starfighter/sound/explode.csd

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<CsoundSynthesizer>
<CsInstruments>
sr = 48000
ksmps = 32
nchnls = 1
0dbfs = 1
; Explosions
; Noise filtered by fofilter.
; After p8 s attack time, linear decay to 0.
; The filter frequency varies linearly between p4 and p5.
; The fofilter impulse rise and decay times are given by p6 and p7.
; p6 low: smoother sound, p6 high: more rumbling sound
; p7 low: low deep sound, p7 high: tending towards white noise
; p8: attack time (s)
; p9: maximum amplitude
instr 1
pset 0, 0, 1, 50, 30, 0.01, 0.01, 0.01, 1, 1
k1 linseg 0, p8, p9, p3 - p8, 0
k2 line p4, p3, p5
a1 noise k1, 0.1
a1 fofilter a1, k2, p6, p7
a1 limit a1, -1, 1
out a1 * p10
endin
</CsInstruments>
<CsScore>
i 1 0 0.5 100 30 0.01 0.0002 0.02 1.0 0.5
i 1 0.4 2.0 50 30 0.01 0.001 0.01 1.0 0.5
e
</CsScore>
</CsoundSynthesizer>