849 lines
22 KiB
C++
849 lines
22 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Starfighter.h"
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/*
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Drives the cursor. Is used by some other screens too
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*/
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static void doCursor()
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{
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getPlayerInput();
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limitInt(&engine.cursor_x, 10, 790);
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limitInt(&engine.cursor_y, 10, 590);
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blit(shape[0], engine.cursor_x, engine.cursor_y);
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}
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/*
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Sets the player's current status information lines. These are the lines
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that are scrolled up the screen when the player clicks on Current Status
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These are set only once.
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*/
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static void setStatusLines()
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{
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char string[50];
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sprintf(string, "System : %s", systemNames[currentGame.system]);
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textSurface(0, string, 0, 0, FONT_WHITE);
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signed char total = 0;
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signed char completed = 0;
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for (int i = 0 ; i < 10 ; i++)
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{
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if (systemPlanet[i].missionNumber > -1)
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{
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switch(systemPlanet[i].missionCompleted)
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{
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case 0:
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total++;
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break;
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case 1:
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total++;
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completed++;
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break;
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}
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}
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}
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for (int i = 0 ; i < 30 ; i++)
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textSurface(i, "", 0, 0, FONT_WHITE);
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sprintf(string, "Missions Completed : %d/%d", completed, total);
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textSurface(1, string, 0, 0, FONT_WHITE);
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sprintf(string, "Shots Fired : %d", currentGame.shots);
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textSurface(2, string, 0, 0, FONT_WHITE);
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sprintf(string, "Hits Scored : %d", currentGame.hits);
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textSurface(3, string, 0, 0, FONT_WHITE);
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sprintf(string, "Accuracy : %d%%", currentGame.accuracy);
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textSurface(4, string, 0, 0, FONT_WHITE);
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sprintf(string, "Enemies Killed by Others : %d", currentGame.totalOtherKills);
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textSurface(5, string, 0, 0, FONT_WHITE);
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sprintf(string, "Total Cash Earned : %d", currentGame.cashEarned);
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textSurface(6, string, 0, 0, FONT_WHITE);
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textSurface(7, "*** Chris ***", 0, 0, FONT_WHITE);
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sprintf(string, "Enemies Killed : %d", currentGame.totalKills);
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textSurface(8, string, 0, 0, FONT_WHITE);
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sprintf(string, "Shield Restores Picked Up : %d", currentGame.shieldPickups);
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textSurface(9, string, 0, 0, FONT_WHITE);
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sprintf(string, "Plasma Cells Picked Up : %d", currentGame.cellPickups);
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textSurface(10, string, 0, 0, FONT_WHITE);
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sprintf(string, "Rockets Picked Up : %d", currentGame.rocketPickups);
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textSurface(11, string, 0, 0, FONT_WHITE);
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sprintf(string, "Powerups Picked Up : %d", currentGame.rocketPickups);
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textSurface(12, string, 0, 0, FONT_WHITE);
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sprintf(string, "Mines Destroyed : %d", currentGame.minesKilled);
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textSurface(13, string, 0, 0, FONT_WHITE);
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sprintf(string, "Slaves Rescued : %d", currentGame.slavesRescued);
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textSurface(14, string, 0, 0, FONT_WHITE);
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sprintf(string, "Cargo Picked Up : %d", currentGame.cargoPickups);
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textSurface(15, string, 0, 0, FONT_WHITE);
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if (currentGame.hasWingMate1)
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{
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textSurface(16, "*** Phoebe ***", 0, 0, FONT_WHITE);
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sprintf(string, "Enemies Killed : %d", currentGame.wingMate1Kills);
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textSurface(17, string, 0, 0, FONT_WHITE);
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sprintf(string, "Ejections : %d", currentGame.wingMate1Ejects);
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textSurface(18, string, 0, 0, FONT_WHITE);
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}
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if (currentGame.hasWingMate2)
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{
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textSurface(19, "*** Ursula ***", 0, 0, FONT_WHITE);
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sprintf(string, "Enemies Killed : %d", currentGame.wingMate2Kills);
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textSurface(20, string, 0, 0, FONT_WHITE);
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sprintf(string, "Ejections : %d", currentGame.wingMate2Ejects);
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textSurface(21, string, 0, 0, FONT_WHITE);
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}
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signed char percentage = 0;
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if ((currentGame.secondaryMissions > 0) && (currentGame.secondaryMissionsCompleted > 0))
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percentage = (currentGame.secondaryMissionsCompleted / currentGame.secondaryMissions) * 100;
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sprintf(string, "Seconday Missions Completed : %d / %d (%d%%)", currentGame.secondaryMissionsCompleted, currentGame.secondaryMissions, percentage);
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textSurface(24, string, 0, 0, FONT_WHITE);
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int timeTaken = currentGame.timeTaken;
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snprintf(string, sizeof string, "Total Time : %2d:%02d:%02d", timeTaken / 3600, (timeTaken / 60) % 60, timeTaken % 60);
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textSurface(26, string, -1, 0, FONT_WHITE);
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textSurface(27, "Current Status", -1, 0, FONT_WHITE);
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textShape[0].y = 400;
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textShape[0].x = 150;
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for (int i = 1 ; i < 25 ; i++)
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{
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textShape[i].y = textShape[i - 1].y + 20;
