199 lines
4.4 KiB
C
199 lines
4.4 KiB
C
/*
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Project: Starfighter
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012 Guus Sliepen
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Copyright (C) 2015-2020 The Diligent Circle <diligentcircle@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <libintl.h>
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#include <locale.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <unistd.h>
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#ifdef __APPLE__
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#include "CoreFoundation/CoreFoundation.h"
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#endif
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#include "SDL.h"
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#ifndef NOSOUND
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#include "SDL_mixer.h"
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#endif
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#include "colors.h"
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#include "defs.h"
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#include "structs.h"
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#include "alien.h"
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#include "audio.h"
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#include "cutscene.h"
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#include "engine.h"
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#include "game.h"
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#include "gfx.h"
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#include "intermission.h"
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#include "renderer.h"
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#include "screen.h"
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#include "title.h"
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#include "weapons.h"
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int main(int argc, char **argv)
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{
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int cheatAttempt;
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int cheatCount;
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int section;
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#ifdef __APPLE__
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// This makes relative paths work in Xcode by changing directory to the Resources folder inside the .app bundle
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
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char path[PATH_MAX];
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if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX))
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{
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chdir(path);
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printf("Current directory \"%s\"\n", path);
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}
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else
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{
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if (chdir(DATADIR) == -1)
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printf("Warning: failed to change directory to \"%s\"\n", DATADIR);
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}
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#else
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if (chdir(DATADIR) == -1)
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printf("Warning: failed to change directory to \"%s\"\n", DATADIR);
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#endif
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engine_init(); // Must do this first!
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cheatAttempt = 0;
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cheatCount = 0;
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if (argc > 1)
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{
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if (strcmp("--help", argv[1]) == 0)
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{
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printf("\nProject: Starfighter %s\n", VERSION);
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printf("Copyright Parallel Realities 2003\n");
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printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n");
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printf("Additional Commands\n");
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printf("\t-noaudio Disables sound and music\n");
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printf("\t-mono Mono sound output (best for headphones)\n\n");
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printf("https://pr-starfighter.github.io\n");
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printf("\n");
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exit(0);
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}
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}
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for (int i = 1 ; i < argc ; i++)
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{
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if (strcmp(argv[i], "-cheat") == 0)
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cheatAttempt = 1;
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if (strcmp(argv[i], "-noaudio") == 0)
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{
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printf("No Audio\n");
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engine.useAudio = 0;
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}
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if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0))
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cheatCount = 1;
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if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1))
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cheatCount = 2;
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if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2))
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cheatCount = 3;
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if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3))
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|| (strcmp(argv[i], "humansdoitbetter") == 0))
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{
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printf("Humans do it better! Cheats enabled.\n");
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engine.cheat = 1;
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}
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}
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atexit(engine_cleanup);
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gfx_init();
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engine_setMode(); // Settings get loaded here
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gfx_loadFont();
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if ((strcmp(engine.lang, "default") == 0)
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|| (strcmp(engine.lang, "") == 0))
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setlocale(LC_ALL, "");
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else
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setlocale(LC_ALL, engine.lang);
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bindtextdomain("pr-starfighter", "./locale/");
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textdomain("pr-starfighter");
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if (cheatAttempt && !engine.cheat)
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{
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screen_clear(black);
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screen_renderString("That doesn't work anymore", -1, 285, FONT_WHITE);
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screen_renderString("Try harder...", -1, 315, FONT_WHITE);
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renderer_update();
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SDL_Delay(2000);
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screen_clear(black);
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renderer_update();
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SDL_Delay(500);
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}
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gfx_free();
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audio_loadSounds();
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weapons_init();
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srand(time(NULL));
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#ifndef NOSOUND
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if (engine.useAudio)
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{
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Mix_Volume(-1, 100);
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Mix_VolumeMusic(engine.musicVolume);
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}
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#endif
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alien_defs_init();
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colors_init();
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// Determine which part of the game we will go to...
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section = 0;
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game.difficulty = DIFFICULTY_EASY;
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game_init();
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while (1)
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{
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switch (section)
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{
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case 0:
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section = title_show();
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break;
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case 1:
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section = intermission();
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break;
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case 2:
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if (game.stationedPlanet == -1)
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cutscene_init(0);
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section = game_mainLoop();
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break;
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}
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}
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return(0);
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}
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