Go to file
onpon4 ad8a2f2ad9 Replaced various "limit" functions with LIMIT and LIMIT_ADD macros.
This is mainly because the old "limit" functions were all restricted
to certain types, which is incredibly silly given how simple they are.
Macros are much simpler, and a warning gets raised if they're used
improperly with multiple types, anyway.

In the process, I also found and fixed a bug: it seems the original
author intended for escaping enemies to gradually accelerate to
fleeing speed, but the low value was indicated as the max value, and
the way limitFloat was written, that caused the max value to be used
(it was supposed to reduce the speed to a minimum of -15, but it
instead effectively assigned the speed to -15). It might be a good
idea to re-implement the old buggy behavior intentionally; depends
on whether the acceleration of jumping looks better or worse than
just immediately going to jump speed.
2015-03-17 19:00:13 -04:00
data Modified cutscene 4 text. 2015-03-09 19:39:21 -04:00
docs Updated joystick controls to work well with most gamepads. 2015-03-01 19:59:27 -05:00
gfx Changed blacks in asteroids to dark gray. 2015-03-07 14:46:59 -05:00
music Made Through Space loopable (by cutting off the end). 2015-03-08 10:42:24 -04:00
sound Replaced all sound effects with the plain Ogg sound effects from 1.2. 2015-02-26 09:06:50 -05:00
src Replaced various "limit" functions with LIMIT and LIMIT_ADD macros. 2015-03-17 19:00:13 -04:00
.gitignore Added .gitignore. 2015-02-26 10:11:44 -05:00
COPYING Added a copy of the GNU GPL. 2015-02-26 11:11:10 -05:00
LICENSES Made Through Space loopable (by cutting off the end). 2015-03-08 10:42:24 -04:00
Makefile Added ship module, moved fireBullet to it (as ship_fireBullet). 2015-03-13 10:10:58 -04:00