777 lines
21 KiB
C++
777 lines
21 KiB
C++
/*
|
|
Copyright (C) 2003 Parallel Realities
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "Starfighter.h"
|
|
|
|
static ShopItem shopItems[MAX_SHOPITEMS];
|
|
static signed char shopSelectedItem;
|
|
|
|
static void drawSecondaryWeaponSurface()
|
|
{
|
|
char description[50];
|
|
strcpy(description, "");
|
|
|
|
drawString("Secondary Weapon", 10, 3, FONT_WHITE, shopSurface[2]);
|
|
|
|
switch (player.weaponType[1])
|
|
{
|
|
case W_NONE:
|
|
strcpy(description, "Type : None");
|
|
break;
|
|
case W_ROCKETS:
|
|
strcpy(description, "Type : Rockets");
|
|
break;
|
|
case W_DOUBLE_ROCKETS:
|
|
strcpy(description, "Type : Dbl Rockets");
|
|
break;
|
|
case W_MICRO_ROCKETS:
|
|
strcpy(description, "Type : Micro Rockets");
|
|
break;
|
|
case W_LASER:
|
|
strcpy(description, "Type : Laser");
|
|
break;
|
|
case W_CHARGER:
|
|
strcpy(description, "Type : Charger");
|
|
break;
|
|
case W_HOMING_MISSILE:
|
|
strcpy(description, "Type : Homing Missile");
|
|
break;
|
|
case W_DOUBLE_HOMING_MISSILES:
|
|
strcpy(description, "Type : Dbl Homing Missiles");
|
|
break;
|
|
case W_MICRO_HOMING_MISSILES:
|
|
strcpy(description, "Type : Mcr Homing Missiles");
|
|
break;
|
|
}
|
|
drawString(description, 10, 22, FONT_WHITE, shopSurface[2]);
|
|
|
|
if ((player.weaponType[1] != W_LASER) && (player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_NONE))
|
|
{
|
|
sprintf(description, "Capacity : %d", currentGame.maxRocketAmmo);
|
|
drawString(description, 10, 37, FONT_WHITE, shopSurface[2]);
|
|
}
|
|
}
|
|
|
|
static void adjustShopPrices()
|
|
{
|
|
shopItems[0].price = (500 * currentGame.maxPlasmaOutput);
|
|
shopItems[1].price = (500 * currentGame.maxPlasmaDamage);
|
|
shopItems[2].price = (500 * (16 - currentGame.maxPlasmaRate));
|
|
|
|
shopItems[5].price = (2000 * weapon[0].ammo[0]);
|
|
shopItems[6].price = (2000 * weapon[0].damage);
|
|
shopItems[7].price = (2000 * (16 - weapon[0].reload[0]));
|
|
|
|
shopItems[8].price = (5 * currentGame.maxPlasmaAmmo);
|
|
shopItems[9].price = (25 * currentGame.maxRocketAmmo);
|
|
|
|
if (currentGame.maxPlasmaOutput == 5)
|
|
shopItems[0].price = 0;
|
|
|
|
if (currentGame.maxPlasmaDamage == 5)
|
|
shopItems[1].price = 0;
|
|
|
|
if (currentGame.maxPlasmaRate == 7)
|
|
shopItems[2].price = 0;
|
|
|
|
if (weapon[0].ammo[0] == 3)
|
|
shopItems[5].price = 0;
|
|
|
|
if (weapon[0].damage == 3)
|
|
shopItems[6].price = 0;
|
|
|
|
if (weapon[0].reload[0] == 11)
|
|
shopItems[7].price = 0;
|
|
}
|
|
|
|
static void drawShop()
|
|
{
|
|
adjustShopPrices();
|
|
|
|
for (int i = 0 ; i < MAX_SHOPSHAPES ; i++)
|
|
{
|
|
if (shopSurface[i] != NULL)
|
|
{
|
|
SDL_FreeSurface(shopSurface[i]);
|
|
}
|
|
}
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
shopSurface[i] = createSurface(246, 91);
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
blevelRect(shopSurface[i], 0, 0, 245, 90, 0x00, 0x00, 0x55);
|
|
blevelRect(shopSurface[i], 0, 0, 245, 20, 0x00, 0x00, 0x99);
|
|
}
|
|
|
|
shopSurface[4] = alphaRect(601, 101, 0x00, 0x00, 0x00);
|
|
blevelRect(shopSurface[4], 0, 0, 600, 100, 0x00, 0x00, 0x33);
|
|
|
|
switch (shopSelectedItem)
