1714 lines
52 KiB
C++
1714 lines
52 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012 Guus Sliepen
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Copyright (C) 2012, 2015 Julian Marchant
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Starfighter.h"
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object alien_defs[CD_MAX];
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object aliens[ALIEN_MAX];
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/*
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This simply pulls back an alien from the array that is
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"dead" (no shield) and returns the index number so we can have
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a new one.
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*/
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static int alien_getFreeIndex()
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{
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for (int i = 0 ; i < engine.maxAliens ; i++)
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{
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if (!aliens[i].active)
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{
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return i;
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}
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}
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return -1;
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}
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void alien_defs_init()
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{
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// Dual Plasma Fighter.
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alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
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alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_DUALFIGHTER].speed = 4;
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alien_defs[CD_DUALFIGHTER].maxShield = 5;
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alien_defs[CD_DUALFIGHTER].shield = 5;
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alien_defs[CD_DUALFIGHTER].imageIndex[0] = 2;
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alien_defs[CD_DUALFIGHTER].imageIndex[1] = 3;
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alien_defs[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS;
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alien_defs[CD_DUALFIGHTER].chance[0] = 100;
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alien_defs[CD_DUALFIGHTER].chance[1] = 1;
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alien_defs[CD_DUALFIGHTER].collectChance = 50;
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alien_defs[CD_DUALFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_DUALFIGHTER].collectValue = 50;
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alien_defs[CD_DUALFIGHTER].flags = FL_WEAPCO;
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// Missile Boat
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alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
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alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
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alien_defs[CD_MISSILEBOAT].speed = 2;
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alien_defs[CD_MISSILEBOAT].maxShield = 50;
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alien_defs[CD_MISSILEBOAT].shield = 50;
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alien_defs[CD_MISSILEBOAT].imageIndex[0] = 4;
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alien_defs[CD_MISSILEBOAT].imageIndex[1] = 5;
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alien_defs[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS;
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alien_defs[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS;
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alien_defs[CD_MISSILEBOAT].chance[0] = 25;
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alien_defs[CD_MISSILEBOAT].chance[1] = 4;
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alien_defs[CD_MISSILEBOAT].collectChance = 25;
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alien_defs[CD_MISSILEBOAT].collectType = P_ANYTHING;
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alien_defs[CD_MISSILEBOAT].collectValue = 75;
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alien_defs[CD_MISSILEBOAT].flags = FL_WEAPCO;
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//Prototype fighter
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alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
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alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
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alien_defs[CD_PROTOFIGHTER].speed = 5;
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alien_defs[CD_PROTOFIGHTER].maxShield = 15;
