236 lines
5.0 KiB
C
236 lines
5.0 KiB
C
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012 Guus Sliepen
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Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#ifndef NOSOUND
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#include "SDL_mixer.h"
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#endif
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#include "defs.h"
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#include "structs.h"
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#include "game.h"
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#include "engine.h"
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#include "screen.h"
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#ifndef NOSOUND
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static Mix_Chunk *sound[SFX_MAX];
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static Mix_Music *music = NULL;
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#endif
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void audio_loadSounds()
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{
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#ifndef NOSOUND
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sound[SFX_EXPLOSION] = Mix_LoadWAV("sound/explode.ogg");
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sound[SFX_HIT] = Mix_LoadWAV("sound/explode2.ogg");
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sound[SFX_DEATH] = Mix_LoadWAV("sound/maledeath.ogg");
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sound[SFX_MISSILE] = Mix_LoadWAV("sound/missile.ogg");
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sound[SFX_PLASMA] = Mix_LoadWAV("sound/plasma.ogg");
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sound[SFX_CLOCK] = Mix_LoadWAV("sound/clock.ogg");
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sound[SFX_FLY] = Mix_LoadWAV("sound/flyby.ogg");
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sound[SFX_ENERGYRAY] = Mix_LoadWAV("sound/beamLaser.ogg");
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sound[SFX_PICKUP] = Mix_LoadWAV("sound/item.ogg");
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sound[SFX_SHIELDUP] = Mix_LoadWAV("sound/shield.ogg");
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sound[SFX_CLOAK] = Mix_LoadWAV("sound/cloak.ogg");
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sound[SFX_DEBRIS] = Mix_LoadWAV("sound/explode3.ogg");
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sound[SFX_DEBRIS2] = Mix_LoadWAV("sound/explode4.ogg");
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sound[SFX_LASER] = Mix_LoadWAV("sound/laser.ogg");
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sound[SFX_PLASMA2] = Mix_LoadWAV("sound/plasma2.ogg");
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sound[SFX_PLASMA3] = Mix_LoadWAV("sound/plasma3.ogg");
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#endif
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}
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void audio_playSound(int sid, float x, float y)
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{
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#ifndef NOSOUND
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int channel = -1;
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static int freechannel = 4;
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static int channelVolume[4] = {0, 0, 0, 0};
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int angle = atanf((x - (screen->w / 2)) / (screen->w / 2)) * 180 / M_PI;
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int attenuation = fabsf(x - (screen->w / 2)) / (screen->w / 20);
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float distance = sqrtf(powf(fabsf(x - (screen->w / 2)), 2) + powf(fabsf(y - (screen->h / 2)), 2));
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int volume = MIX_MAX_VOLUME - (MIX_MAX_VOLUME * distance / (3 * screen->w));
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if ((!engine.useSound) || (!engine.useAudio) || (volume <= 0))
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return;
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switch(sid)
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{
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case SFX_DEATH:
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case SFX_CLOCK:
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case SFX_FLY:
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case SFX_SHIELDUP:
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case SFX_PICKUP:
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case SFX_CLOAK:
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case SFX_PLASMA2:
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case SFX_PLASMA3:
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channel = -1;
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break;
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case SFX_PLASMA:
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case SFX_LASER:
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channel = 0;
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break;
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case SFX_ENERGYRAY:
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case SFX_MISSILE:
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channel = 1;
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break;
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case SFX_HIT:
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channel = 2;
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break;
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case SFX_EXPLOSION:
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case SFX_DEBRIS:
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case SFX_DEBRIS2:
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channel = 3;
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break;
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}
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if (channel == -1)
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{
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channel = freechannel++;
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if (freechannel >= 8)
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freechannel = 4;
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}
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else
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{
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if (Mix_Playing(channel) && (volume <= MIX_MAX_VOLUME / 4) &&
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(channelVolume[channel] >= MIX_MAX_VOLUME * 3 / 4))
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return;
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else
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channelVolume[channel] = volume;
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}
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angle %= 360;
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if (angle < 0)
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angle += 360;
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if (attenuation > 255)
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attenuation = 255;
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Mix_SetPosition(channel, angle, attenuation);
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Mix_Volume(channel, volume);
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Mix_PlayChannel(channel, sound[sid], 0);
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#endif
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}
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void audio_haltMusic()
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{
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#ifndef NOSOUND
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if (Mix_PlayingMusic())
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{
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Mix_ResumeMusic();
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Mix_HaltMusic();
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}
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if (music != NULL)
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{
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Mix_FreeMusic(music);
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music = NULL;
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}
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#endif
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}
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void audio_pauseMusic()
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{
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#ifndef NOSOUND
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if (Mix_PlayingMusic() && !Mix_PausedMusic())
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Mix_PauseMusic();
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#endif
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}
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void audio_resumeMusic()
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{
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#ifndef NOSOUND
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Mix_ResumeMusic();
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#endif
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}
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void audio_setMusicVolume(int volume)
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{
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#ifndef NOSOUND
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if (engine.useMusic && engine.useAudio)
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Mix_VolumeMusic(volume);
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#endif
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}
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void audio_playMusic(const char *filename, int loops)
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{
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#ifndef NOSOUND
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if (engine.useMusic && engine.useAudio)
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{
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audio_haltMusic();
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music = Mix_LoadMUS(filename);
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audio_setMusicVolume(100);
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Mix_PlayMusic(music, loops);
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}
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#endif
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}
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void audio_playRandomTrack()
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{
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#ifndef NOSOUND
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if ((!engine.useMusic) || (!engine.useAudio))
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return;
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int tracks = 4;
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char track[][64] = {
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"music/railjet_short.ogg", "music/space_dimensions.ogg",
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"music/frozen_jam.ogg", "music/sound_and_silence.ogg"
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};
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switch(game.area)
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{
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case MISN_START:
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audio_playMusic("music/railjet_short.ogg", -1);
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break;
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case MISN_MOEBO:
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case MISN_ELAMALE:
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case MISN_ELLESH:
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case MISN_EARTH:
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audio_playMusic("music/orbital_colossus.ogg", -1);
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break;
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case MISN_VENUS:
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audio_playMusic("music/RE.ogg", -1);
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break;
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default:
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audio_playMusic(track[rand() % tracks], -1);
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}
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#endif
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}
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void audio_free()
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{
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#ifndef NOSOUND
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for (int i = 0 ; i < SFX_MAX ; i++)
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{
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if (sound[i] != NULL)
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{
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Mix_FreeChunk(sound[i]);
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sound[i] = NULL;
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}
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}
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if (music != NULL)
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{
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Mix_FreeMusic(music);
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music = NULL;
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}
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#endif
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}
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