|
|
{
|
|
case -1:
|
|
case -2:
|
|
case -3:
|
|
case -4:
|
|
case -5:
|
|
case -6:
|
|
break;
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 8:
|
|
blevelRect(shopSurface[1], 0, 0, 245, 90, 0x55, 0x00, 0x00);
|
|
blevelRect(shopSurface[1], 0, 0, 245, 20, 0x99, 0x00, 0x00);
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
blevelRect(shopSurface[4], 0, 0, 600, 100, 0x33, 0x00, 0x00);
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
blevelRect(shopSurface[0], 0, 0, 245, 90, 0x55, 0x00, 0x00);
|
|
blevelRect(shopSurface[0], 0, 0, 245, 20, 0x99, 0x00, 0x00);
|
|
break;
|
|
default:
|
|
blevelRect(shopSurface[2], 0, 0, 245, 90, 0x55, 0x00, 0x00);
|
|
blevelRect(shopSurface[2], 0, 0, 245, 20, 0x99, 0x00, 0x00);
|
|
break;
|
|
}
|
|
|
|
char description[100];
|
|
strcpy(description, "");
|
|
|
|
drawString("Primary Weapon", 10, 3, FONT_WHITE, shopSurface[0]);
|
|
sprintf(description, "Plasma Cannons : %d", weapon[0].ammo[0]);
|
|
drawString(description, 10, 22, FONT_WHITE, shopSurface[0]);
|
|
sprintf(description, "Plasma Power : Stage %d", weapon[0].damage);
|
|
drawString(description, 10, 37, FONT_WHITE, shopSurface[0]);
|
|
sprintf(description, "Cooler : Stage %d", ((15 - weapon[0].reload[0]) / 2) + 1);
|
|
drawString(description, 10, 52, FONT_WHITE, shopSurface[0]);
|
|
|
|
drawString("Powerup Weapon", 10, 3, FONT_WHITE, shopSurface[1]);
|
|
sprintf(description, "Plasma Output : Stage %d", currentGame.maxPlasmaOutput);
|
|
drawString(description, 10, 22, FONT_WHITE, shopSurface[1]);
|
|
sprintf(description, "Plasma Condensor : Stage %d", currentGame.maxPlasmaDamage);
|
|
drawString(description, 10, 37, FONT_WHITE, shopSurface[1]);
|
|
sprintf(description, "Liquid Nitrogen : Stage %d", ((15 - currentGame.maxPlasmaRate) / 2) + 1);
|
|
drawString(description, 10, 52, FONT_WHITE, shopSurface[1]);
|
|
sprintf(description, "Plasma Capacity : %d", currentGame.maxPlasmaAmmo);
|
|
drawString(description, 10, 67, FONT_WHITE, shopSurface[1]);
|
|
|
|
drawSecondaryWeaponSurface();
|
|
|
|
shopSurface[3] = createSurface(601, 121);
|
|
|
|
blevelRect(shopSurface[3], 0, 0, 600, 120, 0x00, 0x00, 0x22);
|
|
|
|
drawString("Temporary Weapons", 10, 2, FONT_WHITE, shopSurface[3]);
|
|
drawString("Ammo and Storage", 260, 2, FONT_WHITE, shopSurface[3]);
|
|
|
|
drawString("Primary Weapons", 10, 62, FONT_WHITE, shopSurface[3]);
|
|
|
|
drawString("Secondary Weapons", 260, 62, FONT_WHITE, shopSurface[3]);
|
|
|
|
signed char icons = MAX_SHOPITEMS;
|
|
|
|
if (currentGame.system == 0)
|
|
icons = 11;
|
|
else if (currentGame.system == 1)
|
|
icons = 13;
|
|
else if (currentGame.system == 2)
|
|
icons = 15;
|
|
|
|
for (int i = 0 ; i < icons ; i++)
|
|
blit(shape[shopItems[i].image], shopItems[i].x - 90, shopItems[i].y - 178, shopSurface[3]);
|
|
|
|
sprintf(description, "Shield Units : %d", currentGame.shieldUnits * 25);
|
|
drawString(description, 10, 4, FONT_WHITE, shopSurface[4]);
|
|
sprintf(description, "Cash : $%d", currentGame.cash);
|
|
drawString(description, 10, 80, FONT_WHITE, shopSurface[4]);
|
|
sprintf(description, "Plasma Cells : %.3d", player.ammo[0]);
|
|
drawString(description, 430, 4, FONT_WHITE, shopSurface[4]);