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alien_defs[CD_PROTOFIGHTER].shield = 15;
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alien_defs[CD_PROTOFIGHTER].imageIndex[0] = 6;
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alien_defs[CD_PROTOFIGHTER].imageIndex[1] = 7;
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alien_defs[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING;
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alien_defs[CD_PROTOFIGHTER].chance[0] = 100;
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alien_defs[CD_PROTOFIGHTER].chance[1] = 1;
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alien_defs[CD_PROTOFIGHTER].collectChance = 50;
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alien_defs[CD_PROTOFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_PROTOFIGHTER].collectValue = 50;
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alien_defs[CD_PROTOFIGHTER].flags = FL_WEAPCO;
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// Phoebe and Ursula
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alien_defs[CD_FRIEND].classDef = CD_FRIEND;
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alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE;
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alien_defs[CD_FRIEND].speed = 3;
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alien_defs[CD_FRIEND].maxShield = 50;
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alien_defs[CD_FRIEND].shield = 50;
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alien_defs[CD_FRIEND].imageIndex[0] = 20;
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alien_defs[CD_FRIEND].imageIndex[1] = 21;
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alien_defs[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE;
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alien_defs[CD_FRIEND].chance[0] = 100;
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alien_defs[CD_FRIEND].chance[1] = 5;
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alien_defs[CD_FRIEND].collectChance = 0;
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alien_defs[CD_FRIEND].collectType = P_CASH;
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alien_defs[CD_FRIEND].collectValue = 0;
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alien_defs[CD_FRIEND].flags = FL_FRIEND;
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// Boss 1
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alien_defs[CD_FRIGATE].classDef = CD_BOSS;
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alien_defs[CD_FRIGATE].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE].speed = 2;
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alien_defs[CD_FRIGATE].maxShield = 550;
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alien_defs[CD_FRIGATE].shield = 550;
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alien_defs[CD_FRIGATE].imageIndex[0] = 8;
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alien_defs[CD_FRIGATE].imageIndex[1] = 9;
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alien_defs[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS;
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alien_defs[CD_FRIGATE].weaponType[1] = W_ENERGYRAY;
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alien_defs[CD_FRIGATE].chance[0] = 100;
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alien_defs[CD_FRIGATE].chance[1] = 85;
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alien_defs[CD_FRIGATE].collectChance = 100;
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alien_defs[CD_FRIGATE].collectType = P_CASH;
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alien_defs[CD_FRIGATE].collectValue = 500;
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alien_defs[CD_FRIGATE].flags = FL_WEAPCO;
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alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
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alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING1].speed = 2;
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alien_defs[CD_FRIGATE_WING1].maxShield = 100;
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alien_defs[CD_FRIGATE_WING1].shield = 100;
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alien_defs[CD_FRIGATE_WING1].imageIndex[0] = 10;
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alien_defs[CD_FRIGATE_WING1].imageIndex[1] = 11;
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alien_defs[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS;
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alien_defs[CD_FRIGATE_WING1].chance[0] = 100;
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alien_defs[CD_FRIGATE_WING1].chance[1] = 10;
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alien_defs[CD_FRIGATE_WING1].collectChance = 100;
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alien_defs[CD_FRIGATE_WING1].collectType = P_ANYTHING;
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alien_defs[CD_FRIGATE_WING1].collectValue = 250;
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alien_defs[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
