120 lines
2.6 KiB
C++
120 lines
2.6 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Starfighter.h"
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object cargo[MAX_CARGO];
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void initCargo()
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{
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for (int i = 0 ; i < MAX_CARGO ; i++)
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{
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cargo[i].active = false;
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cargo[i].owner = NULL;
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}
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}
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/*
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* I think you all know what this does by now! ;)
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*/
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static int getCargo()
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{
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for (int i = 0 ; i < MAX_CARGO ; i++)
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{
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if (!cargo[i].active)
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return i;
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}
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return -1;
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}
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object *addCargo(object *owner, int cargoType)
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{
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int index = getCargo();
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if (index == -1)
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return NULL;
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cargo[index].active = true;
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cargo[index].owner = owner;
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cargo[index].x = owner->x;
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cargo[index].y = owner->y;
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cargo[index].dx = 0;
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cargo[index].dy = 0;
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cargo[index].collectType = cargoType;
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cargo[index].image[0] = shape[32];
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if (cargoType == P_PHOEBE)
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cargo[index].image[0] = shipShape[20];
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return &cargo[index];
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}
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static void becomeCollectable(int i)
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{
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if (cargo[i].collectType != P_PHOEBE)
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{
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addCollectable(cargo[i].x, cargo[i].y, cargo[i].collectType, 1, 600);
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}
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else
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{
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enemy[FR_PHOEBE].active = true;
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enemy[FR_PHOEBE].x = cargo[i].x;
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enemy[FR_PHOEBE].y = cargo[i].y;
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setRadioMessage(FACE_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1);
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}
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cargo[i].active = false;
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}
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void doCargo()
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{
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float dx, dy, chainX, chainY;
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for (int i = 0 ; i < MAX_CARGO ; i++)
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{
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if (cargo[i].active)
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{
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if (!cargo[i].owner->active)
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{
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becomeCollectable(i);
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continue;
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}
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blit(cargo[i].image[0], (int)cargo[i].x, (int)cargo[i].y);
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cargo[i].x += engine.ssx;
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cargo[i].y += engine.ssy;
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limitFloat(&cargo[i].x, cargo[i].owner->x - 50, cargo[i].owner->x + 50);
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limitFloat(&cargo[i].y, cargo[i].owner->y - 50, cargo[i].owner->y + 50);
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dx = (cargo[i].x - cargo[i].owner->x) / 10;
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dy = (cargo[i].y - cargo[i].owner->y) / 10;
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chainX = cargo[i].x - cargo[i].dx;
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chainY = cargo[i].y - cargo[i].dy;
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// draw the chain link line
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for (int j = 0 ; j < 10 ; j++)
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{
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blit(shape[30], (int)chainX, (int)chainY);
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chainX -= dx;
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chainY -= dy;
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}
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}
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}
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}
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