starfighter/code
Guus Sliepen 87730b0687 No need to typedef structs in C++. 2011-08-24 14:32:45 +02:00
..
Starfighter.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
Starfighter.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
ai.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
ai.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
aliens.cpp Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
aliens.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
audio.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
audio.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
bullets.cpp Apply patch from Debian fixing a potential SIGFPE. 2011-08-24 14:23:29 +02:00
bullets.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
cargo.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
cargo.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
classes.h Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
collectable.cpp Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
collectable.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
comms.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
comms.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
debris.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
debris.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
defs.h Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
events.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
events.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
explosions.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
explosions.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
game.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
game.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
globals.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
globals.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
graphics.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
graphics.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
init.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
init.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
intermission.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
intermission.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
loadSave.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
loadSave.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
messages.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
messages.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
misc.cpp Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
misc.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
missions.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
missions.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
player.cpp Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
player.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
resources.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
resources.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
script.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
script.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
shop.cpp Apply patch from Debian fixing several overflows. 2011-08-24 14:23:02 +02:00
shop.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
structs.h No need to typedef structs in C++. 2011-08-24 14:32:45 +02:00
title.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
title.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
unpack.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
unpack.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00
version.h Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
weapons.cpp Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00
weapons.h SDL header files should be #included in angled brackets. 2011-08-24 14:28:39 +02:00