starfighter/src
diligentcircle 5ee90df2f3 Added a new paradigm for how Kline works.
For difficulties above Easy difficulty which are not Classic difficulty,
Kline's run shield now changes depending on whether or not other
WEAPCO ships are still alive. If he's alone, the previous 100 shield
threshold was used. If any of the other ships are alive, though, he
only runs if he takes 500 damage (the same amount that you have to
inflict the first time you see him). The result of this is that he
doesn't run away real early in the battle (100 shield is so low that
you can easily make him run away with a quick laser shot); you have
to either fight real hard, or more realistically, defeat all the other
enemies first, making him feel like an actual threat rather than a
gimmick.

This is of course is excluded from Classic difficulty, and it's also
excluded from Easy and Super Easy difficulty.
2021-09-17 21:57:15 -04:00
..
Makefile.am Reorganized the Mac stuff. 2020-03-12 16:01:13 -04:00
Starfighter.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
alien.c Added a new paradigm for how Kline works. 2021-09-17 21:57:15 -04:00
alien.h Added a feature to force slave ships and cloak fighters to appear. 2021-09-16 02:16:00 -04:00
audio.c Removed the whole volume compensation thing since it caused bugs. 2021-07-26 00:38:34 -04:00
audio.h Removed the whole volume compensation thing since it caused bugs. 2021-07-26 00:38:34 -04:00
bullet.c Corrected damage for micro rockets and spread plasma for Classic difficulty 2020-12-26 14:30:40 -05:00
bullet.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
cargo.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
cargo.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
collectable.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
collectable.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
colors.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
colors.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
cutscene.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
cutscene.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
defs.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
defs.h Improved the CHANCE implementation a bit. 2021-08-20 17:48:18 -04:00
engine.c Removed the whole volume compensation thing since it caused bugs. 2021-07-26 00:38:34 -04:00
engine.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
event.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
event.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
explosion.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
explosion.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
game.c Added a feature to force slave ships and cloak fighters to appear. 2021-09-16 02:16:00 -04:00
game.h Added a feature to force slave ships and cloak fighters to appear. 2021-09-16 02:16:00 -04:00
gfx.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
gfx.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
info.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
info.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
intermission.c Added a feature to force slave ships and cloak fighters to appear. 2021-09-16 02:16:00 -04:00
intermission.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
mission.c Removed the whole volume compensation thing since it caused bugs. 2021-07-26 00:38:34 -04:00
mission.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
player.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
player.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
radio.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
radio.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
renderer.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
renderer.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
save.c Made the buttons in the save screen left-aligned. 2021-01-29 10:14:21 -05:00
save.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
screen.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
screen.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
ship.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
ship.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
shop.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
shop.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
structs.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
title.c Removed the whole volume compensation thing since it caused bugs. 2021-07-26 00:38:34 -04:00
title.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
weapons.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
weapons.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
window.c Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
window.h Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00