139 lines
2.7 KiB
C++
139 lines
2.7 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Starfighter.h"
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Mix_Chunk *sound[MAX_SOUNDS];
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void playSound(int sid)
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{
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if ((!engine.useSound) || (!engine.useAudio))
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return;
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switch(sid)
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{
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case SFX_DEATH:
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case SFX_CLOCK:
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case SFX_FLY:
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case SFX_SHIELDUP:
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case SFX_PICKUP:
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case SFX_CLOAK:
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case SFX_PLASMA2:
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case SFX_PLASMA3:
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Mix_PlayChannel(-1, sound[sid], 0);
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break;
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case SFX_PLASMA:
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case SFX_LASER:
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Mix_PlayChannel(0, sound[sid], 0);
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break;
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case SFX_ENERGYRAY:
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case SFX_MISSILE:
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Mix_PlayChannel(1, sound[sid], 0);
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break;
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case SFX_HIT:
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Mix_PlayChannel(4, sound[sid], 0);
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break;
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case SFX_EXPLOSION:
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case SFX_DEBRIS:
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case SFX_DEBRIS2:
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Mix_PlayChannel(3, sound[sid], 0);
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break;
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}
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}
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Mix_Chunk *loadSound(const char *filename)
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{
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Mix_Chunk *chunk;
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#if USEPACK
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unpack(filename, PAK_WAV);
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chunk = Mix_LoadWAV_RW(engine.sdlrw, 1);
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#else
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chunk = Mix_LoadWAV(filename);
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#endif
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return chunk;
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}
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void loadMusic(const char *filename)
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{
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if (Mix_PlayingMusic())
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Mix_HaltMusic();
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if (engine.music != NULL)
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Mix_FreeMusic(engine.music);
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#if USEPACK
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unpack(filename, PAK_MOD);
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char musicFilename[PATH_MAX];
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strcpy(musicFilename, "");
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sprintf(musicFilename, "%smusic.mod", engine.userHomeDirectory);
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engine.music = Mix_LoadMUS(musicFilename);
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#else
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engine.music = Mix_LoadMUS(filename);
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#endif
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}
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void playRandomTrack()
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{
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if ((!engine.useMusic) || (!engine.useAudio))
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return;
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int tracks = 0;
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char track[][30] = {
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"music/Frantic.mod", "music/Artificial.mod", "music/Lunatic.mod", "music/ToxicFriend.mod",
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"music/DigitalInferno.mod", "music/TempoTrance.mod", "music/IntoTheMachine.mod"
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};
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switch(currentGame.system)
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{
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case 0:
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tracks = 3;
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break;
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case 1:
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tracks = 5;
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break;
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case 2:
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case 3:
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tracks = 7;
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break;
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}
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switch(currentGame.area)
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{
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case 5:
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case 11:
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case 18:
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case 25:
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loadMusic("music/HardTranceDub.mod");
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break;
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case 26:
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loadMusic("music/LoopsAndTings.mod");
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break;
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default:
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loadMusic(track[rand() % tracks]);
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}
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Mix_PlayMusic(engine.music, -1);
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}
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