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if ((i == 7) || (i == 16) || (i == 19))
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textShape[i].y += 25;
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textShape[i].x = 150;
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}
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textShape[26].y = 404;
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textShape[27].y = 83;
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}
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/*
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Sets the names and stats of the planets within the current system.
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This will later be placed into a data file.
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*/
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static void setSystemPlanets()
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{
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FILE *fp;
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char string[100];
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strcpy(string, "");
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switch (currentGame.system)
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{
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case 0:
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strcpy(string, "data/planets_spirit.dat");
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break;
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case 1:
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strcpy(string, "data/planets_eyananth.dat");
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break;
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case 2:
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strcpy(string, "data/planets_mordor.dat");
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break;
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case 3:
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strcpy(string, "data/planets_sol.dat");
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break;
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}
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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#endif
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int distance;
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char name[50];
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int image;
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for (int i = 0 ; i < 10 ; i++)
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{
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fscanf(fp, "%d %s %d", &distance, name, &image);
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systemPlanet[i].y = distance;
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strcpy(systemPlanet[i].name, name);
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systemPlanet[i].image = shape[image];
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}
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int messageMission;
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int messageSlot;
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char face[50];
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char from[100];
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char subject[100];
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for (int i = 0 ; i < 10 ; i++)
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{
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fscanf(fp, "%d %d %s%*c", &messageMission, &messageSlot, face);
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fscanf(fp, "%[^\n]%*c", from);
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fscanf(fp, "%[^\n]%*c", subject);
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systemPlanet[i].messageMission = messageMission;
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systemPlanet[i].messageSlot = messageSlot;
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systemPlanet[i].faceImage = getFace(face);
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strcpy(systemPlanet[i].from, from);
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strcpy(systemPlanet[i].subject, subject);
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}
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fclose(fp);
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}
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/*
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Spins the planets around the sun, spaced according to their Y value
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as defined in setSystemPlanets(). Moving the cursor over the planet
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will show their name and their current status
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*/
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static bool showSystem(float x, float y, bool selectable)
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{
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SDL_Rect r;
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signed char planet = 0;
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int planetSpace = systemPlanet[planet].y;
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bool rtn = false;
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// Blit the sun
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blit(shape[30], 370, 220);
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for (int i = 50 ; i < 300 ; i+= planetSpace)
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{
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x *= 0.75;
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y *= 0.75;
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circle(400, 250, i, screen, darkGrey);
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r.x = int(400 + (sinf(x) * i));
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r.y = int(250 + (cosf(y) * i));
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r.w = 10;
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r.h = 10;
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r.x -= (systemPlanet[planet].image->w / 2);
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r.y -= (systemPlanet[planet].image->h / 2);
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blit(systemPlanet[planet].image, r.x, r.y);
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if (selectable && collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, r.x, r.y, systemPlanet[planet].image->w, systemPlanet[planet].image->h))
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{
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drawString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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{
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if (currentGame.system == 0)
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{
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currentGame.stationedPlanet = planet;
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currentGame.destinationPlanet = planet;
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currentGame.area = systemPlanet[currentGame.stationedPlanet].missionNumber;
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strcpy(currentGame.stationedName, systemPlanet[currentGame.stationedPlanet].name);
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}
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else
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{
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currentGame.destinationPlanet = planet;
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strcpy(currentGame.destinationName, systemPlanet[currentGame.destinationPlanet].name);
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}
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rtn = true;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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}
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}
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planet++;
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if (systemPlanet[planet].y == -1)
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break;
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planetSpace = systemPlanet[planet].y;
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}
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return rtn;
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}
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/*
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Scrolls the player's current information up the screen. When
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the specified status line reaches a certain Y value, the entire
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list is reset and the information lines begin again from the bottom
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(in other words, they loop around).
