starfighter/src/intermission.cpp

994 lines
28 KiB
C++

/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012, 2013 Guus Sliepen
Copyright (C) 2012, 2015, 2016 onpon4 <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
/*
Drives the cursor. Is used by some other screens too
*/
static void intermission_doCursor()
{
getPlayerInput();
LIMIT(engine.cursor_x, 10, screen->w - 10 - gfx_sprites[SP_CURSOR]->w);
LIMIT(engine.cursor_y, 10, screen->h - 10 - gfx_sprites[SP_CURSOR]->h);
screen_blit(gfx_sprites[SP_CURSOR], engine.cursor_x, engine.cursor_y);
}
/*
Sets the player's current status information lines. These are the lines
that are scrolled up the screen when the player clicks on Current Status
These are set only once.
*/
static void intermission_setStatusLines()
{
char string[50];
int total = 0;
int completed = 0;
int timeTaken = game.timeTaken;
int y;
for (int i = 0 ; i < 10 ; i++)
{
if (systemPlanet[i].missionNumber > -1)
{
switch(systemPlanet[i].missionCompleted)
{
case 0:
total++;
break;
case 1:
total++;
completed++;
break;
}
}
}
sprintf(string, "Missions Completed : %d/%d", completed, total);
gfx_createTextObject(TS_MISSIONS_COMPLETED, string, 0, 0, FONT_WHITE);
sprintf(string, "Shots Fired : %d", game.shots);
gfx_createTextObject(TS_SHOTS_FIRED, string, 0, 0, FONT_WHITE);
sprintf(string, "Hits Scored : %d", game.hits);
gfx_createTextObject(TS_HITS_SCORED, string, 0, 0, FONT_WHITE);
sprintf(string, "Accuracy : %d%%", game.accuracy);
gfx_createTextObject(TS_ACCURACY, string, 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed by Others : %d", game.totalOtherKills);
gfx_createTextObject(TS_OTHER_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Total Cash Earned : %d", game.cashEarned);
gfx_createTextObject(TS_CASH_EARNED, string, 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CHRIS_HEADER, "*** Chris ***", 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.totalKills);
gfx_createTextObject(TS_CHRIS_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Shield Restores Picked Up : %d", game.shieldPickups);
gfx_createTextObject(TS_CHRIS_SHIELD_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Plasma Cells Picked Up : %d", game.cellPickups);
gfx_createTextObject(TS_CHRIS_PLASMA_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Rockets Picked Up : %d", game.rocketPickups);
gfx_createTextObject(TS_CHRIS_ROCKET_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Powerups Picked Up : %d", game.rocketPickups);
gfx_createTextObject(TS_CHRIS_POWERUP_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Mines Destroyed : %d", game.minesKilled);
gfx_createTextObject(TS_CHRIS_MINES_KILLED, string, 0, 0, FONT_WHITE);
sprintf(string, "Slaves Rescued : %d", game.slavesRescued);
gfx_createTextObject(TS_CHRIS_SLAVES_RESCUED, string, 0, 0, FONT_WHITE);
sprintf(string, "Cargo Picked Up : %d", game.cargoPickups);
gfx_createTextObject(TS_CHRIS_CARGO_PICKUPS, string, 0, 0, FONT_WHITE);
if (game.hasWingMate1)
{
gfx_createTextObject(TS_PHOEBE_HEADER, "*** Phoebe ***", 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.wingMate1Kills);
gfx_createTextObject(TS_PHOEBE_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Ejections : %d", game.wingMate1Ejects);
gfx_createTextObject(TS_PHOEBE_DEATHS, string, 0, 0, FONT_WHITE);
}
if (game.hasWingMate2)
{
gfx_createTextObject(TS_URSULA_HEADER, "*** Ursula ***", 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.wingMate2Kills);
gfx_createTextObject(TS_URSULA_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Ejections : %d", game.wingMate2Ejects);
gfx_createTextObject(TS_URSULA_DEATHS, string, 0, 0, FONT_WHITE);
}
gfx_createTextObject(TS_STATUS_HEADER, "Current Status", -1, 83, FONT_WHITE);
snprintf(string, sizeof string, "Total Time : %2d:%02d:%02d", timeTaken / 3600, (timeTaken / 60) % 60, timeTaken % 60);
gfx_createTextObject(TS_STATUS_FOOTER, string, -1, 404, FONT_WHITE);
y = 400;
for (int i = TS_STATUS_HEADER + 1 ; i < TS_STATUS_FOOTER ; i++)
{
y += 20;
if ((i == TS_CHRIS_HEADER) || (i == TS_PHOEBE_HEADER) ||
(i == TS_URSULA_HEADER))
y += 25;
gfx_textSprites[i].x = 150;
gfx_textSprites[i].y = y;
}
}
/*
Sets the names and stats of the planets within the current system.
