17].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[17].target1[0] = CD_ESCORT;
|
|
missions[17].targetValue1[0] = 5;
|
|
missions[17].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[17].primaryObjective[1], "Disable executive transport");
|
|
missions[17].primaryType[1] = M_ESCAPE_TARGET;
|
|
missions[17].target1[1] = CD_BOSS;
|
|
missions[17].targetValue1[1] = 1;
|
|
missions[17].completed1[1] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[17].primaryObjective[2], "Destroy all remaining WEAPCO fighters");
|
|
missions[17].primaryType[2] = M_DESTROY_ALL_TARGETS;
|
|
missions[17].completed1[2] = OB_INCOMPLETE;
|
|
|
|
missions[17].addAliens = NORMAL;
|
|
|
|
// Mission 18
|
|
sprintf(missions[18].primaryObjective[0], "Destroy executive transport");
|
|
missions[18].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[18].target1[0] = CD_BOSS;
|
|
missions[18].targetValue1[0] = 1;
|
|
missions[18].completed1[0] = OB_INCOMPLETE;
|
|
|
|
missions[18].addAliens = ALWAYS;
|
|
|
|
// Mission 19
|
|
sprintf(missions[19].primaryObjective[0], "Destroy planetary guardian");
|
|
missions[19].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[19].target1[0] = CD_PLUTOBOSS;
|
|
missions[19].targetValue1[0] = 1;
|
|
missions[19].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[19].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[19].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[19].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[19].timeLimit1[0] = 5;
|
|
missions[19].timeLimit1[1] = 5;
|
|
|
|
missions[19].addAliens = ALWAYS;
|
|
|
|
// Mission 20
|
|
sprintf(missions[20].primaryObjective[0], "Destroy planetary guardian");
|
|
missions[20].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[20].target1[0] = CD_NEPTUNEBOSS;
|
|
missions[20].targetValue1[0] = 1;
|
|
missions[20].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[20].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[20].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[20].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[20].timeLimit1[0] = 5;
|
|
missions[20].timeLimit1[1] = 5;
|
|
|
|
missions[20].addAliens = ALWAYS;
|
|
|
|
// Mission 21
|
|
sprintf(missions[21].primaryObjective[0], "Destroy all present WEAPCO forces");
|
|
missions[21].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[21].target1[0] = CD_URANUSBOSS;
|
|
missions[21].targetValue1[0] = 1;
|
|
missions[21].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[21].primaryObjective[1], "Destroy all remaining WEAPCO fighters");
|
|
missions[21].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[21].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[21].timeLimit1[0] = 5;
|
|
missions[21].timeLimit1[1] = 5;
|
|
|
|
missions[21].addAliens = ALWAYS;
|
|
|
|
// Mission 22
|
|
sprintf(missions[22].primaryObjective[0], "Destroy outer defence systems");
|
|
missions[22].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[22].target1[0] = CD_MOBILE_RAY;
|
|
missions[22].targetValue1[0] = 6;
|
|
missions[22].completed1[0] = OB_INCOMPLETE;
|
|
|
|
sprintf(missions[22].primaryObjective[1], "Destroy all remaining WEAPCO craft");
|
|
missions[22].primaryType[1] = M_DESTROY_ALL_TARGETS;
|
|
missions[22].completed1[1] = OB_INCOMPLETE;
|
|
|
|
missions[22].addAliens = NORMAL;
|
|
|
|
// Mission 23
|
|
sprintf(missions[23].primaryObjective[0], "Investigate distress call");
|
|
missions[23].primaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[23].completed1[0] = OB_CONDITION;
|
|
|
|
sprintf(missions[23].primaryObjective[1], "Defeat Krass Tyler");
|
|
missions[23].primaryType[1] = M_DESTROY_TARGET_TYPE;
|
|
missions[23].target1[1] = CD_KRASS;
|
|
missions[23].targetValue1[1] = 1;
|
|
missions[23].completed1[1] = OB_HIDDEN;
|
|
|
|
sprintf(missions[23].primaryObjective[2], "Destroy Krass' support group");
|
|
missions[23].primaryType[2] = M_DESTROY_ALL_TARGETS;
|
|
missions[23].target1[1] = CD_FIREFLY;
|
|
missions[23].targetValue1[1] = 4;
|
|
missions[23].completed1[2] = OB_HIDDEN;
|
|
|
|
missions[23].addAliens = ALWAYS;
|
|
|
|
// Mission 24
|
|
sprintf(missions[24].primaryObjective[0], "Navigate asteroid belt");
|
|
missions[24].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[24].target1[0] = CD_BOSS;
|
|
missions[24].targetValue1[0] = 1;
|
|
missions[24].completed1[0] = OB_INCOMPLETE;
|
|
|
|
missions[24].timeLimit1[0] = 2;
|
|
|
|
missions[24].addAliens = ALWAYS;
|
|
|
|
// Mission 25
|
|
sprintf(missions[25].primaryObjective[0], "Destroy WEAPCO frontline forces");
|
|
missions[25].primaryType[0] = M_DESTROY_TARGET_TYPE;
|
|
missions[25].target1[0] = CD_ANY;
|
|
missions[25].targetValue1[0] = 100;
|
|
missions[25].completed1[0] = OB_INCOMPLETE;
|
|
|
|
missions[25].addAliens = ALWAYS;
|
|
|
|
// Mission 26
|
|
sprintf(missions[26].primaryObjective[0], "Defeat Kline");
|
|
missions[26].primaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[26].completed1[0] = OB_INCOMPLETE;
|
|
|
|
// Interception Mission
|
|
strcpy(missions[MAX_MISSIONS - 1].primaryObjective[0], "");
|
|
missions[MAX_MISSIONS - 1].primaryType[0] = M_DESTROY_ALL_TARGETS;
|
|
missions[MAX_MISSIONS - 1].completed1[0] = OB_INCOMPLETE;
|
|
|
|
saveMissions();
|
|
}
|
|
#endif
|