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alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
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alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING2].speed = 2;
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alien_defs[CD_FRIGATE_WING2].maxShield = 100;
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alien_defs[CD_FRIGATE_WING2].shield = 100;
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alien_defs[CD_FRIGATE_WING2].imageIndex[0] = 12;
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alien_defs[CD_FRIGATE_WING2].imageIndex[1] = 13;
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alien_defs[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS;
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alien_defs[CD_FRIGATE_WING2].chance[0] = 100;
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alien_defs[CD_FRIGATE_WING2].chance[1] = 10;
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alien_defs[CD_FRIGATE_WING2].collectChance = 100;
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alien_defs[CD_FRIGATE_WING2].collectType = P_ANYTHING;
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alien_defs[CD_FRIGATE_WING2].collectValue = 250;
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alien_defs[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER;
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// Transport ship
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alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
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alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_TRANSPORTSHIP].speed = 4;
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alien_defs[CD_TRANSPORTSHIP].maxShield = 10;
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alien_defs[CD_TRANSPORTSHIP].shield = 10;
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alien_defs[CD_TRANSPORTSHIP].imageIndex[0] = 14;
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alien_defs[CD_TRANSPORTSHIP].imageIndex[1] = 15;
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alien_defs[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_TRANSPORTSHIP].chance[0] = 0;
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alien_defs[CD_TRANSPORTSHIP].chance[1] = 0;
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alien_defs[CD_TRANSPORTSHIP].collectChance = 100;
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alien_defs[CD_TRANSPORTSHIP].collectType = P_WEAPONS;
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alien_defs[CD_TRANSPORTSHIP].collectValue = 40;
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alien_defs[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE;
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// Cargo ship
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alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
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alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_CARGOSHIP].speed = 4;
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alien_defs[CD_CARGOSHIP].maxShield = 10;
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alien_defs[CD_CARGOSHIP].shield = 10;
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alien_defs[CD_CARGOSHIP].imageIndex[0] = 22;
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alien_defs[CD_CARGOSHIP].imageIndex[1] = 23;
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alien_defs[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_CARGOSHIP].chance[0] = 0;
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alien_defs[CD_CARGOSHIP].chance[1] = 0;
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alien_defs[CD_CARGOSHIP].collectChance = 50;
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alien_defs[CD_CARGOSHIP].collectType = P_ANYTHING;
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alien_defs[CD_CARGOSHIP].collectValue = 100;
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alien_defs[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE;
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// Weapco Miner
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alien_defs[CD_MINER].classDef = CD_MINER;
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alien_defs[CD_MINER].AIType = AI_EVASIVE;
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alien_defs[CD_MINER].speed = 4;
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alien_defs[CD_MINER].maxShield = 25;
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alien_defs[CD_MINER].shield = 25;
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alien_defs[CD_MINER].imageIndex[0] = 16;
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alien_defs[CD_MINER].imageIndex[1] = 17;
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alien_defs[CD_MINER].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_MINER].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_MINER].chance[0] = 0;
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alien_defs[CD_MINER].chance[1] = 0;