*/
static void intermission_setSystemPlanets()
{
FILE *fp;
char string[100];
strcpy(string, "");
switch (game.system)
{
case SYSTEM_SPIRIT:
strcpy(string, "data/planets_spirit.dat");
break;
case SYSTEM_EYANANTH:
strcpy(string, "data/planets_eyananth.dat");
break;
case SYSTEM_MORDOR:
strcpy(string, "data/planets_mordor.dat");
break;
case SYSTEM_SOL:
strcpy(string, "data/planets_sol.dat");
break;
}
fp = fopen(string, "rb");
int distance;
char name[50];
int image;
for (int i = 0 ; i < 10 ; i++)
{
if (fscanf(fp, "%d %s %d", &distance, name, &image) < 3)
{
printf("Warning: Data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
systemPlanet[i].y = distance;
strcpy(systemPlanet[i].name, name);
systemPlanet[i].image = gfx_sprites[image];
}
int messageMission;
int messageSlot;
char face[50];
char from[100];
char subject[100];
for (int i = 0 ; i < 10 ; i++)
{
if ((fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face) < 3) ||
(fscanf(fp, "%[^\n]%*c", from) < 1) ||
(fscanf(fp, "%[^\n]%*c", subject) < 1))
{
printf("Warning: Mission data for planet %i in \"%s\" is not correctly formatted\n", i, string);
break;
}
systemPlanet[i].messageMission = messageMission;
systemPlanet[i].messageSlot = messageSlot;
systemPlanet[i].faceImage = getFace(face);
strcpy(systemPlanet[i].from, from);
strcpy(systemPlanet[i].subject, subject);
}
fclose(fp);
}
/*
Spins the planets around the sun, spaced according to their Y value
as defined in intermission_setSystemPlanets(). Moving the cursor over the planet
will show their name and their current status
*/
static bool intermission_showSystem(float x, float y, bool selectable)
{
SDL_Rect r;
signed char planet = 0;
int planetSpace = systemPlanet[planet].y;
bool rtn = false;
// Blit the sun
screen_blit(gfx_sprites[SP_SUN], 370, 220);
for (int i = 50 ; i < 300 ; i+= planetSpace)
{
x *= 0.75;
y *= 0.75;
gfx_drawCircle(400, 250, i, screen, darkGrey);
r.x = int(400 + (sinf(x) * i));
r.y = int(250 + (cosf(y) * i));
r.w = 10;
r.h = 10;
r.x -= (systemPlanet[planet].image->w / 2);
r.y -= (systemPlanet[planet].image->h / 2);
screen_blit(systemPlanet[planet].image, r.x, r.y);
if (selectable &&
game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
r.x, r.y, systemPlanet[planet].image->w,
systemPlanet[planet].image->h))
{
screen_renderString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
if ((engine.keyState[KEY_FIRE]))
{
if (game.system == SYSTEM_SPIRIT)
{
game.stationedPlanet = planet;
game.destinationPlanet = planet;
game.area = systemPlanet[game.stationedPlanet].missionNumber;
strcpy(game.stationedName, systemPlanet[game.stationedPlanet].name);
saveGame(0);
}
else
{
game.destinationPlanet = planet;
strcpy(game.destinationName, systemPlanet[game.destinationPlanet].name);
}
rtn = true;
engine.keyState[KEY_FIRE] = 0;
}
}
planet++;
if (systemPlanet[planet].y == -1)
break;
planetSpace = systemPlanet[planet].y;
}
return rtn;
}
/*
Scrolls the player's current information up the screen. When
the specified status line reaches a certain Y value, the entire
list is reset and the information lines begin again from the bottom
(in other words, they loop around).
