74 lines
2.3 KiB
C
74 lines
2.3 KiB
C
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015-2020 The Diligent Circle <diligentcircle@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SDL.h"
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#include "defs.h"
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#include "structs.h"
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#include "screen.h"
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Uint32 red;
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Uint32 darkRed;
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Uint32 yellow;
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Uint32 lightYellow;
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Uint32 darkYellow;
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Uint32 green;
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Uint32 lightGreen;
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Uint32 darkGreen;
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Uint32 blue;
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Uint32 lightBlue;
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Uint32 lighterBlue;
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Uint32 darkBlue;
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Uint32 darkerBlue;
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Uint32 black;
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Uint32 white;
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Uint32 lightGrey;
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Uint32 darkGrey;
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/*
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Finds the location of the requested color within the palette and returns
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it's number. This colors are used for drawing rectangles, circle, etc in
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the correct colors.
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*/
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void colors_init()
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{
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red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00);
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darkRed = SDL_MapRGB(screen->format, 0x66, 0x00, 0x00);
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yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);
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lightYellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x80);
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darkYellow = SDL_MapRGB(screen->format, 0x66, 0x66, 0x00);
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green = SDL_MapRGB(screen->format, 0x00, 0xff, 0x00);
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lightGreen = SDL_MapRGB(screen->format, 0x80, 0xff, 0x80);
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darkGreen = SDL_MapRGB(screen->format, 0x00, 0x66, 0x00);
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blue = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
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lightBlue = SDL_MapRGB(screen->format, 0x99, 0x99, 0xff);
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lighterBlue = SDL_MapRGB(screen->format, 0xbb, 0xbb, 0xff);
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darkBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0xcc);
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darkerBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0x44);
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black = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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white = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
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lightGrey = SDL_MapRGB(screen->format, 0xcc, 0xcc, 0xcc);
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darkGrey = SDL_MapRGB(screen->format, 0x99, 0x99, 0x99);
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}
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