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onpon4 b28effb17d Tweaked handling of powerups.
Now, rather than powerups being replaced with ammo, their collection
effect has been changed from "make the plasma ammo at least 50" to
"add the powerup's amount to the plasma ammo" (i.e. powerups are also
treated as plasma ammo). This left the initial ammo of a powerup a
little low, so to compensate, I increased the collectValue of the
transport ship from 30 to 40.

Additionally, transport ships now show up in interceptions again,
but powerups, when collected, do *not* increase ammo. If you have
no ammo at the time, the powerup does nothing. If this happens with
the Super Charge, you get a humorous message.
2015-03-23 21:33:15 -04:00
data Modified cutscene 4 text. 2015-03-09 19:39:21 -04:00
docs Updated joystick controls to work well with most gamepads. 2015-03-01 19:59:27 -05:00
gfx Changed blacks in asteroids to dark gray. 2015-03-07 14:46:59 -05:00
music Made Through Space loopable (by cutting off the end). 2015-03-08 10:42:24 -04:00
sound Replaced all sound effects with the plain Ogg sound effects from 1.2. 2015-02-26 09:06:50 -05:00
src Tweaked handling of powerups. 2015-03-23 21:33:15 -04:00
.gitignore Added .gitignore. 2015-02-26 10:11:44 -05:00
COPYING Added a copy of the GNU GPL. 2015-02-26 11:11:10 -05:00
LICENSES Made Through Space loopable (by cutting off the end). 2015-03-08 10:42:24 -04:00
Makefile Added ship module, moved fireBullet to it (as ship_fireBullet). 2015-03-13 10:10:58 -04:00