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*/
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static void showStatus(SDL_Surface *infoSurface)
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{
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blit(infoSurface, 100, 80);
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for (int i = 0 ; i < 22 ; i++)
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{
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textShape[i].y -= 0.25;
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if ((textShape[i].y > 80) && (textShape[i].y < 400))
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blitText(i);
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}
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if (textShape[21].y < 65)
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{
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textShape[0].y = 400;
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for (int i = 1 ; i < 25 ; i++)
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{
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textShape[i].y = textShape[i - 1].y + 20;
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if ((i == 7) || (i == 16) || (i == 19))
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textShape[i].y += 25;
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}
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}
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blevelRect(100, 80, 600, 20, 0x00, 0x00, 0x99);
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blevelRect(100, 400, 600, 20, 0x00, 0x00, 0x99);
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blitText(26);
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blitText(27);
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}
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static void createOptions(SDL_Surface *optionsSurface)
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{
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SDL_FillRect(optionsSurface, NULL, black);
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blevelRect(optionsSurface, 0, 0, optionsSurface->w - 2, optionsSurface->h - 2, 0x00, 0x00, 0x44);
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drawString("++ OPTIONS ++", 105, 8, FONT_WHITE, optionsSurface);
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blevelRect(optionsSurface, 190, 45, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 250, 45, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 20, 45, 150, 22, 0x00, 0x00, 0x00);
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if (engine.useSound)
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blevelRect(optionsSurface, 190, 45, 50, 22, 0xff, 0x00, 0x00);
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else
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blevelRect(optionsSurface, 250, 45, 50, 22, 0xff, 0x00, 0x00);
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drawString("ON", 207, 50, FONT_WHITE, optionsSurface);
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drawString("OFF", 263, 50, FONT_WHITE, optionsSurface);
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drawString("SOUND", 30, 50, FONT_WHITE, optionsSurface);
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blevelRect(optionsSurface, 190, 95, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 250, 95, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 20, 95, 150, 22, 0x00, 0x00, 0x00);
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if (engine.useMusic)
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blevelRect(optionsSurface, 190, 95, 50, 22, 0xff, 0x00, 0x00);
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else
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blevelRect(optionsSurface, 250, 95, 50, 22, 0xff, 0x00, 0x00);
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drawString("ON", 207, 100, FONT_WHITE, optionsSurface);
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drawString("OFF", 263, 100, FONT_WHITE, optionsSurface);
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drawString("MUSIC", 30, 100, FONT_WHITE, optionsSurface);
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blevelRect(optionsSurface, 190, 145, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 250, 145, 50, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 20, 145, 150, 22, 0x00, 0x00, 0x00);
