starfighter/src
onpon4 cac29f72a2 Fixed positioning of mine explosions.
Accidentally put "x" instead of "y". Whoops! Fixed now.
2016-01-06 20:49:02 -05:00
..
Starfighter.cpp Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
Starfighter.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
alien.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
alien.h More cleanup. 2016-01-02 16:59:48 -05:00
audio.cpp More cleanup. 2016-01-02 16:59:48 -05:00
audio.h More cleanup. 2016-01-02 16:59:48 -05:00
bullet.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
bullet.h More cleanup. 2016-01-02 16:59:48 -05:00
cargo.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
cargo.h More cleanup. 2016-01-02 16:59:48 -05:00
collectable.cpp Fixed positioning of mine explosions. 2016-01-06 20:49:02 -05:00
collectable.h More cleanup. 2016-01-02 16:59:48 -05:00
colors.cpp More cleanup. 2016-01-02 16:59:48 -05:00
colors.h More cleanup. 2016-01-02 16:59:48 -05:00
cutscene.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
cutscene.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
defs.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
engine.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
engine.h More cleanup. 2016-01-02 17:37:19 -05:00
event.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
event.h Some cleanup. 2016-01-03 14:31:39 -05:00
explosion.cpp Fixed more magic numbers. 2016-01-05 22:12:29 -05:00
explosion.h More cleanup. 2016-01-02 16:59:48 -05:00
game.cpp Fixed positioning of mine explosions. 2016-01-06 20:49:02 -05:00
game.h More cleanup. 2016-01-02 16:59:48 -05:00
gfx.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
gfx.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
intermission.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
intermission.h More cleanup. 2016-01-02 16:59:48 -05:00
loadSave.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
loadSave.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
messages.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
messages.h More cleanup. 2016-01-02 16:59:48 -05:00
misc.cpp Renamed "FACE_" enum values to "FS_". 2016-01-04 09:07:30 -05:00
misc.h Moved face sprites to their own array. 2016-01-04 09:01:54 -05:00
missions.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
missions.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
player.cpp Moved the ship image definitions to C code. 2016-01-04 16:34:29 -05:00
player.h More cleanup. 2016-01-02 16:59:48 -05:00
renderer.cpp More cleanup. 2016-01-02 16:59:48 -05:00
renderer.h More cleanup. 2016-01-02 16:59:48 -05:00
resources.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
resources.h More cleanup. 2016-01-02 16:59:48 -05:00
screen.cpp Some cleanup I forgot to do in gfx.cpp. 2016-01-03 22:39:16 -05:00
screen.h More cleanup. 2016-01-02 16:59:48 -05:00
ship.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
ship.h More cleanup. 2016-01-02 16:59:48 -05:00
shop.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
shop.h More cleanup. 2016-01-02 16:59:48 -05:00
structs.h Moved cutscenes to C. 2016-01-04 20:17:06 -05:00
title.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
title.h More cleanup. 2016-01-02 16:59:48 -05:00
weapons.cpp Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
weapons.h Removed the very last of the image-related magic numbers (in source code). 2016-01-06 20:35:37 -05:00
window.cpp More cleanup. 2016-01-02 16:59:48 -05:00
window.h More cleanup. 2016-01-02 16:59:48 -05:00