324 lines
6.6 KiB
C++
324 lines
6.6 KiB
C++
/*
|
|
Copyright (C) 2003 Parallel Realities
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "Starfighter.h"
|
|
|
|
static cutMsg cutMessage[10];
|
|
static event gameEvent[10];
|
|
|
|
static void setKlineGreeting()
|
|
{
|
|
static const char *greet[] = {
|
|
"How nice to see you again, Bainfield!",
|
|
"It all ends here, rebel!",
|
|
"I hope you won't disappoint me this time...",
|
|
"Do you really think you can defeat us?!"
|
|
};
|
|
|
|
gameEvent[0].time = 2;
|
|
gameEvent[0].face = FACE_KLINE;
|
|
strcpy(gameEvent[0].message, greet[rand() % 4]);
|
|
gameEvent[0].entity = -1;
|
|
gameEvent[0].flag = 0;
|
|
}
|
|
|
|
void loadScriptEvents()
|
|
{
|
|
for (int i = 0 ; i < 10 ; i++)
|
|
{
|
|
gameEvent[i].time = 0;
|
|
strcpy(gameEvent[i].message, "");
|
|
gameEvent[i].entity = -1;
|
|
gameEvent[i].flag = 0;
|
|
}
|
|
|
|
if ((currentGame.area == 27) && (enemy[WC_KLINE].classDef == CD_KLINE))
|
|
setKlineGreeting();
|
|
|
|
char filename[255];
|
|
sprintf(filename, "data/script%d.txt", currentGame.area);
|
|
|
|
FILE *fp;
|
|
int i = 0;
|
|
|
|
int time, entity, flags;
|
|
char face[255], message[255];
|
|
|
|
#if USEPACK
|
|
int dataLocation = locateDataInPak(filename, 0);
|
|
if (dataLocation == -1)
|
|
return;
|
|
fp = fopen(PACKLOCATION, "rb");
|
|
fseek(fp, dataLocation, SEEK_SET);
|
|
#else
|
|
fp = fopen(filename, "rb");
|
|
if (fp == NULL)
|
|
return;
|
|
#endif
|
|
|
|
fscanf(fp, "%d ", &time);
|
|
|
|
while (time != 0)
|
|
{
|
|
fscanf(fp, "%s %d %d ", face, &entity, &flags);
|
|
fscanf(fp, "%[^\n]%*c", message);
|
|
|
|
gameEvent[i].time = time;
|
|
gameEvent[i].face = getFace(face);
|
|
gameEvent[i].entity = entity;
|
|
gameEvent[i].flag = flags;
|
|
strcpy(gameEvent[i].message, message);
|
|
|
|
i++;
|
|
|
|
fscanf(fp, "%d ", &time);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
void checkScriptEvents()
|
|
{
|
|
for (int i = 0 ; i < 10 ; i++)
|
|
{
|
|
if (engine.timeTaken == gameEvent[i].time)
|
|
{
|
|
if (strcmp(gameEvent[i].message, "@none@") != 0)
|
|
{
|
|
setRadioMessage(gameEvent[i].face, gameEvent[i].message, 1);
|
|
}
|
|
|
|
if (gameEvent[i].entity > -1)
|
|
{
|
|
if (gameEvent[i].flag != -FL_ACTIVATE)
|
|
{
|
|
enemy[gameEvent[i].entity].flags += gameEvent[i].flag;
|
|
}
|
|
else
|
|
{
|
|
enemy[gameEvent[i].entity].active = true;
|
|
enemy[gameEvent[i].entity].x = rrand((int)player.x + 400, (int)player.x + 800);
|
|
enemy[gameEvent[i].entity].y = rrand((int)player.y - 400, (int)player.y + 800);
|
|
}
|
|
}
|
|
|
|
gameEvent[i].time = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void syncScriptEvents()
|
|
{
|
|
for (int i = 0 ; i < 10 ; i++)
|
|
{
|
|
if (gameEvent[i].time < 0)
|
|
{
|
|
gameEvent[i].time = engine.timeTaken + abs(gameEvent[i].time);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void setScene(int scene)
|
|
{
|
|
FILE *fp;
|
|
char string[255], face[255];
|
|
float sx, sy, x, y, speed;
|
|
int index, shape;
|
|
|
|
sprintf(string, "data/cutscene%d.dat", scene);
|
|
|
|
#if USEPACK
|
|
int dataLocation = locateDataInPak(string, 1);
|
|
fp = fopen(PACKLOCATION, "rb");
|
|
fseek(fp, dataLocation, SEEK_SET);
|
|
#else
|
|
fp = fopen(string, "rb");
|
|
#endif
|
|
|
|
// Load in the specified background
|
|
fscanf(fp, "%s", string);
|
|
loadBackground(string);
|
|
|
|
// Set the star speed
|
|
fscanf(fp, "%f %f", &sx, &sy);
|
|
engine.ssx = sx;
|
|
engine.ssy = sy;
|
|
|
|