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if (engine.fullScreen)
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blevelRect(optionsSurface, 190, 145, 50, 22, 0xff, 0x00, 0x00);
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else
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blevelRect(optionsSurface, 250, 145, 50, 22, 0xff, 0x00, 0x00);
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drawString("ON", 207, 150, FONT_WHITE, optionsSurface);
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drawString("OFF", 263, 150, FONT_WHITE, optionsSurface);
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drawString("FULLSCREEN", 30, 150, FONT_WHITE, optionsSurface);
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blevelRect(optionsSurface, 20, 195, 150, 22, 0x00, 0x00, 0x00);
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blevelRect(optionsSurface, 190, 195, 110, 22, 0x00, 0x00, 0x00);
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if (currentGame.autoSaveSlot == -1)
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{
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drawString("NONE", 225, 200, FONT_WHITE, optionsSurface);
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}
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else
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{
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char string[] = "Slot %d";
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sprintf(string, "Slot %d", currentGame.autoSaveSlot + 1);
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blevelRect(optionsSurface, 190, 195, 110, 22, 0xff, 0x00, 0x00);
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drawString(string, 225, 200, FONT_WHITE, optionsSurface);
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}
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drawString("AUTOSAVE SLOT", 30, 200, FONT_WHITE, optionsSurface);
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}
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static void showOptions(SDL_Surface *optionsSurface)
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{
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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{
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
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engine.useSound = true;
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 172, 45, 22))
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engine.useSound = false;
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 222, 45, 22))
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{
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engine.useMusic = true;
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if (engine.useAudio)
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{
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if (Mix_PausedMusic() == 1)
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Mix_ResumeMusic();
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else
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Mix_PlayMusic(engine.music, -1);
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}
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}
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 222, 45, 22))
|
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{
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engine.useMusic = false;
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if (engine.useAudio)
|
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Mix_PauseMusic();
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}
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|
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 272, 45, 22))
|
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{
|
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if (!engine.fullScreen)
|
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{
|
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#if LINUX
|
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SDL_WM_ToggleFullScreen(screen);
|
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#else
|
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screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
|
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drawBackground();
|
