starfighter/src/defs.h

469 lines
8.0 KiB
C

/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2012, 2015 onpon4 <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEFS_H
#define DEFS_H
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#define LIMIT(x, a, b) x = ((x) < (b) ? ((x) > (a) ? (x) : (a)) : (b))
#define LIMIT_ADD(x, y, a, b) x = (((x) + (y)) < (b) ? \
(((x) + (y)) > (a) ? \
((x) + (y)) : (a)) : (b))
#define WRAP_ADD(x, y, a, b) x = (((x) + (y)) + \
((x) + (y) < (a) ? ((b) - (a)) : 0) + \
((x) + (y) > (b) ? ((a) - (b)) : 0))
#define RANDRANGE(x, y) (((x) < (y)) ? ((x) + (rand() % (1 + (y) - (x)))) : (x))
// ALL
#define NONE 0
// Compile-time options
#ifndef VERSION
#define VERSION "???"
#endif
#ifndef DATADIR
#define DATADIR "."
#endif
#ifndef PATH_MAX
#define PATH_MAX 4096
#endif
#define STARS_NUM 200
// Object Flags
#define FL_WEAPCO 1
#define FL_FRIEND 2
#define FL_IMMORTAL 4
#define FL_NOMOVE 8
#define FL_NOFIRE 16
#define FL_FIRERAY 32
#define FL_DAMAGEOWNER 64
#define FL_LEAVESECTOR 128
#define FL_ESCAPED 256
#define FL_DROPMINES 512
#define FL_AIMS 1024
#define FL_DISABLED 2048
#define FL_CANNOTDIE 4096 // This will only apply to Kline before the final mission
#define FL_RUNSAWAY 8192
#define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;)
#define FL_CIRCLES 32768L // Kline can circle around
#define FL_CONTINUOUS_FIRE 65536L // Go absolutely nutts(!)
#define FL_DEPLOYDRONES 131072L // Deploys small drone - Used by Boss 2
#define FL_CANCLOAK 262144L
#define FL_ISCLOAKED 524288L
#define FL_ACTIVATE 1048576L
#define FL_HASMINIMUMSPEED 2097152L
#define FL_FIRELASER 4194304L
// Explosions
#define E_SMALL_EXPLOSION 4
#define E_BIG_EXPLOSION 8
#define E_SMOKE 12
#define E_TINY_EXPLOSION 16
#define E_ELECTRICAL 20
// Weapon flags
#define WF_SPREAD 4
#define WF_SCATTER 8
#define WF_VARIABLE_SPEED 16
#define WF_HOMING 32
#define WF_SHOCKWAVE 64
#define WF_WEAPCO 128
#define WF_FRIEND 256
#define WF_AIMED 512
#define WF_DISABLE 1024
#define WF_TIMEDEXPLOSION 2048
#define MAX_WEAPONS 20
#define MAX_SHAPES 100
#define MAX_SHIPSHAPES 120
#define MAX_TEXTSHAPES 150
#define MAX_FONTSHAPES 6
#define MAX_SHOPSHAPES 6
#define MAX_CARGO 20
#define MAX_INFOLINES 3
#define MAX_EVENTS 20
#define MAX_STATUSLINES 30
#define SHIP_HIT_INDEX 60
enum keys {
KEY_UP,
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
KEY_FIRE,
KEY_ALTFIRE,
KEY_SWITCH,
KEY_PAUSE,
KEY_ESCAPE,
KEY_FULLSCREEN,
KEY_DUMMY,
KEY_LAST
};
// AI Types
enum {
AI_NORMAL = 1,
AI_DEFENSIVE,
AI_OFFENSIVE,
AI_EVASIVE,
AI_WANDER
};
// These are for Alien *indexes* NOT classdefs!!
enum {
ALIEN_BOSS_PART4 = 10,
ALIEN_BOSS_PART3 = 11,
ALIEN_BOSS_PART2 = 12,
ALIEN_BOSS_PART1 = 13,
ALIEN_BOSS = 14,
ALIEN_KLINE,
ALIEN_PHOEBE,
ALIEN_URSULA,
ALIEN_SID,
ALIEN_GOODTRANSPORT = 19,
ALIEN_MAX = 25
};
// Droppables
enum {
P_ANYTHING = 1,
P_WEAPONS,
P_CASH,
P_ROCKET,
P_SHIELD,
P_CARGO,
P_PLASMA_AMMO,
P_PLASMA_RATE,
P_PLASMA_SHOT,
P_PLASMA_DAMAGE,
P_MINE, // mines detonate when you "pick them up!"