|
|
sprintf(description, "Rockets : %.3d", player.ammo[1]);
|
|
drawString(description, 475, 80, FONT_WHITE, shopSurface[4]);
|
|
|
|
shopSurface[5] = createSurface(601, 56);
|
|
blevelRect(shopSurface[5], 0, 0, 600, 35, 0x00, 0x99, 0x00);
|
|
blevelRect(shopSurface[5], 0, 20, 600, 35, 0x00, 0x33, 0x00);
|
|
drawString("Information", 5, 4, FONT_WHITE, shopSurface[5]);
|
|
|
|
switch (shopSelectedItem)
|
|
{
|
|
case -1:
|
|
break;
|
|
case -2:
|
|
drawString("You don't have enough money", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -3:
|
|
drawString("Cannot upgrade ship", 5, 22, FONT_WHITE, shopSurface[5]);
|
|
drawString("Hardware capacity has been reached", 20, 38, FONT_CYAN, shopSurface[5]);
|
|
break;
|
|
case -4:
|
|
drawString("Ammunition limit reached", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -5:
|
|
drawString("You cannot sell that item", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -6:
|
|
drawString("Nothing to sell", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -7:
|
|
drawString("Rockets cannot be bought for Laser or Charger Cannon", 5, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -8:
|
|
drawString("You already have that weapon", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
case -9:
|
|
drawString("This weapon's ammo limit has been reached", 20, 30, FONT_WHITE, shopSurface[5]);
|
|
break;
|
|
default:
|
|
if (shopItems[shopSelectedItem].price != 0)
|
|
{
|
|
sprintf(description, "%s ($%d)", shopItems[shopSelectedItem].description, shopItems[shopSelectedItem].price);
|
|
}
|
|
else
|
|
{
|
|
sprintf(description, "%s (N/A)", shopItems[shopSelectedItem].description);
|
|
}
|
|
drawString(shopItems[shopSelectedItem].name, 5, 22, FONT_WHITE, shopSurface[5]);
|
|
drawString(description, 20, 38, FONT_CYAN, shopSurface[5]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if USEPACK
|
|
|
|
static void loadShop()
|
|
{
|
|
char name[255], description[255];
|
|
int price, image, x, y;
|
|
|
|
FILE *fp;
|
|
|
|
#if USEPACK
|
|
int dataLocation = locateDataInPak("data/shop.dat", 1);
|
|
fp = fopen(PACKLOCATION, "rb");
|
|
fseek(fp, dataLocation, SEEK_SET);
|
|
#else
|
|
fp = fopen("data/shop.dat", "rb");
|
|
#endif
|
|
|
|
for (int i = 0 ; i < MAX_SHOPITEMS ; i++)
|
|
{
|
|
fscanf(fp, "%[^\n]%*c", name);
|
|
fscanf(fp, "%[^\n]%*c", description);
|
|
fscanf(fp, "%d", &price);
|
|
fscanf(fp, "%d", &image);
|
|
fscanf(fp, "%d", &x);
|
|
fscanf(fp, "%d%*c", &y);
|
|
|
|
strcpy(shopItems[i].name, name);
|
|
strcpy(shopItems[i].description, description);
|
|
shopItems[i].price = price;
|
|
shopItems[i].image = image;
|
|
shopItems[i].x = x;
|
|
shopItems[i].y = y;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
shopSelectedItem = -1;
|
|
|
|
player.image[0] = shape[0];
|
|
player.x = 380;
|
|
player.y = 95;
|
|
|
|
drawShop();
|
|
}
|
|
|
|
void initShop(){loadShop();}
|
|
|
|
#else
|
|
|
|
static void saveShop()
|
|
{
|
|
FILE *fp;
|
|
|
|
fp = fopen("data/shop.dat", "wb");
|
|
if (fp == NULL)
|
|
{
|
|
printf("Unable to write Shop Data File\n");
|
|
exit(1);
|
|
}
|
|
|
|
for (int i = 0 ; i < MAX_SHOPITEMS ; i++)
|
|
{
|
|