*/
static void intermission_showStatus(SDL_Surface *infoSurface)
{
int y;
float speed = 0.25;
if(engine.keyState[KEY_DOWN])
speed = 1;
else if(engine.keyState[KEY_UP])
speed = -1;
screen_blit(infoSurface, 100, 80);
for (int i = TS_STATUS_HEADER + 1 ; i < TS_STATUS_FOOTER ; i++)
{
gfx_textSprites[i].y -= speed;
if ((gfx_textSprites[i].y > 80) && (gfx_textSprites[i].y < 400))
screen_blitText(i);
}
if (gfx_textSprites[TS_STATUS_FOOTER - 1].y < 65)
{
y = 400;
for (int i = TS_STATUS_HEADER + 1 ; i < TS_STATUS_FOOTER ; i++)
{
y += 20;
if ((i == TS_CHRIS_HEADER) || (i == TS_PHOEBE_HEADER) ||
(i == TS_URSULA_HEADER))
y += 25;
gfx_textSprites[i].y = y;
}
}
screen_drawRect(100, 80, 600, 20, 0x00, 0x00, 0x99);
screen_drawRect(100, 400, 600, 20, 0x00, 0x00, 0x99);
screen_blitText(TS_STATUS_HEADER);
screen_blitText(TS_STATUS_FOOTER);
}
static void intermission_updateCommsSurface(SDL_Surface *comms)
{
if (engine.commsSection == 1)
return;
char string[255];
gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00);
gfx_blit(gfx_faceSprites[FS_CHRIS], 20, 15, comms);
gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms);
sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name);
gfx_renderString(string, 80, 35, FONT_WHITE, 0, comms);
}
static void intermission_createCommsSurface(SDL_Surface *comms)
{
engine.commsSection = 0;
gfx_drawRect(comms, 0, 0, comms->w - 1, comms->h - 1, 0x00, 0x00, 0x25);
gfx_renderString("+++ RECEIVED MESSAGES +++", 115, 80, FONT_GREEN, 0, comms);
int yOffset;
for (int i = 0 ; i < 10 ; i++)
{
if ((systemPlanet[i].messageSlot != -1) && (systemPlanet[i].missionCompleted == 0))
{
yOffset = systemPlanet[i].messageSlot * 60;
gfx_drawRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
gfx_renderString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, 0, comms);
gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms);
}
}
intermission_updateCommsSurface(comms);
}
static void intermission_createMissionDetailSurface(SDL_Surface *comms, int missionSlot)
{
char name[50];
char string[2000];
int y = 50;
int newY = y;
int col = FONT_WHITE;
int mission = -1;
int faceNumber = -1;
FILE *fp;
for (int i = 0 ; i < 10 ; i++)
{
if ((systemPlanet[i].messageSlot == missionSlot) && (systemPlanet[i].missionCompleted == 0))
{
mission = systemPlanet[i].messageMission;
}
}
if (mission == -1)
return;
gfx_drawRect(comms, 0, 0, comms->w - 1, comms->h - 1, 0x00, 0x00, 0x25);
sprintf(string, "data/brief%d.txt", mission);
fp = fopen(string, "rb");
if (fscanf(fp, "%[^\n]%*c", name) < 1)
{
printf("Warning: Failed to retrieve name from \"%s\"\n", string);
strcpy(name, "Error");
}
sprintf(string, "+++ Communication with %s +++", name);
gfx_renderString(string, -1, 20, FONT_GREEN, 0, comms);
while (fscanf(fp, "%[^\n]%*c", string) == 1)
{
faceNumber = getFace(string);
if (faceNumber > -1)
{
gfx_blit(gfx_faceSprites[faceNumber], 10, y, comms);
col = FONT_WHITE;
}
else
{
newY = gfx_renderString(string, 80, y, col, 1, comms) + 25;
if (newY < y + 60)
newY += (60 - (newY - y));
y = newY;
}
}
fclose(fp);
gfx_drawRect(comms, 5, comms->h - 28, 180, 20, 0x25, 0x00, 0x00);
gfx_renderString("RETURN TO MESSAGES", 15, comms->h - 25, FONT_WHITE, 1, comms);
engine.commsSection = 1;
}
static void intermission_doComms(SDL_Surface *comms)
{
if ((engine.keyState[KEY_FIRE]))
{
if (engine.commsSection == 0)
{
for (int i = 0 ; i < 4 ; i++)
{
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 180 + (i * 60), 430, 50))
{
intermission_createMissionDetailSurface(comms, i);