// Read in the specs for each ship
|
|
for (int i = 0 ; i < 15 ; i++)
|
|
{
|
|
fscanf(fp, "%d %d %f %f %f", &index, &shape, &x, &y, &speed);
|
|
|
|
if (x < 0) x = (rand() % abs((int)x));
|
|
if (y < 0) y = (rand() % abs((int)y));
|
|
if (speed <= -1) speed = 1 + (rand() % abs((int)speed));
|
|
|
|
if (shape > -1)
|
|
{
|
|
enemy[index].image[0] = shipShape[shape];
|
|
enemy[index].x = x;
|
|
enemy[index].y = y;
|
|
enemy[index].dx = speed;
|
|
enemy[index].active = true;
|
|
}
|
|
}
|
|
|
|
// And finally read in the messages
|
|
for (int i = 0 ; i < 10 ; i++)
|
|
{
|
|
fscanf(fp, "%s%*c", face);
|
|
fscanf(fp, "%[^\n]", string);
|
|
|
|
if (strcmp(string, "@none@") == 0)
|
|
break;
|
|
|
|
cutMessage[i].face = getFace(face);
|
|
strcpy(cutMessage[i].message, string);
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
void doCutscene(int scene)
|
|
{
|
|
clearScreen(black);
|
|
updateScreen();
|
|
clearScreen(black);
|
|
|
|
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
|
|
|
engine.ssx = -0.5;
|
|
engine.ssy = 0;
|
|
|
|
flushBuffer();
|
|
freeGraphics();
|
|
resetLists();
|
|
loadGameGraphics();
|
|
|
|
for (int i = 0 ; i < 15 ; i++)
|
|
{
|
|
enemy[i] = defEnemy[0];
|
|
enemy[i].face = 0;
|
|
enemy[i].active = false;
|
|
}
|
|
|
|
for (int i = 0 ; i < 10 ; i++)
|
|
{
|
|
strcpy(cutMessage[i].message, "");
|
|
cutMessage[i].face = -1;
|
|
}
|
|
|
|
setScene(scene);
|
|
|
|
/*
|
|
Because we can fiddle with the images, we need to set the engines to
|
|
the correct places on the craft. Otherwise it will look wrong
|
|
*/
|
|
for (int i = 0 ; i < 15 ; i++)
|
|
{
|
|
enemy[i].engineX = enemy[i].image[0]->w;
|
|
enemy[i].engineY = (enemy[i].image[0]->h / 2);
|
|
}
|
|
|
|
bool showMessage = false;
|
|
signed char currentMessage = -1;
|
|
int timer = 60 * 4;
|
|
|
|
drawBackGround();
|
|
|
|
SDL_Surface *face;
|
|
|
|
flushInput();
|
|
|
|
while (true)
|
|
{
|
|
updateScreen();
|
|
unBuffer();
|
|
getPlayerInput();
|
|
doStarfield();
|
|
doExplosions();
|
|
|
|
for (int i = 0 ; i < 15 ; i++)
|
|
{
|
|
if (enemy[i].active)
|
|
{
|
|
addEngine(&enemy[i]);
|
|
if (scene == 0 && i > 0 && (timer % 15) == i) {
|
|
enemy[i].dx += (drand48() - 0.5) * 0.1;
|
|
enemy[i].dy += (drand48() - 0.5) * 0.1;
|
|
if (enemy[i].x > 500 - timer)
|
|
enemy[i].dx -= 0.2;
|
|
if (enemy[i].x < 0)
|
|
enemy[i].dx += 0.2;
|
|
}
|
|
enemy[i].x += enemy[i].dx;
|
|
enemy[i].y += enemy[i].dy;
|
|
enemy[i].x += engine.ssx;
|
|
blit(enemy[i].image[0], (int)enemy[i].x, (int)enemy[i].y);
|
|
if (enemy[i].x > 850)
|
|
{
|
|
enemy[i].x = -50;
|
|
enemy[i].y = rand() % 560;
|
|
}
|
|
if (enemy[i].y < -50)
|
|
enemy[i].y = 650;
|
|
if (enemy[i].y > 650)
|
|
enemy[i].y = -50;
|
|
}
|
|
}
|
|
|
|
timer--;
|
|
if (timer == 0)
|
|
{
|
|
showMessage = !showMessage;
|
|
timer = 120;
|
|
if (showMessage)
|
|
{
|
|
timer = 60 * 7;
|
|
currentMessage++;
|
|
|
|
if (currentMessage == 10)
|
|
break;
|
|
|
|
if (strcmp(cutMessage[currentMessage].message, "") == 0)
|
|
break;
|
|
|
|
face = NULL;
|
|
if (cutMessage[currentMessage].face != -1)
|
|
face = shape[cutMessage[currentMessage].face];
|
|
createMessageBox(face, cutMessage[currentMessage].message, 0);
|
|
}
|
|
}
|
|
|
|
if ((showMessage) && (messageBox != NULL))
|
|
blit(messageBox, (800 - messageBox->w) / 2, 500);
|
|
|
|
delayFrame();
|
|
|
|
if (engine.keyState[SDLK_ESCAPE])
|
|
break;
|
|
}
|
|
|
|
flushBuffer();
|
|
freeGraphics();
|
|
clearScreen(black);
|
|
updateScreen();
|
|
}
|