fprintf(fp, "%s\n", shopItems[i].name);
|
|
fprintf(fp, "%s\n", shopItems[i].description);
|
|
fprintf(fp, "%d ", shopItems[i].price);
|
|
fprintf(fp, "%d ", shopItems[i].image);
|
|
fprintf(fp, "%d ", shopItems[i].x);
|
|
fprintf(fp, "%d\n", shopItems[i].y);
|
|
}
|
|
|
|
// Put an extra line for the PAK file "just in case"
|
|
fprintf(fp, "\n");
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
/*
|
|
Throw into a data file in final build
|
|
*/
|
|
void initShop()
|
|
{
|
|
/* ----------- Temporary Items ----------- */
|
|
|
|
shopItems[0].price = 1000;
|
|
strcpy(shopItems[0].name, "Plasma channel splitter");
|
|
strcpy(shopItems[0].description, "Improves poweredup plasma output");
|
|
shopItems[0].image = 9;
|
|
|
|
shopItems[1].price = 1000;
|
|
strcpy(shopItems[1].name, "Plasma capacity condensor");
|
|
strcpy(shopItems[1].description, "Increases poweredup plasma damage");
|
|
shopItems[1].image = 10;
|
|
|
|
shopItems[2].price = 1000;
|
|
strcpy(shopItems[2].name, "Liquid nitrogen capsules");
|
|
strcpy(shopItems[2].description, "Increases plasma firing rate");
|
|
shopItems[2].image = 11;
|
|
|
|
shopItems[3].price = 50;
|
|
strcpy(shopItems[3].name, "10 Plasma cells");
|
|
strcpy(shopItems[3].description, "Plasma ammunition");
|
|
shopItems[3].image = 12;
|
|
|
|
shopItems[4].price = 50;
|
|
strcpy(shopItems[4].name, "Rocket Ammo");
|
|
strcpy(shopItems[4].description, "High velocity dumb fire rocket");
|
|
shopItems[4].image = 13;
|
|
|
|
/* ----------- Permanent Items ----------- */
|
|
|
|
shopItems[5].price = 2000;
|
|
strcpy(shopItems[5].name, "Additional Plasma Cannon");
|
|
strcpy(shopItems[5].description, "Adds an extra plasma cannon to the Firefly");
|
|
shopItems[5].image = 14;
|
|
|
|
shopItems[6].price = 2000;
|
|
strcpy(shopItems[6].name, "Plasma Power Booster");
|
|
strcpy(shopItems[6].description, "Increases power of plasma shots");
|
|
shopItems[6].image = 15;
|
|
|
|
shopItems[7].price = 2000;
|
|
strcpy(shopItems[7].name, "Plasma Cooling Booster");
|
|
strcpy(shopItems[7].description, "Permanently increases firing rate");
|
|
shopItems[7].image = 16;
|
|
|
|
/* ----------- Ammo Items -------------- */
|
|
|
|
shopItems[8].price = 250;
|
|
strcpy(shopItems[8].name, "Plasma compressor");
|
|
strcpy(shopItems[8].description, "Increases plasma ammo capacity");
|
|
shopItems[8].image = 17;
|
|
|
|
shopItems[9].price = 250;
|
|
strcpy(shopItems[9].name, "Rocket Pod");
|
|
strcpy(shopItems[9].description, "Allows for an additional 5 rockets to be carried");
|
|
shopItems[9].image = 18;
|
|
|
|
/* ---------- Weaponary --------------- */
|
|
|
|
shopItems[10].price = 2000;
|
|
strcpy(shopItems[10].name, "Dual Rocket Launcher");
|
|
strcpy(shopItems[10].description, "Allows for two rockets to be fired at once");
|
|
shopItems[10].image = 19;
|
|
|
|
shopItems[11].price = 2500;
|
|
strcpy(shopItems[11].name, "Micro Rocket Launcher");
|
|
strcpy(shopItems[11].description, "Launches several less powerful rockets at once");
|
|
shopItems[11].image = 20;
|
|
|
|
shopItems[12].price = 5000;
|
|
strcpy(shopItems[12].name, "Laser Cannon");
|
|
strcpy(shopItems[12].description, "Laser Cannon");
|
|
