186 lines
4.0 KiB
C
186 lines
4.0 KiB
C
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include "SDL.h"
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#include "defs.h"
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#include "structs.h"
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#include "engine.h"
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#include "gfx.h"
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SDL_Surface *screen;
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LinkedRect *screen_bufferHead;
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LinkedRect *screen_bufferTail;
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void screen_blit(SDL_Surface *image, int x, int y)
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{
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gfx_blit(image, x, y, screen);
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}
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void screen_blitText(int i, int x, int y)
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{
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if (x == -1)
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x = (screen->w - gfx_textSprites[i].image->w) / 2;
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screen_blit(gfx_textSprites[i].image,
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(x + (int)gfx_textSprites[i].x), (y +(int)gfx_textSprites[i].y));
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}
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int screen_renderString(const char *in, int x, int y, int fontColor)
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{
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return gfx_renderString(in, x, y, fontColor, 0, screen);
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}
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int screen_renderUnicode(const char *in, int x, int y, int fontColor)
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{
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return gfx_renderUnicode(in, x, y, fontColor, 0, screen);
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}
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/*
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Draws the background surface that has been loaded
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*/
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void screen_drawBackground()
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{
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if (gfx_background != NULL)
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screen_blit(gfx_background, 0, 0);
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}
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void screen_addBuffer(int x, int y, int w, int h)
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{
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LinkedRect *rect;
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rect = malloc(sizeof(*rect));
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if (rect == NULL)
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{
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engine_warn("Failed to allocate memor for screen buffer");
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return;
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}
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rect->next = NULL;
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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screen_bufferTail->next = rect;
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screen_bufferTail = rect;
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}
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void screen_flushBuffer()
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{
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LinkedRect *prevRect = screen_bufferHead;
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LinkedRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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prevRect->next = rect->next;
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free(rect);
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rect = prevRect;
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}
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screen_bufferHead->next = NULL;
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}
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void screen_unBuffer()
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{
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LinkedRect *prevRect = screen_bufferHead;
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LinkedRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
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while (rect->next != NULL)
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{
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rect = rect->next;
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SDL_Rect blitRect;
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blitRect.x = rect->x;
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blitRect.y = rect->y;
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blitRect.w = rect->w;
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blitRect.h = rect->h;
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if (SDL_BlitSurface(gfx_background, &blitRect, screen, &blitRect) < 0)
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{
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printf("BlitSurface error: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
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prevRect->next = rect->next;
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free(rect);
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rect = prevRect;
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}
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screen_bufferHead->next = NULL;
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}
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void screen_clear(Uint32 color)
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{
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SDL_FillRect(screen, NULL, color);
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}
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void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
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{
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gfx_drawRect(screen, x, y, w, h, red, green, blue);
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}
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/*
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Adjust the dimensions of the screen to match the aspect ratio of the
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window, using DEFAULT_SCREEN_WIDTH and DEFAULT_SCREEN_HEIGHT as a
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baseline.
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*/
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void screen_adjustDimensions(int w, int h)
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{
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double default_ratio = (double)DEFAULT_SCREEN_WIDTH / (double)DEFAULT_SCREEN_HEIGHT;
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double new_ratio = (double)w / (double)h;
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// Calculate dimensions
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if (new_ratio > default_ratio)
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{
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// Wide screen
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w = (DEFAULT_SCREEN_HEIGHT * w) / h;
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h = DEFAULT_SCREEN_HEIGHT;
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}
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else
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{
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// Tall screen
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h = (DEFAULT_SCREEN_WIDTH * h) / w;
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w = DEFAULT_SCREEN_WIDTH;
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}
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// Free previous surface (if it exists)
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if (screen != NULL)
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{
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SDL_FreeSurface(screen);
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screen = NULL;
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}
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// Create the surface
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screen = SDL_CreateRGBSurface(0, w, h, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
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if (screen == NULL)
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{
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printf("Couldn't create %ix%ix32 surface: %s\n", w, h, SDL_GetError());
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exit(1);
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}
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}
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