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alien_defs[CD_MINER].collectChance = 100;
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alien_defs[CD_MINER].collectType = P_ANYTHING;
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alien_defs[CD_MINER].collectValue = 30;
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alien_defs[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES;
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// Kline
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alien_defs[CD_KLINE].classDef = CD_KLINE;
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alien_defs[CD_KLINE].AIType = AI_OFFENSIVE;
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alien_defs[CD_KLINE].speed = 5;
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alien_defs[CD_KLINE].maxShield = 2000;
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alien_defs[CD_KLINE].shield = 2000;
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alien_defs[CD_KLINE].imageIndex[0] = 18;
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alien_defs[CD_KLINE].imageIndex[1] = 19;
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alien_defs[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS;
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alien_defs[CD_KLINE].chance[0] = 100;
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alien_defs[CD_KLINE].chance[1] = 2;
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alien_defs[CD_KLINE].collectChance = 0;
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alien_defs[CD_KLINE].collectType = P_ANYTHING;
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alien_defs[CD_KLINE].collectValue = 0;
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alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES;
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// Aim Fighter
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alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
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alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_AIMFIGHTER].speed = 3;
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alien_defs[CD_AIMFIGHTER].maxShield = 15;
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alien_defs[CD_AIMFIGHTER].shield = 15;
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alien_defs[CD_AIMFIGHTER].imageIndex[0] = 8;
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alien_defs[CD_AIMFIGHTER].imageIndex[1] = 9;
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alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT;
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alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT;
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alien_defs[CD_AIMFIGHTER].chance[0] = 7;
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alien_defs[CD_AIMFIGHTER].chance[1] = 1;
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alien_defs[CD_AIMFIGHTER].collectChance = 75;
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alien_defs[CD_AIMFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_AIMFIGHTER].collectValue = 100;
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alien_defs[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS;
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// Slave ship
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alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
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alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_SLAVETRANSPORT].speed = 2;
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alien_defs[CD_SLAVETRANSPORT].maxShield = 10;
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alien_defs[CD_SLAVETRANSPORT].shield = 20;
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alien_defs[CD_SLAVETRANSPORT].imageIndex[0] = 10;
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alien_defs[CD_SLAVETRANSPORT].imageIndex[1] = 11;
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alien_defs[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_SLAVETRANSPORT].chance[0] = 0;
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alien_defs[CD_SLAVETRANSPORT].chance[1] = 0;
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alien_defs[CD_SLAVETRANSPORT].collectChance = 100;
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alien_defs[CD_SLAVETRANSPORT].collectType = P_SLAVES;
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alien_defs[CD_SLAVETRANSPORT].collectValue = 25;
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alien_defs[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE;
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// Good Transport
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alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
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alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_GOODTRANSPORT].speed = 3;
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alien_defs[CD_GOODTRANSPORT].maxShield = 75;