shopItems[12].image = 21;
|
|
|
|
shopItems[13].price = 7500;
|
|
strcpy(shopItems[13].name, "Homing Missile Launcher");
|
|
strcpy(shopItems[13].description, "Fires homing missile");
|
|
shopItems[13].image = 22;
|
|
|
|
shopItems[14].price = 10000;
|
|
strcpy(shopItems[14].name, "Charge Cannon");
|
|
strcpy(shopItems[14].description, "A charge up cannon");
|
|
shopItems[14].image = 23;
|
|
|
|
shopItems[15].price = 20000;
|
|
strcpy(shopItems[15].name, "Dual Homing Missile Launcher");
|
|
strcpy(shopItems[15].description, "Fires two homing missiles");
|
|
shopItems[15].image = 24;
|
|
|
|
shopItems[16].price = 25000;
|
|
strcpy(shopItems[16].name, "Homing Micro Missile Launcher");
|
|
strcpy(shopItems[16].description, "Fires several small homing missiles");
|
|
shopItems[16].image = 25;
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
shopItems[i].x = 100 + (i * 50);
|
|
shopItems[i].y = 200;
|
|
}
|
|
|
|
shopItems[3].x = 350;
|
|
shopItems[3].y = 200;
|
|
|
|
shopItems[4].x = 400;
|
|
shopItems[4].y = 200;
|
|
|
|
for (int i = 0 ; i < 3 ; i++)
|
|
{
|
|
shopItems[i + 5].x = 100 + (i * 50);
|
|
shopItems[i + 5].y = 260;
|
|
}
|
|
|
|
for (int i = 0 ; i < 2 ; i++)
|
|
{
|
|
shopItems[i + 8].x = 450 + (i * 50);
|
|
shopItems[i + 8].y = 200;
|
|
}
|
|
|
|
for (int i = 0 ; i < 8 ; i++)
|
|
{
|
|
shopItems[i + 10].x = 350 + (i * 50);
|
|
shopItems[i + 10].y = 260;
|
|
}
|
|
|
|
shopSelectedItem = -1;
|
|
|
|
player.image[0] = shape[0];
|
|
player.x = 380;
|
|
player.y = 95;
|
|
|
|
saveShop();
|
|
|
|
drawShop();
|
|
}
|
|
|
|
#endif
|
|
|
|
static void buy(int i)
|
|
{
|
|
if ((currentGame.cash < shopItems[i].price) && (!engine.cheatCash))
|
|
{
|
|
shopSelectedItem = -2;
|
|
drawShop();
|
|
return;
|
|
}
|
|
|
|
switch(i)
|
|
{
|
|
case 0:
|
|
if (currentGame.maxPlasmaOutput == 5)
|
|
{shopSelectedItem = -3; return;}
|
|
currentGame.maxPlasmaOutput++;
|
|
break;
|
|
case 1:
|
|
if (currentGame.maxPlasmaDamage == 5)
|
|
{shopSelectedItem = -3; return;}
|
|
currentGame.maxPlasmaDamage++;
|
|
break;
|
|
case 2:
|
|
if (currentGame.maxPlasmaRate == 7)
|
|
{shopSelectedItem = -3; return;}
|
|
currentGame.maxPlasmaRate -= 2;
|
|
break;
|
|
case 3:
|
|
if (player.ammo[0] == currentGame.maxPlasmaAmmo)
|
|
{shopSelectedItem = -4; return;}
|
|
limitCharAdd(&player.ammo[0], 10, 0, currentGame.maxPlasmaAmmo);
|
|
break;
|
|
case 4:
|
|
if ((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER))
|
|
{shopSelectedItem = -7; return;}
|
|
if (player.ammo[1] == currentGame.maxRocketAmmo)
|
|
{shopSelectedItem = -4; return;}
|
|
if ((player.weaponType[1] == W_HOMING_MISSILE) && (player.ammo[1] == 20))
|
|
{shopSelectedItem = -9; return;}
|
|
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) && (player.ammo[1] == 10))
|
|
{shopSelectedItem = -9; return;}
|
|
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) && (player.ammo[1] == 10))
|
|
{shopSelectedItem = -9; return;}
|
|
player.ammo[1]++;
|
|
break;
|
|
case 5:
|
|
if (weapon[0].ammo[0] == 3)
|
|
{shopSelectedItem = -3; return;}
|
|
weapon[0].ammo[0]++;
|
|
if (currentGame.maxPlasmaOutput < weapon[0].ammo[0])
|
|
currentGame.maxPlasmaOutput = weapon[0].ammo[0];