P_PHOEBE, // only used as an attachment(!)
P_SLAVES,
P_ESCAPEPOD,
P_ORE,
P_SUPER
};
// Jobs
enum {
WT_PLASMA = 1,
WT_ROCKET,
WT_ENERGYRAY,
WT_LASER,
WT_MICROROCKET,
WT_CHARGER,
WT_DIRECTIONAL,
WT_SPREAD
};
// Weapons
enum {
W_NONE = -1,
W_PLAYER_WEAPON,
W_PLAYER_WEAPON2,
W_SINGLE_SHOT,
W_DOUBLE_SHOT,
W_TRIPLE_SHOT,
W_ROCKETS,
W_DOUBLE_ROCKETS,
W_MICRO_ROCKETS,
W_ENERGYRAY,
W_LASER,
W_CHARGER,
W_HOMING_MISSILE,
W_DOUBLE_HOMING_MISSILES,
W_MICRO_HOMING_MISSILES,
W_AIMED_SHOT,
W_SPREADSHOT,
W_IONCANNON,
W_DIRSHOCKMISSILE
};
// Mission types
enum {
M_DESTROY_ALL_TARGETS = 1,
M_DESTROY_TARGET_TYPE,
M_COLLECT,
M_PROTECT_PICKUP,
M_PROTECT_TARGET,
M_DISABLE_TARGET,
M_ESCAPE_TARGET
};
enum {
OB_JUST_FAILED = -2,
OB_FAILED,
OB_INCOMPLETE,
OB_COMPLETED,
OB_JUST_COMPLETED,
OB_CONDITION,
OB_HIDDEN
};
// Class Defs - Some of these are just place holders
enum {
CD_DUALFIGHTER, // 0
CD_MISSILEBOAT,
CD_PROTOFIGHTER,
CD_FRIEND,
CD_FRIGATE,
CD_FRIGATE_WING1,
CD_FRIGATE_WING2,
CD_TRANSPORTSHIP,
CD_CARGOSHIP,
CD_MINER,
CD_KLINE, // 10
CD_AIMFIGHTER,
CD_SLAVETRANSPORT,
CD_GOODTRANSPORT,
CD_SID,
CD_MINEBOSS,
CD_BOSS2_WING1,
CD_BOSS2_WING2,
CD_BOSS2_WING3,
CD_BOSS2_WING4,
CD_DRONE, // 20
CD_CLOAKFIGHTER,
CD_EVILURSULA,
CD_KRASS,
CD_EXEC,
CD_ASTEROID,
CD_ASTEROID2,
CD_ESCORT,
CD_MOBILE_RAY,
CD_REBELCARRIER,
CD_PLUTOBOSS, // 30
CD_BARRIER,
CD_NEPTUNEBOSS,
CD_MOBILESHIELD,
CD_PIRATE,
CD_FIREFLY,
CD_URANUSBOSS,
CD_URANUSBOSSWING1,
CD_URANUSBOSSWING2,
CD_MAX,
// Some special ones
CD_ANY = 100,
CD_BOSS,
CD_PHOEBE,
CD_URSULA
};
// Text shapes (main menu)
enum {
TS_PRESENTS,
TS_AN_SDL_GAME,
TS_START_NEW_GAME,
TS_LOAD_GAME,
TS_CONTINUE_CURRENT_GAME,
TS_OPTIONS,
TS_CHEAT_OPTIONS,
TS_QUIT,
TS_SOUND,
TS_MUSIC,
TS_FULLSCREEN,
TS_AUTOPAUSE,
TS_BACK_TO_MAIN_MENU,
TS_SAVESLOT_0,
TS_SAVESLOT_1,
TS_SAVESLOT_2,
TS_SAVESLOT_3,
TS_SAVESLOT_4,
TS_SAVESLOT_5,
TS_UNLIMITED_SHIELD,
TS_UNLIMITED_AMMO,
TS_UNLIMITED_CASH,
TS_UNLIMITED_TIME,
TS_START_GAME,
TS_DIFFICULTY
};
// Text shapes (intermission)
enum {
};
// Text shapes (mission)
enum {
TS_RADIO = MAX_INFOLINES,
TS_SHIELD,
TS_PLASMA_T,
TS_AMMO_T,
TS_TARGET,
TS_CASH_T,
TS_OBJECTIVES_T,
TS_TIME_T,