engine.keyState[KEY_FIRE] = 0;
}
}
}
else
{
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 440, 160, 20))
{
intermission_createCommsSurface(comms);
engine.keyState[KEY_FIRE] = 0;
}
}
}
}
static void intermission_createOptions(SDL_Surface *optionsSurface)
{
SDL_FillRect(optionsSurface, NULL, black);
gfx_drawRect(optionsSurface, 0, 0, optionsSurface->w - 2, optionsSurface->h - 2, 0x00, 0x00, 0x44);
gfx_renderString("++ OPTIONS ++", 105, 8, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 45, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 45, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 20, 45, 150, 22, 0x00, 0x00, 0x00);
if (engine.useSound)
gfx_drawRect(optionsSurface, 190, 45, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 45, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderString("SOUND", 30, 50, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 95, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 95, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 20, 95, 150, 22, 0x00, 0x00, 0x00);
if (engine.useMusic)
gfx_drawRect(optionsSurface, 190, 95, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 95, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderString("MUSIC", 30, 100, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 145, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 145, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 20, 145, 150, 22, 0x00, 0x00, 0x00);
if (engine.fullScreen)
gfx_drawRect(optionsSurface, 190, 145, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 145, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderString("FULLSCREEN", 30, 150, FONT_WHITE, 0, optionsSurface);
}
static void intermission_doOptions(SDL_Surface *optionsSurface)
{
if ((engine.keyState[KEY_FIRE]))
{
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
engine.useSound = true;
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 172, 45, 22))
engine.useSound = false;
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 222, 45, 22))
{
engine.useMusic = true;
audio_playMusic("music/through_space.ogg", -1);
}
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 222, 45, 22))
{
engine.useMusic = false;
audio_haltMusic();
}
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 272, 45, 22))
{
if (!engine.fullScreen)
{
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
engine.fullScreen = true;
}
}
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 272, 45, 22))
{
if (engine.fullScreen)
{
SDL_SetWindowFullscreen(window, 0);
engine.fullScreen = false;
}
}
intermission_createOptions(optionsSurface);
}
}
/*
Controls the entire intermission screen. This simply draws a background,
stars, gridlines and the icons at the bottom of the screen. Will call
(and continue to call) the specified functions when the player has
selected an icon.
*/
int intermission()
{
int iconInfoY;
gfx_free();
checkForBossMission(); // double check just to make sure!
// Tell the game we are not in a mission so
// do not perform certain keyboard actions
engine.gameSection = SECTION_INTERMISSION;
screen_clear(black);
renderer_update();
screen_clear(black);
initSaveSlots();
loadBackground(systemBackground[game.system]);
char string[25];
engine.cursor_x = screen->w / 2;
engine.cursor_y = screen->h / 2;
gfx_sprites[SP_CURSOR] = gfx_loadImage("gfx/cursor.png");
// Icons
gfx_sprites[SP_START_MISSION] = gfx_loadImage("gfx/icon1.png");
gfx_sprites[SP_MAP] = gfx_loadImage("gfx/icon2.png");
