starfighter/code/missions.h
Guus Sliepen 6ea4744832 Bring sanity to the header files.
Most .h files were not used to declare the externally visible variables
and functions of the .cpp files, but only to #include things and declare
things that were needed by that .cpp file itself. This resulted in a lot
of duplication.

Now the .h files only declare what is externally visible from the
corresponding .cpp files. Starfighter.h includes all the other .h files,
and all .cpp files only #include "Starfighter.h". Functions and
variables that were not used outside the .cpp file that contained them
were marked static. Variables defined in .h files were moved to the
appropriate .cpp files.
2011-08-26 21:29:04 +02:00

35 lines
1.2 KiB
C

/*
Copyright (C) 2003 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
extern Planet systemPlanet[10];
extern mission currentMission;
extern void initPlanetMissions(signed char system);
extern void checkForBossMission();
extern void updateSystemStatus();
extern void setMission(int mission);
extern void checkTimer();
extern void updateMissionRequirements(int type, int id, int value);
extern bool allMissionsCompleted();
extern bool missionFailed();
extern void missionBriefScreen();
extern void missionFinishedScreen();
extern void initMissions();