.. |
Starfighter.cpp
|
More cleanup. Also rewrote the method of frame delaying a bit.
|
2015-11-06 21:35:07 -05:00 |
Starfighter.h
|
More cleanup.
|
2015-10-26 20:07:31 -04:00 |
alien.cpp
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
alien.h
|
More cleanup.
|
2015-04-07 19:16:46 -04:00 |
audio.cpp
|
Removed the "nomove" and "nofire" cheats.
|
2015-05-20 19:41:43 -04:00 |
audio.h
|
Pause music when pausing the game. (Untested.)
|
2015-04-26 07:45:58 -04:00 |
bullet.cpp
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
bullet.h
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
cargo.cpp
|
Some reorganization.
|
2015-04-24 16:27:07 -04:00 |
cargo.h
|
Some reorganization.
|
2015-04-24 16:27:07 -04:00 |
collectable.cpp
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
collectable.h
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
colors.cpp
|
More reorganization.
|
2015-06-20 11:31:41 -04:00 |
colors.h
|
More reorganization.
|
2015-06-20 11:31:41 -04:00 |
defs.h
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
engine.cpp
|
More reorganization.
|
2015-05-20 19:49:37 -04:00 |
engine.h
|
More reorganization.
|
2015-05-20 19:49:37 -04:00 |
explosion.cpp
|
More code cleanup.
|
2015-04-30 18:51:26 -04:00 |
explosion.h
|
More code cleanup.
|
2015-04-30 18:51:26 -04:00 |
game.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
game.h
|
More cleanup. Also rewrote the method of frame delaying a bit.
|
2015-11-06 21:35:07 -05:00 |
gfx.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
gfx.h
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
init.cpp
|
More cleanup. Also rewrote the method of frame delaying a bit.
|
2015-11-06 21:35:07 -05:00 |
init.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
intermission.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
intermission.h
|
More cleanup
|
2015-05-28 06:51:45 -04:00 |
loadSave.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
loadSave.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
messages.cpp
|
Sell for only half price in original difficulty.
|
2015-06-07 22:51:16 -04:00 |
messages.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
misc.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
misc.h
|
More cleanup
|
2015-05-28 06:51:45 -04:00 |
missions.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
missions.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
player.cpp
|
Added a patch by Guus Sliepen fixing mouse cursor position.
|
2015-07-05 00:31:36 -04:00 |
player.h
|
Removed the shock damage messages, fixed a mistake.
|
2015-04-24 16:37:55 -04:00 |
renderer.cpp
|
More cleanup.
|
2015-10-26 20:07:31 -04:00 |
renderer.h
|
More cleanup.
|
2015-10-26 20:07:31 -04:00 |
resources.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
resources.h
|
Updated audio module.
|
2015-03-08 10:38:58 -04:00 |
screen.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
screen.h
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
script.cpp
|
More cleanup. Also rewrote the method of frame delaying a bit.
|
2015-11-06 21:35:07 -05:00 |
script.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
ship.cpp
|
More cleanup.
|
2015-11-02 17:53:05 -05:00 |
ship.h
|
Converted the three "collision" functions to four differently-named ones.
|
2015-09-25 16:28:09 -04:00 |
shop.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
shop.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
structs.h
|
Made auto-pausing an option.
|
2015-05-21 18:49:04 -04:00 |
title.cpp
|
Did some more cleanup, removing more "shape" magic numbers.
|
2015-12-31 10:47:27 -05:00 |
title.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
weapons.cpp
|
Changed player's plasma weapon to spread by default.
|
2015-04-08 20:58:21 -04:00 |
weapons.h
|
Prevent inclusion of headers multiple times, on an individual level.
|
2015-03-04 09:11:04 -05:00 |
window.cpp
|
Some more cleanup.
|
2015-10-11 12:04:52 -04:00 |
window.h
|
Some more cleanup.
|
2015-10-11 12:04:52 -04:00 |