gfx_sprites[SP_STATUS] = gfx_loadImage("gfx/icon3.png");
gfx_sprites[SP_SAVE] = gfx_loadImage("gfx/icon4.png");
gfx_sprites[SP_SHOP] = gfx_loadImage("gfx/icon5.png");
gfx_sprites[SP_COMM] = gfx_loadImage("gfx/icon6.png");
gfx_sprites[SP_OPTIONS] = gfx_loadImage("gfx/icon7.png");
gfx_sprites[SP_EXIT] = gfx_loadImage("gfx/icon8.png");
gfx_sprites[SP_PLASMA_MAX_OUTPUT] = gfx_loadImage("gfx/icon9.png");
gfx_sprites[SP_PLASMA_MAX_POWER] = gfx_loadImage("gfx/icon10.png");
gfx_sprites[SP_PLASMA_MAX_RATE] = gfx_loadImage("gfx/icon11.png");
gfx_sprites[SP_PLASMA_AMMO] = gfx_loadImage("gfx/icon12.png");
gfx_sprites[SP_ROCKET_AMMO] = gfx_loadImage("gfx/icon13.png");
gfx_sprites[SP_PLASMA_MIN_OUTPUT] = gfx_loadImage("gfx/icon14.png");
gfx_sprites[SP_PLASMA_MIN_POWER] = gfx_loadImage("gfx/icon15.png");
gfx_sprites[SP_PLASMA_MIN_RATE] = gfx_loadImage("gfx/icon16.png");
gfx_sprites[SP_PLASMA_MAX_AMMO] = gfx_loadImage("gfx/icon17.png");
gfx_sprites[SP_ROCKET_MAX_AMMO] = gfx_loadImage("gfx/icon18.png");
gfx_sprites[SP_DOUBLE_ROCKETS] = gfx_loadImage("gfx/icon19.png");
gfx_sprites[SP_MICRO_ROCKETS] = gfx_loadImage("gfx/icon20.png");
gfx_sprites[SP_LASER] = gfx_loadImage("gfx/icon21.png");
gfx_sprites[SP_HOMING_MISSILE] = gfx_loadImage("gfx/icon22.png");
gfx_sprites[SP_CHARGER] = gfx_loadImage("gfx/icon23.png");
gfx_sprites[SP_DOUBLE_HOMING_MISSILES] = gfx_loadImage("gfx/icon24.png");
gfx_sprites[SP_MICRO_HOMING_MISSILES] = gfx_loadImage("gfx/icon25.png");
gfx_sprites[SP_GOTO] = gfx_loadImage("gfx/icon26.png");
gfx_sprites[SP_BUY] = gfx_loadImage("gfx/buyIcon.png");
gfx_sprites[SP_SELL] = gfx_loadImage("gfx/sellIcon.png");
gfx_sprites[SP_FIREFLY] = gfx_loadImage("gfx/firefly1.png");
// Planets 30 - 39
gfx_sprites[SP_SUN] = gfx_loadImage("gfx/planet_sun.png");
gfx_sprites[SP_PLANET_GREEN] = gfx_loadImage("gfx/planet_green.png");
gfx_sprites[SP_PLANET_BLUE] = gfx_loadImage("gfx/planet_blue.png");
gfx_sprites[SP_PLANET_RED] = gfx_loadImage("gfx/planet_red.png");
gfx_sprites[SP_PLANET_ORANGE] = gfx_loadImage("gfx/planet_orange.png");
// Faces
gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png");
gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png");
gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png");
gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png");
gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png");
gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png");
engine.done = 0;
engine.keyState[KEY_FIRE] = 0;
engine.ssx = 0;
engine.ssy = 0;
SDL_Rect r;
SDL_Rect destRect;
int distance = 0;
double interceptionChance;
intermission_setStatusLines();
initShop();
intermission_setSystemPlanets();
SDL_Surface *statsSurface = gfx_createAlphaRect(600, 330, 0x00, 0x00, 0x99);
SDL_Surface *savesSurface = gfx_createSurface(350, 300);
SDL_Surface *optionsSurface = gfx_createSurface(320, 240);
SDL_Surface *commsSurface = gfx_createSurface(450, 400);
createSavesSurface(savesSurface, -1);
intermission_createOptions(optionsSurface);
intermission_createCommsSurface(commsSurface);
signed char section = 1;
float sinX = 300;
float cosY = 300;
bool movePlanets = true;
signed char saveSlot = -1;
// Remove the Supercharge, if it is there
if ((game.difficulty != DIFFICULTY_EASY) &&
(game.difficulty != DIFFICULTY_ORIGINAL))
{
weapon[W_PLAYER_WEAPON].reload[0] = MAX(
weapon[W_PLAYER_WEAPON].reload[0],
rate2reload[game.maxPlasmaRate]);
weapon[W_PLAYER_WEAPON].ammo[0] = MIN(weapon[W_PLAYER_WEAPON].ammo[0],
game.maxPlasmaOutput);
