starfighter/src/events.cpp

90 lines
1.9 KiB
C++

/*
Copyright (C) 2003 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Starfighter.h"
static char lastKeyEvents[] = " ";
/*
Checked during the main game loop. When the game is paused
it goes into a constant loop checking this routine. If escape is
pressed, the game automatically ends and goes back to the title screen
*/
bool checkPauseRequest()
{
getPlayerInput();
if (engine.keyState[KEY_ESCAPE])
{
engine.paused = false;
engine.done = 1;
player.shield = 0;
return true;
}
if (engine.keyState[KEY_PAUSE])
{
engine.paused = false;
engine.keyState[KEY_PAUSE] = 0;
}
return false;
}
static void compareLastKeyInputs()
{
if (strstr(lastKeyEvents, "humansdoitbetter") != NULL)
{engine.cheat = true; memset(lastKeyEvents, ' ', 25);}
if (strstr(lastKeyEvents, "credits") != NULL)
{engine.cheatCredits = true; memset(lastKeyEvents, ' ', 25);}
}
void addKeyEvent(const char *keyName)
{
if (strlen(keyName) > 1)
return;
int index = -1;
for (int i = 0 ; i < 25 ; i++)
{
if (lastKeyEvents[i] == ' ')
{
index = i;
break;
}
}
if (index == -1)
{
for (int i = 0 ; i < 25 ; i++)
{
lastKeyEvents[i] = lastKeyEvents[i + 1];
}
index = 24;
}
lastKeyEvents[index] = keyName[0];
compareLastKeyInputs();
}