starfighter/src/messages.cpp

203 lines
4.3 KiB
C++

/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2015 onpon4 <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
static const char *deathMessage[6] = {
"Oh my God... No!",
"NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!",
"Please tell me that didn't just happen...",
"Chris, Answer Me!!",
"What the hell happened?!",
"Chriiiiiiiiiiiiiiiiiiiiiiiiiiis!!!!",
};
static const char *killMessage[10] = {
"Chalk another one up for me!",
"That'll teach you!",
"One more for me!",
"Target destroyed!",
"You ain't so tough!",
"Kicked your ass!",
"That takes me up to %d",
"Hey %s, you asleep over there?!",
"I'm catching up with you, %s!",
"Number One, Baby!",
};
static const char *missFireMessage[5] = {
"I am NOT your enemy!",
"Hey! Watch it!",
"What are you doing?! Shoot THEM!",
"OW!!! I hope that was an accident!",
"Open your eyes!!",
};
static const char *playerHitMessage[3] = {
"Oops! Sorry!",
"Get out of the way!",
"Don't fly into my missiles!",
};
void getKillMessage(object *ally)
{
char in[50], otherName[30];
int kills, difference;
bool firstPlace = false;
int faceToUse = FACE_PHOEBE;
if (ally == &aliens[ALIEN_PHOEBE])
{
strcpy(otherName, "Ursula");
kills = game.wingMate1Kills;
difference = game.wingMate1Kills - game.wingMate2Kills;
if ((game.wingMate1Kills > game.wingMate2Kills) &&
(game.wingMate1Kills > game.totalKills))
firstPlace = true;
faceToUse = FACE_PHOEBE;
}
else
{
strcpy(otherName, "Phoebe");
kills = game.wingMate2Kills;
difference = game.wingMate2Kills - game.wingMate1Kills;
if ((game.wingMate2Kills > game.wingMate1Kills) &&
(game.wingMate2Kills > game.totalKills))
firstPlace = true;
faceToUse = FACE_URSULA;
}
int r = rand() % 10;
if (game.hasWingMate2 == 0)
r = rand() % 7;
switch(r)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
strcpy(in, killMessage[rand() % 6]);
break;
case 6:
case 7:
sprintf(in, killMessage[6], kills);
break;
case 8:
if (difference > 0)
{
sprintf(in, killMessage[7], otherName);
}
else
{
sprintf(in, killMessage[8], otherName);
}
break;
case 9:
if (firstPlace)
{
strcpy(in, killMessage[9]);
}
else
{
strcpy(in, killMessage[rand() % 6]);
}
break;
}
setRadioMessage(faceToUse, in, 0);
}
const char *getKlineInsult()
{
static const char *insult[] = {
"Pathetic.", "How very disappointing...", "Heroic. And stupid.", "Fool.",
"And now you're nothing but a DEAD hero."
};
if (game.area != MISN_VENUS)
return (insult[rand() % 3]);
else
return (insult[3 + (rand() % 2)]);
}
void getPlayerDeathMessage()
{
if (aliens[ALIEN_KLINE].active)
{
setRadioMessage(FACE_KLINE, getKlineInsult(), 1);
return;
}
if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS))
{
setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);
return;
}
int faceToUse = FACE_PHOEBE;
if ((game.area == MISN_URUSOR) || (game.area == MISN_POSWIC) ||
(game.area == MISN_EARTH))
{
faceToUse = FACE_SID;
}
else if (game.hasWingMate2)
{
if ((rand() % 2) == 0)
faceToUse = FACE_URSULA;
}
setRadioMessage(faceToUse, deathMessage[rand() % 6], 1);
}
void getMissFireMessage(object *ally)
{
int faceToUse = FACE_PHOEBE;
if (ally == &aliens[ALIEN_PHOEBE])
faceToUse = FACE_PHOEBE;
else
faceToUse = FACE_URSULA;
setRadioMessage(faceToUse, missFireMessage[rand() % 5], 0);
}
void getPlayerHitMessage(object *ally)
{
int faceToUse = FACE_PHOEBE;
if (ally == &aliens[ALIEN_PHOEBE])
faceToUse = FACE_PHOEBE;
else
faceToUse = FACE_URSULA;
setRadioMessage(faceToUse, playerHitMessage[rand() % 3], 0);
}