121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/*
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Project: Starfighter
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Copyright (C) 2003 Parallel Realities
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All Rights Reserved
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "version.h"
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#include "Starfighter.h"
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int main(int argc, char *argv[])
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{
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defineGlobals(); // Must do this first!
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signed char cheatAttempt = 0;
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if (argc > 1)
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{
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if (strcmp("--help", argv[1]) == 0)
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{
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printf("\nProject: Starfighter %s\n", VERSION);
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printf("Copyright Parallel Realities 2003\n\n");
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printf("Additional Commands\n");
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printf("\t-noaudio Disables sound and music\n");
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printf("\t-mono Mono sound output (best for headphones)\n\n");
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printf("www.parallelrealities.co.uk\n");
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printf("\n");
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exit(0);
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}
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}
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for (int i = 1 ; i < argc ; i++)
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{
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#if USEPACK
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#else
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if (strcmp(argv[i], "-nomove") == 0)
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{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}
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if (strcmp(argv[i], "-nofire") == 0)
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{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}
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#endif
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if (strcmp(argv[i], "-cheat") == 0)
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cheatAttempt = 1;
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if (strcmp(argv[i], "-noaudio") == 0)
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{printf("No Audio\n"); engine.useAudio = 0;}
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if (strcmp(argv[i], "-mono") == 0)
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{printf("Mono sound output\n"); engine.useAudio = 1;}
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}
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atexit(cleanUp);
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initSystem(); // Opens video mode and sound
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loadFont();
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if (cheatAttempt)
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{
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graphics.clearScreen(graphics.black);
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graphics.drawString("That doesn't work anymore", -1, 285, FONT_WHITE);
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graphics.drawString("Try harder...", -1, 315, FONT_WHITE);
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graphics.updateScreen();
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SDL_Delay(2000);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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SDL_Delay(500);
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}
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graphics.freeGraphics();
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loadSound();
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initWeapons();
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initVars();
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defineAliens();
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graphics.setColorIndexes();
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setAllyMessages();
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showStory();
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// Determine which part of the game we will go to...
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int section = 0;
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newGame();
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while (true)
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{
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switch(section)
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{
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case 0:
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section = doTitle();
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break;
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case 1:
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section = galaxyMap();
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break;
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case 2:
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if (currentGame.stationedPlanet == -1) {doCutscene(0);}
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section = mainGameLoop();
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break;
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}
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}
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return(0);
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}
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