weapon[W_PLAYER_WEAPON].damage = MIN(weapon[W_PLAYER_WEAPON].damage,
game.maxPlasmaDamage);
}
switch (game.system)
{
case SYSTEM_EYANANTH:
interceptionChance = 1. / 300.;
break;
case SYSTEM_MORDOR:
interceptionChance = 1. / 150.;
break;
case SYSTEM_SOL:
// There is no chance of being interceptted after the final attack on Earth
if ((game.system == SYSTEM_SOL) && (systemPlanet[2].missionCompleted))
interceptionChance = 0;
else
interceptionChance = 1. / 100.;
break;
default:
interceptionChance = 0;
}
int rtn = 0;
if ((engine.useAudio) && (engine.useMusic))
audio_playMusic("music/through_space.ogg", -1);
sprintf(string, "System : %s", systemNames[game.system]);
gfx_createTextObject(TS_CURRENT_SYSTEM, string, -1, 15, FONT_WHITE);
iconInfoY = 545;
gfx_createTextObject(TS_INFO_START_MISSION, "Start Next Mission", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_GOTO, "Go to Destination Planet", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_MAP, "View System Map", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_STATUS, "Current Status", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_SAVE_GAME, "Save Game", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_SHOP, "Upgrade FIREFLY", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_COMMS, "Comms", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_OPTIONS, "Options", -1, iconInfoY, FONT_WHITE);
gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", -1, iconInfoY, FONT_WHITE);
sprintf(string, "Stationed At: %s", systemPlanet[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 450, FONT_WHITE);
if (game.destinationPlanet > -1)
sprintf(string, "Destination: %s", systemPlanet[game.destinationPlanet].name);
else
strcpy(string, "Destination: None");
gfx_createTextObject(TS_DEST_PLANET, string, 550, 450, FONT_WHITE);
bool rescreen_drawBackground = true;
if (game.distanceCovered > 0)
section = 0;
else
player.shield = player.maxShield;
flushInput();
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
engine.done = 0;
while (!engine.done)
{
renderer_update();
if (rescreen_drawBackground)
{
screen_drawBackground();
rescreen_drawBackground = false;
}
else
{
screen_unBuffer();
}
game_doStars();
r.x = 0;
r.y = 0;
r.h = screen->h;
r.w = 1;
for (int i = 40 ; i < screen->w ; i+= 40)
{
r.x = i;
SDL_FillRect(screen, &r, darkerBlue);
}
r.x = 0;
r.y = 0;
r.h = 1;
r.w = screen->w;
for (int i = 40 ; i < screen->h ; i+= 40)
{
r.y = i;
SDL_FillRect(screen, &r, darkerBlue);
}
if (rand() % 1000 < 2)
{
engine.ssx = RANDRANGE(-100, 100);
engine.ssy = RANDRANGE(-100, 100);
engine.ssx /= 100;
engine.ssy /= 100;
}
screen_blitText(TS_CURRENT_SYSTEM);
switch(section)
{
case 0:
if (game.stationedPlanet == game.destinationPlanet)
{
game.area = systemPlanet[game.stationedPlanet].missionNumber;
rtn = 2;
engine.done = 1;
}
else
{
distance = abs(game.stationedPlanet - game.destinationPlanet);
distance = (5 / distance);
if (distance < 1)
distance = 1;
gfx_createTextObject(TS_CURRENT_PLANET, systemPlanet[game.stationedPlanet].name,
135, 480, FONT_WHITE);
gfx_createTextObject(TS_DEST_PLANET, systemPlanet[game.destinationPlanet].name,
635, 480, FONT_WHITE);
section = 8;
destRect.x = 180;
destRect.y = 450;
destRect.w = 1;
if (game.distanceCovered > 0)
destRect.w = game.distanceCovered;
destRect.h = 20;
}
break;
case 1:
if (engine.keyState[KEY_ALTFIRE])
{
movePlanets = !movePlanets;
engine.keyState[KEY_ALTFIRE] = 0;
}
if (movePlanets)
{
sinX += 0.01;
cosY += 0.01;
}
if (intermission_showSystem(sinX, cosY, true))