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alien_defs[CD_GOODTRANSPORT].shield = 75;
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alien_defs[CD_GOODTRANSPORT].imageIndex[0] = 12;
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alien_defs[CD_GOODTRANSPORT].imageIndex[1] = 13;
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alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT;
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alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT;
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alien_defs[CD_GOODTRANSPORT].chance[0] = 100;
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alien_defs[CD_GOODTRANSPORT].chance[1] = 100;
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alien_defs[CD_GOODTRANSPORT].collectChance = 0;
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alien_defs[CD_GOODTRANSPORT].collectType = P_ANYTHING;
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alien_defs[CD_GOODTRANSPORT].collectValue = 0;
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alien_defs[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS;
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// Sid Wilson
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alien_defs[CD_SID].classDef = CD_SID;
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alien_defs[CD_SID].AIType = AI_NORMAL;
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alien_defs[CD_SID].speed = 3;
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alien_defs[CD_SID].maxShield = 50;
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alien_defs[CD_SID].shield = 50;
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alien_defs[CD_SID].imageIndex[0] = 24;
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alien_defs[CD_SID].imageIndex[1] = 25;
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alien_defs[CD_SID].weaponType[0] = W_IONCANNON;
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alien_defs[CD_SID].weaponType[1] = W_IONCANNON;
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alien_defs[CD_SID].chance[0] = 100;
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alien_defs[CD_SID].chance[1] = 0;
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alien_defs[CD_SID].collectChance = 0;
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alien_defs[CD_SID].collectType = P_ANYTHING;
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alien_defs[CD_SID].collectValue = 0;
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alien_defs[CD_SID].flags = FL_FRIEND | FL_AIMS;
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// Mining Vessel Boss
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alien_defs[CD_MINEBOSS].classDef = CD_BOSS;
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alien_defs[CD_MINEBOSS].AIType = AI_NORMAL;
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alien_defs[CD_MINEBOSS].speed = 3;
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alien_defs[CD_MINEBOSS].maxShield = 1000;
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alien_defs[CD_MINEBOSS].shield = 1000;
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alien_defs[CD_MINEBOSS].imageIndex[0] = 26;
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alien_defs[CD_MINEBOSS].imageIndex[1] = 27;
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alien_defs[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT;
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alien_defs[CD_MINEBOSS].chance[0] = 0;
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alien_defs[CD_MINEBOSS].chance[1] = 0;
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alien_defs[CD_MINEBOSS].collectChance = 100;
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alien_defs[CD_MINEBOSS].collectType = P_ANYTHING;
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alien_defs[CD_MINEBOSS].collectValue = 1000;
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alien_defs[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL;
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alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
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alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL;
|
|
alien_defs[CD_BOSS2_WING1].speed = 1;
|
|
alien_defs[CD_BOSS2_WING1].maxShield = 250;
|
|
alien_defs[CD_BOSS2_WING1].shield = 250;
|
|
alien_defs[CD_BOSS2_WING1].imageIndex[0] = 28;
|
|
alien_defs[CD_BOSS2_WING1].imageIndex[1] = 29;
|
|
alien_defs[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT;
|
|
alien_defs[CD_BOSS2_WING1].chance[0] = 0;
|
|
alien_defs[CD_BOSS2_WING1].chance[1] = 0;
|
|
alien_defs[CD_BOSS2_WING1].collectChance = 100;
|
|
alien_defs[CD_BOSS2_WING1].collectType = P_ANYTHING;
|
|
alien_defs[CD_BOSS2_WING1].collectValue = 250;
|
|
alien_defs[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
|
|
|
alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
|
|
alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL;
|
|
alien_defs[CD_BOSS2_WING2].speed = 1;
|
|
alien_defs[CD_BOSS2_WING2].maxShield = 500;
|
|
alien_defs[CD_BOSS2_WING2].shield = 500;
|
|
alien_defs[CD_BOSS2_WING2].imageIndex[0] = 30;