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flushBuffer();
|
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#endif
|
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engine.fullScreen = true;
|
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}
|
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}
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|
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 478, 272, 45, 22))
|
|
{
|
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if (engine.fullScreen)
|
|
{
|
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#if LINUX
|
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SDL_WM_ToggleFullScreen(screen);
|
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#else
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screen = SDL_SetVideoMode(800, 600, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
|
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drawBackground();
|
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flushBuffer();
|
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#endif
|
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engine.fullScreen = false;
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}
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}
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 322, 100, 22))
|
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{
|
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wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
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}
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|
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createOptions(optionsSurface);
|
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}
|
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}
|
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|
|
/*
|
|
Oddly named function that controls the entire intermission
|
|
screen. This simply draws a background, stars, gridlines and the icons
|
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at the bottom of the screen. Will call (and continue to call) the specified
|
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functions when the player has selected an icon.
|
|
*/
|
|
int galaxyMap()
|
|
{
|
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freeGraphics();
|
|
|
|
checkForBossMission(); // double check just to make sure!
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|
|
|
// Tell the game we are not in a mission so
|
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// do not perform certain keyboard actions
|
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engine.gameSection = SECTION_INTERMISSION;
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|
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clearScreen(black);
|
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updateScreen();
|
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clearScreen(black);
|
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|
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initSaveSlots();
|
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|
|
loadMusic("music/3DParadise.mod");
|
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|
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loadBackground((char *)systemBackground[currentGame.system]);
|
|
|
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char string[25];
|
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|
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engine.cursor_x = engine.cursor_y = 500;
|
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shape[0] = loadImage("gfx/cursor.png");
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|
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// Icons 1 - 29
|
|
for (int i = 0 ; i < 26 ; i++)
|
|
{
|
|
sprintf(string, "gfx/icon%d.png", (i + 1));
|
|
shape[i + 1] = loadImage(string);
|
|
}
|
|
|
|
shape[27] = loadImage("gfx/buyIcon.png");
|
|
shape[28] = loadImage("gfx/sellIcon.png");
|
|
shape[29] = loadImage("gfx/firefly1.png");
|
|
|
|
// Planets 30 - 39
|
|
shape[30] = loadImage("gfx/planet_sun.png");
|
|
shape[31] = loadImage("gfx/planet_green.png");
|
|
shape[32] = loadImage("gfx/planet_blue.png");
|
|
shape[33] = loadImage("gfx/planet_red.png");
|
|
shape[34] = loadImage("gfx/planet_orange.png");
|
|
|
|
// Faces (as defines)
|
|