|
|
break;
|
|
case 6:
|
|
if (weapon[0].damage == 3)
|
|
{shopSelectedItem = -3; return;}
|
|
weapon[0].damage++;
|
|
if (currentGame.maxPlasmaDamage < weapon[0].damage)
|
|
currentGame.maxPlasmaDamage = weapon[0].damage;
|
|
break;
|
|
case 7:
|
|
if (weapon[0].reload[0] == 11)
|
|
{shopSelectedItem = -3; return;}
|
|
weapon[0].reload[0] -= 2;
|
|
if (currentGame.maxPlasmaRate > weapon[0].reload[0])
|
|
currentGame.maxPlasmaRate = weapon[0].reload[0];
|
|
break;
|
|
case 8:
|
|
if (currentGame.maxPlasmaAmmo == 250)
|
|
{shopSelectedItem = -3; return;}
|
|
limitCharAdd(¤tGame.maxPlasmaAmmo, 10, 0, 250);
|
|
break;
|
|
case 9:
|
|
if ((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER))
|
|
{shopSelectedItem = -7; return;}
|
|
if (currentGame.maxRocketAmmo == 50)
|
|
{shopSelectedItem = -3; return;}
|
|
currentGame.maxRocketAmmo += 5;
|
|
break;
|
|
case 10:
|
|
if (player.weaponType[1] == W_DOUBLE_ROCKETS)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_DOUBLE_ROCKETS;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 11:
|
|
if (player.weaponType[1] == W_MICRO_ROCKETS)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_MICRO_ROCKETS;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 12:
|
|
if (player.weaponType[1] == W_LASER)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_LASER;
|
|
player.ammo[1] = 0;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 13:
|
|
if (player.weaponType[1] == W_HOMING_MISSILE)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_HOMING_MISSILE;
|
|
limitChar(&player.ammo[1], 0, 20);
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 14:
|
|
if (player.weaponType[1] == W_CHARGER)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_CHARGER;
|
|
player.ammo[1] = 0;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 15:
|
|
if (player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_DOUBLE_HOMING_MISSILES;
|
|
limitChar(&player.ammo[1], 0, 10);
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 16:
|
|
if (player.weaponType[1] == W_MICRO_HOMING_MISSILES)
|
|
{shopSelectedItem = -8; return;}
|
|
player.weaponType[1] = W_MICRO_HOMING_MISSILES;
|
|
limitChar(&player.ammo[1], 0, 10);
|
|
shopSelectedItem = -1;
|
|
break;
|
|
}
|
|
|
|
if (!engine.cheatCash)
|
|
currentGame.cash -= shopItems[i].price;
|
|
}
|
|
|
|
static void sell(int i)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
if (currentGame.maxPlasmaOutput == 2)
|
|
{shopSelectedItem = -5; return;}
|
|
currentGame.maxPlasmaOutput--;
|
|
break;
|
|
case 1:
|
|
if (currentGame.maxPlasmaDamage == 2)
|
|
{shopSelectedItem = -5; return;}
|
|
currentGame.maxPlasmaDamage--;
|
|
break;
|
|
case 2:
|
|
if (currentGame.maxPlasmaRate == 13)
|
|
{shopSelectedItem = -5; return;}
|
|
currentGame.maxPlasmaRate += 2;
|
|
break;
|
|
case 3:
|
|
if (player.ammo[0] == 0)
|
|
{shopSelectedItem = -6; return;}
|
|
if (player.ammo[0] > 9)
|
|
limitCharAdd(&player.ammo[0], -10, 0, currentGame.maxPlasmaAmmo);
|
|
else
|
|
player.ammo[0] = 0;
|
|
break;
|
|
case 4:
|
|
if (player.ammo[1] == 0)
|
|
{shopSelectedItem = -6; return;}
|
|
player.ammo[1]--;
|
|
break;
|
|
case 5:
|
|