|
|
alien_defs[CD_BOSS2_WING2].imageIndex[1] = 31;
|
|
alien_defs[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT;
|
|
alien_defs[CD_BOSS2_WING2].chance[0] = 0;
|
|
alien_defs[CD_BOSS2_WING2].chance[1] = 0;
|
|
alien_defs[CD_BOSS2_WING2].collectChance = 100;
|
|
alien_defs[CD_BOSS2_WING2].collectType = P_ANYTHING;
|
|
alien_defs[CD_BOSS2_WING2].collectValue = 250;
|
|
alien_defs[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
|
|
|
alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
|
|
alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL;
|
|
alien_defs[CD_BOSS2_WING3].speed = 1;
|
|
alien_defs[CD_BOSS2_WING3].maxShield = 500;
|
|
alien_defs[CD_BOSS2_WING3].shield = 500;
|
|
alien_defs[CD_BOSS2_WING3].imageIndex[0] = 32;
|
|
alien_defs[CD_BOSS2_WING3].imageIndex[1] = 33;
|
|
alien_defs[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT;
|
|
alien_defs[CD_BOSS2_WING3].chance[0] = 0;
|
|
alien_defs[CD_BOSS2_WING3].chance[1] = 0;
|
|
alien_defs[CD_BOSS2_WING3].collectChance = 100;
|
|
alien_defs[CD_BOSS2_WING3].collectType = P_ANYTHING;
|
|
alien_defs[CD_BOSS2_WING3].collectValue = 250;
|
|
alien_defs[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
|
|
|
alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
|
|
alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL;
|
|
alien_defs[CD_BOSS2_WING4].speed = 1;
|
|
alien_defs[CD_BOSS2_WING4].maxShield = 250;
|
|
alien_defs[CD_BOSS2_WING4].shield = 250;
|
|
alien_defs[CD_BOSS2_WING4].imageIndex[0] = 34;
|
|
alien_defs[CD_BOSS2_WING4].imageIndex[1] = 35;
|
|
alien_defs[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT;
|
|
alien_defs[CD_BOSS2_WING4].chance[0] = 0;
|
|
alien_defs[CD_BOSS2_WING4].chance[1] = 0;
|
|
alien_defs[CD_BOSS2_WING4].collectChance = 100;
|
|
alien_defs[CD_BOSS2_WING4].collectType = P_ANYTHING;
|
|
alien_defs[CD_BOSS2_WING4].collectValue = 250;
|
|
alien_defs[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
|
|
|
// Drone
|
|
alien_defs[CD_DRONE].classDef = CD_DRONE;
|
|
alien_defs[CD_DRONE].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_DRONE].speed = 8;
|
|
alien_defs[CD_DRONE].maxShield = 5;
|
|
alien_defs[CD_DRONE].shield = 5;
|
|
alien_defs[CD_DRONE].imageIndex[0] = 36;
|
|
alien_defs[CD_DRONE].imageIndex[1] = 37;
|
|
alien_defs[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT;
|
|
alien_defs[CD_DRONE].weaponType[1] = W_LASER;
|
|
alien_defs[CD_DRONE].chance[0] = 100;
|
|
alien_defs[CD_DRONE].chance[1] = 0;
|
|
alien_defs[CD_DRONE].collectChance = 10;
|
|
alien_defs[CD_DRONE].collectType = P_SHIELD;
|
|
alien_defs[CD_DRONE].collectValue = 1;
|
|
alien_defs[CD_DRONE].flags = FL_WEAPCO;
|
|
|
|
// Experimental Fighter
|
|
alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
|
|
alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_CLOAKFIGHTER].speed = 6;
|
|
alien_defs[CD_CLOAKFIGHTER].maxShield = 1000;
|
|
alien_defs[CD_CLOAKFIGHTER].shield = 1000;
|
|
alien_defs[CD_CLOAKFIGHTER].imageIndex[0] = 10;
|
|
alien_defs[CD_CLOAKFIGHTER].imageIndex[1] = 11;
|
|
alien_defs[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_CLOAKFIGHTER].chance[0] = 100;
|
|
alien_defs[CD_CLOAKFIGHTER].chance[1] = 5;
|
|
alien_defs[CD_CLOAKFIGHTER].collectChance = 100;
|
|
alien_defs[CD_CLOAKFIGHTER].collectType = P_CASH;
|
|
alien_defs[CD_CLOAKFIGHTER].collectValue = 250;
|
|
alien_defs[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY;
|
|
|
|
// Evil Ursula
|
|
alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA;
|
|
alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_EVILURSULA].speed = 5;
|
|
alien_defs[CD_EVILURSULA].maxShield = 500;
|
|
alien_defs[CD_EVILURSULA].shield = 500;
|
|
alien_defs[CD_EVILURSULA].imageIndex[0] = 12;
|
|
alien_defs[CD_EVILURSULA].imageIndex[1] = 13;
|
|
alien_defs[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE;
|
|
alien_defs[CD_EVILURSULA].chance[0] = 100;
|
|
alien_defs[CD_EVILURSULA].chance[1] = 100;
|
|
alien_defs[CD_EVILURSULA].collectChance = 100;
|
|
alien_defs[CD_EVILURSULA].collectType = P_ESCAPEPOD;
|
|
alien_defs[CD_EVILURSULA].collectValue = 1;
|
|
alien_defs[CD_EVILURSULA].flags = FL_WEAPCO;
|
|
|
|
// Mercenary
|
|
alien_defs[CD_KRASS].classDef = CD_KRASS;
|
|
alien_defs[CD_KRASS].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_KRASS].speed = 5;
|
|
alien_defs[CD_KRASS].maxShield = 1000;
|
|
alien_defs[CD_KRASS].shield = 1000;
|
|
alien_defs[CD_KRASS].imageIndex[0] = 26;
|
|
alien_defs[CD_KRASS].imageIndex[1] = 27;
|
|
alien_defs[CD_KRASS].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_KRASS].weaponType[1] = W_CHARGER;
|
|
alien_defs[CD_KRASS].chance[0] = 100;
|
|
alien_defs[CD_KRASS].chance[1] = 0;
|
|
alien_defs[CD_KRASS].collectChance = 100;
|
|
alien_defs[CD_KRASS].collectType = P_ANYTHING;
|
|
alien_defs[CD_KRASS].collectValue = 2250;
|
|
alien_defs[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL;
|
|
|
|
// Executive Transport
|
|
alien_defs[CD_EXEC].classDef = CD_BOSS;
|
|
alien_defs[CD_EXEC].AIType = AI_NORMAL;
|
|
alien_defs[CD_EXEC].speed = 5;
|
|
alien_defs[CD_EXEC].maxShield = 1000;
|
|
alien_defs[CD_EXEC].shield = 1000;
|
|