shape[FACE_CHRIS] = loadImage("gfx/face_chris.png");
|
|
shape[FACE_SID] = loadImage("gfx/face_sid.png");
|
|
shape[FACE_KRASS] = loadImage("gfx/face_krass.png");
|
|
shape[FACE_PHOEBE] = loadImage("gfx/face_phoebe.png");
|
|
shape[FACE_URSULA] = loadImage("gfx/face_ursula.png");
|
|
shape[FACE_KLINE] = loadImage("gfx/face_kline.png");
|
|
|
|
engine.done = 0;
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
engine.ssx = engine.ssy = 0;
|
|
|
|
SDL_Rect r;
|
|
SDL_Rect destRect;
|
|
int distance = 0;
|
|
int interceptionChance = 0;
|
|
|
|
setStatusLines();
|
|
initShop();
|
|
setSystemPlanets();
|
|
|
|
SDL_Surface *statsSurface = alphaRect(600, 330, 0x00, 0x00, 0x99);
|
|
SDL_Surface *savesSurface = createSurface(350, 300);
|
|
SDL_Surface *optionsSurface = createSurface(320, 240);
|
|
SDL_Surface *commsSurface = createSurface(450, 400);
|
|
|
|
createSavesSurface(savesSurface, -1);
|
|
createOptions(optionsSurface);
|
|
createCommsSurface(commsSurface);
|
|
|
|
signed char section = 1;
|
|
|
|
float sinX = 300;
|
|
float cosY = 300;
|
|
bool movePlanets = true;
|
|
signed char saveSlot = -1;
|
|
|
|
if (currentGame.system > 0)
|
|
interceptionChance = (300 / currentGame.system);
|
|
|
|
// There is no chance of being interceptted after the final attack on Earth
|
|
if ((currentGame.system == 3) && (systemPlanet[2].missionCompleted))
|
|
interceptionChance = 0;
|
|
|
|
int rtn = 0;
|
|
|
|
if ((engine.useAudio) && (engine.useMusic))
|
|
Mix_PlayMusic(engine.music, -1);
|
|
|
|
textObject iconInfo[12];
|
|
|
|
iconInfo[0].image = textSurface("Start Next Mission", FONT_WHITE);
|
|
iconInfo[1].image = textSurface("View System Map", FONT_WHITE);
|
|
iconInfo[2].image = textSurface("Current Status", FONT_WHITE);
|
|
iconInfo[3].image = textSurface("Save Game", FONT_WHITE);
|
|
iconInfo[4].image = textSurface("Upgrade FIREFLY", FONT_WHITE);
|
|
iconInfo[5].image = textSurface("Comms", FONT_WHITE);
|
|
iconInfo[6].image = textSurface("Options", FONT_WHITE);
|
|
iconInfo[7].image = textSurface("Exit to Title Screen", FONT_WHITE);
|
|
|
|
sprintf(string, "System : %s", systemNames[currentGame.system]);
|
|
iconInfo[8].image = textSurface(string, FONT_WHITE);
|
|
|
|
sprintf(string, "Stationed At: %s", systemPlanet[currentGame.stationedPlanet].name);
|
|
iconInfo[9].image = textSurface(string, FONT_WHITE);
|
|
|
|
strcpy(string, "Destination: None");
|
|
if (currentGame.destinationPlanet > -1)
|
|
sprintf(string, "Destination: %s", systemPlanet[currentGame.destinationPlanet].name);
|
|
iconInfo[10].image = textSurface(string, FONT_WHITE);
|
|
for (int i = 0 ; i < 9 ; i++)
|
|
iconInfo[i].x = (800 - iconInfo[i].image->w) / 2;
|
|
|
|
iconInfo[11].image = textSurface("Go to Destination Planet", FONT_WHITE);
|
|
|
|
bool redrawBackGround = true;
|
|
|
|
player.maxShield = (25 * currentGame.shieldUnits);
|
|
|
|
if (currentGame.distanceCovered > 0)
|
|
section = 0;
|
|
else
|
|
player.shield = player.maxShield;
|
|
|
|
flushInput();
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
|
engine.done = 0;
|
|
|
|
while (!engine.done)
|
|
{
|
|
updateScreen();
|
|
|
|
if (redrawBackGround)
|
|
{
|
|
drawBackGround();
|
|
redrawBackGround = false;
|
|
}
|
|
else
|
|
{
|
|
unBuffer();
|
|
}
|
|
|
|
doStarfield();
|
|
|
|
r.x = 0;
|
|
r.y = 0;
|
|
r.h = 600;
|
|
r.w = 1;
|
|
for (int i = 40 ; i < 800 ; i+= 40)
|
|
{
|
|
r.x = i;
|
|
SDL_FillRect(screen, &r, darkerBlue);
|
|
}
|
|
|
|
r.x = 0;
|
|
r.y = 0;
|
|
r.h = 1;
|
|
r.w = 800;
|
|
for (int i = 40 ; i < 600 ; i+= 40)
|
|
{
|
|
r.y = i;
|
|
SDL_FillRect(screen, &r, darkerBlue);
|
|
}
|
|
|
|
|
|
if (rand() % 1000 < 2)
|
|
{
|
|
engine.ssx = rrand(100, 100);
|
|
engine.ssy = rrand(100, 100);
|
|
engine.ssx /= 100;
|
|
engine.ssy /= 100;
|
|
}
|
|
|
|
blit(iconInfo[8].image, (int)iconInfo[8].x, 15);
|
|
|
|
switch(section)
|
|
{
|
|
case 0:
|
|
if (currentGame.stationedPlanet == currentGame.destinationPlanet)
|
|
{
|
|
currentGame.area = systemPlanet[currentGame.stationedPlanet].missionNumber;
|
|
rtn = 2;
|
|
engine.done = 1;
|
|
}
|
|
else
|
|
{
|
|
distance = abs(currentGame.stationedPlanet - currentGame.destinationPlanet);
|
|
distance = (5 / distance);
|
|
if (distance < 1)
|
|
distance = 1;
|
|
|
|
SDL_FreeSurface(iconInfo[9].image);
|
|
iconInfo[9].image = textSurface(systemPlanet[currentGame.stationedPlanet].name, FONT_WHITE);
|
|
|
|
SDL_FreeSurface(iconInfo[10].image);
|
|
iconInfo[10].image = textSurface(systemPlanet[currentGame.destinationPlanet].name, FONT_WHITE);
