starfighter/src/screen.c

186 lines
4.0 KiB
C

/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012, 2013 Guus Sliepen
Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include "SDL.h"
#include "defs.h"
#include "structs.h"
#include "engine.h"
#include "gfx.h"
SDL_Surface *screen;
LinkedRect *screen_bufferHead;
LinkedRect *screen_bufferTail;
void screen_blit(SDL_Surface *image, int x, int y)
{
gfx_blit(image, x, y, screen);
}
void screen_blitText(int i, int x, int y)
{
if (x == -1)
x = (screen->w - gfx_textSprites[i].image->w) / 2;
screen_blit(gfx_textSprites[i].image,
(x + (int)gfx_textSprites[i].x), (y +(int)gfx_textSprites[i].y));
}
int screen_renderString(const char *in, int x, int y, int fontColor)
{
return gfx_renderString(in, x, y, fontColor, 0, screen);
}
int screen_renderUnicode(const char *in, int x, int y, int fontColor)
{
return gfx_renderUnicode(in, x, y, fontColor, 0, screen);
}
/*
Draws the background surface that has been loaded
*/
void screen_drawBackground()
{
if (gfx_background != NULL)
screen_blit(gfx_background, 0, 0);
}
void screen_addBuffer(int x, int y, int w, int h)
{
LinkedRect *rect;
rect = malloc(sizeof(*rect));
if (rect == NULL)
{
engine_warn("Failed to allocate memor for screen buffer");
return;
}
rect->next = NULL;
rect->x = x;
rect->y = y;
rect->w = w;
rect->h = h;
screen_bufferTail->next = rect;
screen_bufferTail = rect;
}
void screen_flushBuffer()
{
LinkedRect *prevRect = screen_bufferHead;
LinkedRect *rect = screen_bufferHead;
screen_bufferTail = screen_bufferHead;
while (rect->next != NULL)
{
rect = rect->next;
prevRect->next = rect->next;
free(rect);
rect = prevRect;
}
screen_bufferHead->next = NULL;
}
void screen_unBuffer()
{
LinkedRect *prevRect = screen_bufferHead;
LinkedRect *rect = screen_bufferHead;
screen_bufferTail = screen_bufferHead;
while (rect->next != NULL)
{
rect = rect->next;
SDL_Rect blitRect;
blitRect.x = rect->x;
blitRect.y = rect->y;
blitRect.w = rect->w;
blitRect.h = rect->h;
if (SDL_BlitSurface(gfx_background, &blitRect, screen, &blitRect) < 0)
{
printf("BlitSurface error: %s\n", SDL_GetError());
engine_showError(2, "");
}
prevRect->next = rect->next;
free(rect);
rect = prevRect;
}
screen_bufferHead->next = NULL;
}
void screen_clear(Uint32 color)
{
SDL_FillRect(screen, NULL, color);
}
void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
{
gfx_drawRect(screen, x, y, w, h, red, green, blue);
}
/*
Adjust the dimensions of the screen to match the aspect ratio of the
window, using DEFAULT_SCREEN_WIDTH and DEFAULT_SCREEN_HEIGHT as a
baseline.
*/
void screen_adjustDimensions(int w, int h)
{
double default_ratio = (double)DEFAULT_SCREEN_WIDTH / (double)DEFAULT_SCREEN_HEIGHT;
double new_ratio = (double)w / (double)h;
// Calculate dimensions
if (new_ratio > default_ratio)
{
// Wide screen
w = (DEFAULT_SCREEN_HEIGHT * w) / h;
h = DEFAULT_SCREEN_HEIGHT;
}
else
{
// Tall screen
h = (DEFAULT_SCREEN_WIDTH * h) / w;
w = DEFAULT_SCREEN_WIDTH;
}
// Free previous surface (if it exists)
if (screen != NULL)
{
SDL_FreeSurface(screen);
screen = NULL;
}
// Create the surface
screen = SDL_CreateRGBSurface(0, w, h, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
if (screen == NULL)
{
printf("Couldn't create %ix%ix32 surface: %s\n", w, h, SDL_GetError());
exit(1);
}
}