{
if (game.system == SYSTEM_SPIRIT)
{
sprintf(string, "Stationed At: %s", systemPlanet[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 450, FONT_WHITE);
intermission_updateCommsSurface(commsSurface);
}
else
{
sprintf(string, "Destination: %s", systemPlanet[game.destinationPlanet].name);
gfx_createTextObject(TS_DEST_PLANET, string, 550, 450, FONT_WHITE);
}
}
screen_blitText(TS_CURRENT_PLANET);
if ((game.system > SYSTEM_SPIRIT) && (game.stationedPlanet != game.destinationPlanet))
screen_blitText(TS_DEST_PLANET);
break;
case 2:
intermission_showStatus(statsSurface);
break;
case 3:
screen_blit(savesSurface, 200, 100);
saveSlot = showSaveSlots(savesSurface, saveSlot);
break;
case 4:
showShop();
break;
case 5:
screen_blit(commsSurface, 170, 70);
intermission_doComms(commsSurface);
break;
case 6:
screen_blit(optionsSurface, 230, 130);
intermission_doOptions(optionsSurface);
break;
case 7:
rtn = 0;
engine.done = 1;
break;
case 8:
intermission_showSystem(sinX, cosY, false);
screen_blit(systemPlanet[game.stationedPlanet].image, 150, 450);
screen_blitText(TS_CURRENT_PLANET);
screen_blit(systemPlanet[game.destinationPlanet].image, 650, 450);
screen_blitText(TS_DEST_PLANET);
destRect.w += distance;
SDL_FillRect(screen, &destRect, red);
if (destRect.w >= 450)
{
game.stationedPlanet = game.destinationPlanet;
game.distanceCovered = 0;
player.shield = player.maxShield;
sprintf(string, "Stationed At: %s",
systemPlanet[game.stationedPlanet].name);
strcpy(game.stationedName,
systemPlanet[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 450, FONT_WHITE);
intermission_updateCommsSurface(commsSurface);
section = 1;
rescreen_drawBackground = true;
saveGame(0);
}
else if (interceptionChance > 0)
{
if (CHANCE(interceptionChance))
{
game.area = MISN_INTERCEPTION;
rtn = 2;
engine.done = 1;
game.distanceCovered = destRect.w;
}
}
break;
}
screen_addBuffer(300, 545, 200, 15);
if (section != 8)
{
for (int i = 0 ; i < 8 ; i++)
{
// if the mission has been completed, there is no
// "Start Next Mission" icon
if (i == 0)
{
if ((game.stationedPlanet == game.destinationPlanet) &&
(systemPlanet[game.stationedPlanet].missionCompleted != 0))
continue;
else if (game.stationedPlanet == game.destinationPlanet)
screen_blit(gfx_sprites[SP_START_MISSION], 80 + (i * 90), 500);
else if (game.stationedPlanet != game.destinationPlanet)
screen_blit(gfx_sprites[SP_GOTO], 80 + (i * 90), 500);
}
else
{
screen_blit(gfx_sprites[i + 1], 80 + (i * 90), 500);
}
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 80 + (i * 90), 500, 32, 32))
{
switch (i)
{
case 0:
if (game.stationedPlanet == game.destinationPlanet)
screen_blitText(TS_INFO_START_MISSION);
else
screen_blitText(TS_INFO_GOTO);
break;
case 1:
screen_blitText(TS_INFO_MAP);
break;
case 2:
screen_blitText(TS_INFO_STATUS);
break;
case 3:
screen_blitText(TS_INFO_SAVE_GAME);
break;
case 4:
screen_blitText(TS_INFO_SHOP);
break;
case 5:
screen_blitText(TS_INFO_COMMS);
break;
case 6:
screen_blitText(TS_INFO_OPTIONS);
break;
case 7:
screen_blitText(TS_INFO_EXIT);
break;
}
if ((engine.keyState[KEY_FIRE]))
{
rescreen_drawBackground = true;
section = i;
engine.keyState[KEY_FIRE] = 0;
}
}
}
}
engine.keyState[KEY_FIRE] = 0;
engine.keyState[KEY_ALTFIRE] = 0;
intermission_doCursor();
game_delayFrame();
}
audio_haltMusic();
SDL_FreeSurface(statsSurface);
SDL_FreeSurface(savesSurface);
SDL_FreeSurface(optionsSurface);
SDL_FreeSurface(commsSurface);
if (game.distanceCovered == 0)
player.shield = player.maxShield;
return rtn;
}