|
|
|
|
section = 8;
|
|
|
|
destRect.x = 180;
|
|
destRect.y = 450;
|
|
destRect.w = 1;
|
|
if (currentGame.distanceCovered > 0)
|
|
destRect.w = currentGame.distanceCovered;
|
|
destRect.h = 20;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
if (engine.keyState[SDLK_SPACE])
|
|
{
|
|
movePlanets = !movePlanets;
|
|
engine.keyState[SDLK_SPACE] = 0;
|
|
}
|
|
|
|
if (movePlanets)
|
|
{
|
|
sinX += 0.01;
|
|
cosY += 0.01;
|
|
}
|
|
|
|
if (showSystem(sinX, cosY, true))
|
|
{
|
|
if (currentGame.system == 0)
|
|
{
|
|
sprintf(string, "Stationed At: %s", systemPlanet[currentGame.stationedPlanet].name);
|
|
SDL_FreeSurface(iconInfo[9].image);
|
|
iconInfo[9].image = textSurface(string, FONT_WHITE);
|
|
updateCommsSurface(commsSurface);
|
|
}
|
|
else
|
|
{
|
|
sprintf(string, "Destination: %s", systemPlanet[currentGame.destinationPlanet].name);
|
|
SDL_FreeSurface(iconInfo[10].image);
|
|
iconInfo[10].image = textSurface(string, FONT_WHITE);
|
|
}
|
|
}
|
|
|
|
blit(iconInfo[9].image, 90, 450);
|
|
if ((currentGame.system > 0) && (currentGame.stationedPlanet != currentGame.destinationPlanet))
|
|
blit(iconInfo[10].image, 550, 450);
|
|
break;
|
|
|
|
case 2:
|
|
showStatus(statsSurface);
|
|
break;
|
|
|
|
case 3:
|
|
blit(savesSurface, 200, 100);
|
|
saveSlot = showSaveSlots(savesSurface, saveSlot);
|
|
break;
|
|
|
|
case 4:
|
|
showShop();
|
|
break;
|
|
|
|
case 5:
|
|
blit(commsSurface, 170, 70);
|
|
doComms(commsSurface);
|
|
break;
|
|
|
|
case 6:
|
|
blit(optionsSurface, 230, 130);
|
|
showOptions(optionsSurface);
|
|
break;
|
|
|
|
case 7:
|
|
rtn = 0;
|
|
engine.done = 1;
|
|
break;
|
|
|
|
case 8:
|
|
showSystem(sinX, cosY, false);
|
|
|
|
blit(systemPlanet[currentGame.stationedPlanet].image, 150, 450);
|
|
blit(iconInfo[9].image, 135, 480);
|
|
blit(systemPlanet[currentGame.destinationPlanet].image, 650, 450);
|
|
blit(iconInfo[10].image, 635, 480);
|
|
|
|
destRect.w += distance;
|
|
SDL_FillRect(screen, &destRect, red);
|
|
|
|
if (destRect.w >= 450)
|
|
{
|
|
currentGame.stationedPlanet = currentGame.destinationPlanet;
|
|
currentGame.distanceCovered = 0;
|
|
player.shield = player.maxShield;
|
|
sprintf(string, "Stationed At: %s", systemPlanet[currentGame.stationedPlanet].name);
|
|
strcpy(currentGame.stationedName, systemPlanet[currentGame.stationedPlanet].name);
|
|
SDL_FreeSurface(iconInfo[9].image);
|
|
iconInfo[9].image = textSurface(string, FONT_WHITE);
|
|
updateCommsSurface(commsSurface);
|
|
section = 1;
|
|
redrawBackGround = true;
|
|
}
|
|
|
|
if (interceptionChance > 0)
|
|
{
|
|
if ((rand() % interceptionChance) == 0)
|
|
{
|
|
currentGame.area = MAX_MISSIONS - 1;
|
|
rtn = 2;
|
|
engine.done = 1;
|
|
currentGame.distanceCovered = destRect.w;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
addBuffer(300, 545, 200, 15);
|
|
|
|
if (section != 8)
|
|
{
|
|
for (int i = 0 ; i < 8 ; i++)
|
|
{
|
|
// if the mission has been completed, there is no "Start Next Mission" icon
|
|
if (i == 0)
|
|
{
|
|
if ((currentGame.stationedPlanet == currentGame.destinationPlanet) && (systemPlanet[currentGame.stationedPlanet].missionCompleted != 0))
|
|
continue;
|
|
else if (currentGame.stationedPlanet == currentGame.destinationPlanet)
|
|
blit(shape[1], 80 + (i * 90), 500);
|
|
else if (currentGame.stationedPlanet != currentGame.destinationPlanet)
|
|
blit(shape[26], 80 + (i * 90), 500);
|
|
}
|
|
else
|
|
{
|
|
blit(shape[i + 1], 80 + (i * 90), 500);
|
|
}
|
|
|
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 80 + (i * 90), 500, 32, 32))
|
|
{
|
|
if (i != 0)
|
|
{
|
|
blit(iconInfo[i].image, (int)iconInfo[i].x, 545);
|
|
}
|
|
else
|
|
{
|
|
if (currentGame.stationedPlanet == currentGame.destinationPlanet)
|
|
blit(iconInfo[0].image, (int)iconInfo[i].x, 545);
|
|
else
|
|
blit(iconInfo[11].image, (int)iconInfo[i].x, 545);
|
|
}
|
|
|
|
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
|
{
|
|
redrawBackGround = true;
|
|
section = i;
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
|
doCursor();
|
|
|
|
delayFrame();
|
|
}
|
|
|
|
Mix_HaltMusic();
|
|
SDL_FreeSurface(statsSurface);
|
|
SDL_FreeSurface(savesSurface);
|
|
SDL_FreeSurface(optionsSurface);
|
|
SDL_FreeSurface(commsSurface);
|
|
for (int i = 0 ; i < 12 ; i++)
|
|
SDL_FreeSurface(iconInfo[i].image);
|
|
|
|
player.maxShield = (25 * currentGame.shieldUnits);
|
|
if (currentGame.distanceCovered == 0)
|
|
player.shield = player.maxShield;
|
|
|
|
return rtn;
|
|
}
|
|
|