if (weapon[0].ammo[0] == 1)
|
|
{shopSelectedItem = -5; return;}
|
|
weapon[0].ammo[0]--;
|
|
break;
|
|
case 6:
|
|
if (weapon[0].damage == 1)
|
|
{shopSelectedItem = -5; return;}
|
|
weapon[0].damage--;
|
|
break;
|
|
case 7:
|
|
if (weapon[0].reload[0] == 15)
|
|
{shopSelectedItem = -5; return;}
|
|
weapon[0].reload[0] += 2;
|
|
break;
|
|
case 8:
|
|
if (currentGame.maxPlasmaAmmo == 100)
|
|
{shopSelectedItem = -1; return;}
|
|
currentGame.maxPlasmaAmmo -= 10;
|
|
limitChar(&player.ammo[0], 0, currentGame.maxPlasmaAmmo);
|
|
break;
|
|
case 9:
|
|
if (currentGame.maxRocketAmmo == 0)
|
|
{shopSelectedItem = -1; return;}
|
|
currentGame.maxRocketAmmo -= 5;
|
|
limitChar(&player.ammo[1], 0, currentGame.maxRocketAmmo);
|
|
break;
|
|
case 10:
|
|
if (player.weaponType[1] != W_DOUBLE_ROCKETS)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 11:
|
|
if (player.weaponType[1] != W_MICRO_ROCKETS)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 12:
|
|
if (player.weaponType[1] != W_LASER)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
player.ammo[1] = 0;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 13:
|
|
if (player.weaponType[1] != W_HOMING_MISSILE)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 14:
|
|
if (player.weaponType[1] != W_CHARGER)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
player.ammo[1] = 0;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 15:
|
|
if (player.weaponType[1] != W_DOUBLE_HOMING_MISSILES)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
case 16:
|
|
if (player.weaponType[1] != W_MICRO_HOMING_MISSILES)
|
|
{shopSelectedItem = -1; return;}
|
|
player.weaponType[1] = W_NONE;
|
|
shopSelectedItem = -1;
|
|
break;
|
|
}
|
|
|
|
adjustShopPrices();
|
|
currentGame.cash += (shopItems[i].price / 2);
|
|
}
|
|
|
|
void showShop()
|
|
{
|
|
blit(shopSurface[0], 20, 395);
|
|
blit(shopSurface[1], 275, 395);
|
|
blit(shopSurface[2], 530, 395);
|
|
blit(shopSurface[3], 100, 180);
|
|
blit(shopSurface[4], 100, 50);
|
|
blit(shopSurface[5], 100, 320);
|
|
|
|
if (shopSelectedItem > -1)
|
|
{
|
|
blit(shape[27], 60, 350);
|
|
blit(shape[28], 710, 350);
|
|
}
|
|
|
|
blit(shape[29], (int)player.x, (int)player.y);
|
|
|
|
signed char icons = MAX_SHOPITEMS;
|
|
|
|
if (currentGame.system == 0)
|
|
icons = 11;
|
|
else if (currentGame.system == 1)
|
|
icons = 13;
|
|
else if (currentGame.system == 2)
|
|
icons = 15;
|
|
|
|
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
|
{
|
|
for (int i = 0 ; i < icons ; i++)
|
|
{
|
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, shopItems[i].x, shopItems[i].y, 32, 25))
|
|
{
|
|
shopSelectedItem = i;
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
drawShop();
|
|
}
|
|
}
|
|
|
|
if (shopSelectedItem > -1)
|
|
{
|
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 60, 350, 24, 16))
|
|
{
|
|
buy(shopSelectedItem);
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
drawShop();
|
|
}
|
|
|
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 700, 350, 24, 16))
|
|
{
|
|
sell(shopSelectedItem);
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
|
drawShop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|