TS_POWER,
TS_OUTPUT,
TS_COOLER,
TS_PAUSED,
TS_TIME,
TS_PLASMA,
TS_AMMO,
TS_CASH,
TS_OBJECTIVES
};
// Menu types
enum {
MENU_MAIN,
MENU_DIFFICULTY,
MENU_LOAD,
MENU_OPTIONS,
MENU_CHEAT
};
// Shop items
enum {
SHOP_PLASMA_MAX_OUTPUT,
SHOP_PLASMA_MAX_DAMAGE,
SHOP_PLASMA_MAX_RATE,
SHOP_PLASMA_MIN_OUTPUT,
SHOP_PLASMA_MIN_DAMAGE,
SHOP_PLASMA_MIN_RATE,
SHOP_PLASMA_AMMO,
SHOP_ROCKET_AMMO,
SHOP_PLASMA_MAX_AMMO,
SHOP_ROCKET_MAX_AMMO,
SHOP_DOUBLE_ROCKETS,
SHOP_MICRO_ROCKETS,
SHOP_LASER,
SHOP_HOMING_MISSILE,
SHOP_CHARGER,
SHOP_DOUBLE_HOMING_MISSILES,
SHOP_MICRO_HOMING_MISSILES,
MAX_SHOPITEMS
};
// Font Colors
enum {
FONT_WHITE,
FONT_RED,
FONT_YELLOW,
FONT_GREEN,
FONT_CYAN,
FONT_OUTLINE // a dark blue color
};
// Sounds
enum {
SFX_EXPLOSION,
SFX_HIT,
SFX_DEATH,
SFX_MISSILE,
SFX_PLASMA,
SFX_CLOCK,
SFX_FLY,
SFX_ENERGYRAY,
SFX_PICKUP,
SFX_SHIELDUP,
SFX_CLOAK,
SFX_DEBRIS,
SFX_DEBRIS2,
SFX_LASER,
SFX_PLASMA2,
SFX_PLASMA3,
SFX_MAX
};
// Sections
enum {
SECTION_TITLE,
SECTION_INTERMISSION,
SECTION_GAME
};
// Faces
enum {
FACE_CHRIS = 90,
FACE_SID,
FACE_KRASS,
FACE_KLINE,
FACE_PHOEBE,
FACE_URSULA,
FACE_CREW
};
// Missions
enum {
MISN_START,
MISN_HAIL,
MISN_CERADSE,
MISN_HINSTAG,
MISN_JOLDAR,
MISN_MOEBO,
MISN_RESCUESLAVES,
MISN_NEROD,
MISN_ALLEZ,
MISN_URUSOR,
MISN_DORIM,
MISN_ELAMALE,
MISN_CLOAKFIGHTER,
MISN_ODEON,
MISN_FELLON,
MISN_SIVEDI,
MISN_ALMARTHA,
MISN_POSWIC,
MISN_ELLESH,
MISN_PLUTO,
MISN_NEPTUNE,
MISN_URANUS,
MISN_SATURN,
MISN_JUPITER,
MISN_MARS,
MISN_EARTH,
MISN_VENUS,
MISN_INTERCEPTION,
MISN_MAX
};
// Difficulties
enum {
DIFFICULTY_EASY = 0,
DIFFICULTY_NORMAL,
DIFFICULTY_HARD,
DIFFICULTY_NIGHTMARE,
DIFFICULTY_ORIGINAL,
DIFFICULTY_MAX
};
const char * const systemNames[] = {"Spirit", "Eyananth", "Mordor", "Sol"};
const char * const systemBackground[] = {
"gfx/spirit.jpg", "gfx/eyananth.jpg", "gfx/mordor.jpg", "gfx/sol.jpg"
};
const int rate2reload[6] = {15, 15, 13, 11, 9, 7};
const int screenWidth = 800;
const int screenHeight = 600;
const int xViewBorder = 100;
const int yViewBorder = 100;
const float cameraMaxSpeed = 3.;
const int maxHoming = 20;
const int maxDoubleHoming = 15;
const int maxMicroHoming = 10;
#endif