alien_defs[CD_EXEC].imageIndex[0] = 28;
|
|
alien_defs[CD_EXEC].imageIndex[1] = 28;
|
|
alien_defs[CD_EXEC].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_EXEC].weaponType[1] = W_HOMING_MISSILE;
|
|
alien_defs[CD_EXEC].chance[0] = 0;
|
|
alien_defs[CD_EXEC].chance[1] = 0;
|
|
alien_defs[CD_EXEC].collectChance = 0;
|
|
alien_defs[CD_EXEC].collectType = P_ANYTHING;
|
|
alien_defs[CD_EXEC].collectValue = 2000;
|
|
alien_defs[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE;
|
|
|
|
// Asteroid
|
|
alien_defs[CD_ASTEROID].classDef = CD_ASTEROID;
|
|
alien_defs[CD_ASTEROID].AIType = AI_WANDER;
|
|
alien_defs[CD_ASTEROID].speed = 1;
|
|
alien_defs[CD_ASTEROID].maxShield = 50;
|
|
alien_defs[CD_ASTEROID].shield = 50;
|
|
alien_defs[CD_ASTEROID].imageIndex[0] = 38;
|
|
alien_defs[CD_ASTEROID].imageIndex[1] = 38;
|
|
alien_defs[CD_ASTEROID].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE;
|
|
alien_defs[CD_ASTEROID].chance[0] = 0;
|
|
alien_defs[CD_ASTEROID].chance[1] = 0;
|
|
alien_defs[CD_ASTEROID].collectChance = 25;
|
|
alien_defs[CD_ASTEROID].collectType = P_ORE;
|
|
alien_defs[CD_ASTEROID].collectValue = 1;
|
|
alien_defs[CD_ASTEROID].flags = FL_WEAPCO;
|
|
|
|
alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2;
|
|
alien_defs[CD_ASTEROID2].AIType = AI_WANDER;
|
|
alien_defs[CD_ASTEROID2].speed = 1;
|
|
alien_defs[CD_ASTEROID2].maxShield = 10;
|
|
alien_defs[CD_ASTEROID2].shield = 10;
|
|
alien_defs[CD_ASTEROID2].imageIndex[0] = 39;
|
|
alien_defs[CD_ASTEROID2].imageIndex[1] = 40;
|
|
alien_defs[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE;
|
|
alien_defs[CD_ASTEROID2].chance[0] = 0;
|
|
alien_defs[CD_ASTEROID2].chance[1] = 0;
|
|
alien_defs[CD_ASTEROID2].collectChance = 25;
|
|
alien_defs[CD_ASTEROID2].collectType = P_ORE;
|
|
alien_defs[CD_ASTEROID2].collectValue = 1;
|
|
alien_defs[CD_ASTEROID2].flags = FL_WEAPCO;
|
|
|
|
// Escort
|
|
alien_defs[CD_ESCORT].classDef = CD_ESCORT;
|
|
alien_defs[CD_ESCORT].AIType = AI_NORMAL;
|
|
alien_defs[CD_ESCORT].speed = 3;
|
|
alien_defs[CD_ESCORT].maxShield = 200;
|
|
alien_defs[CD_ESCORT].shield = 200;
|
|
alien_defs[CD_ESCORT].imageIndex[0] = 30;
|
|
alien_defs[CD_ESCORT].imageIndex[1] = 31;
|
|
alien_defs[CD_ESCORT].weaponType[0] = W_LASER;
|
|
alien_defs[CD_ESCORT].weaponType[1] = W_LASER;
|
|
alien_defs[CD_ESCORT].chance[0] = 25;
|
|
alien_defs[CD_ESCORT].chance[1] = 25;
|
|
alien_defs[CD_ESCORT].collectChance = 100;
|
|
alien_defs[CD_ESCORT].collectType = P_ANYTHING;
|
|
alien_defs[CD_ESCORT].collectValue = 100;
|
|
alien_defs[CD_ESCORT].flags = FL_WEAPCO;
|
|
|
|
// Mobile Ray Cannon
|
|
alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
|
|
alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_MOBILE_RAY].speed = 5;
|
|
alien_defs[CD_MOBILE_RAY].maxShield = 250;
|
|
alien_defs[CD_MOBILE_RAY].shield = 250;
|
|
alien_defs[CD_MOBILE_RAY].imageIndex[0] = 10;
|
|
alien_defs[CD_MOBILE_RAY].imageIndex[1] = 11;
|
|
alien_defs[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY;
|
|
alien_defs[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY;
|
|
alien_defs[CD_MOBILE_RAY].chance[0] = 50;
|
|
alien_defs[CD_MOBILE_RAY].chance[1] = 50;
|
|
alien_defs[CD_MOBILE_RAY].collectChance = 75;
|
|
alien_defs[CD_MOBILE_RAY].collectType = P_ANYTHING;
|
|
alien_defs[CD_MOBILE_RAY].collectValue = 100;
|
|
alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO;
|
|
|
|
// Rebel Carrier
|
|
alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
|
|
alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_REBELCARRIER].speed = 2;
|
|
alien_defs[CD_REBELCARRIER].maxShield = 100;
|
|
alien_defs[CD_REBELCARRIER].shield = 100;
|
|
alien_defs[CD_REBELCARRIER].imageIndex[0] = 32;
|
|
alien_defs[CD_REBELCARRIER].imageIndex[1] = 33;
|
|
alien_defs[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
|
alien_defs[CD_REBELCARRIER].chance[0] = 50;
|
|
alien_defs[CD_REBELCARRIER].chance[1] = 2;
|
|
alien_defs[CD_REBELCARRIER].collectChance = 0;
|
|
alien_defs[CD_REBELCARRIER].collectType = P_SHIELD;
|
|
alien_defs[CD_REBELCARRIER].collectValue = 0;
|
|
alien_defs[CD_REBELCARRIER].flags = FL_FRIEND;
|
|
|
|
// Pluto Boss
|
|
alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
|
|
alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_PLUTOBOSS].speed = 4;
|
|
alien_defs[CD_PLUTOBOSS].maxShield = 500;
|
|
alien_defs[CD_PLUTOBOSS].shield = 500;
|
|
alien_defs[CD_PLUTOBOSS].imageIndex[0] = 12;
|
|
alien_defs[CD_PLUTOBOSS].imageIndex[1] = 13;
|
|
alien_defs[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
|
alien_defs[CD_PLUTOBOSS].chance[0] = 50;
|
|
alien_defs[CD_PLUTOBOSS].chance[1] = 2;
|
|
alien_defs[CD_PLUTOBOSS].collectChance = 0;
|
|
alien_defs[CD_PLUTOBOSS].collectType = P_ANYTHING;
|
|
alien_defs[CD_PLUTOBOSS].collectValue = 1000;
|
|
alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO;
|
|
|
|
// Pluto Boss Barrier
|
|
alien_defs[CD_BARRIER].classDef = CD_BARRIER;
|
|
alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_BARRIER].speed = 1;
|
|
alien_defs[CD_BARRIER].maxShield = 250;
|
|
alien_defs[CD_BARRIER].shield = 250;
|
|
alien_defs[CD_BARRIER].imageIndex[0] = 32;
|
|
alien_defs[CD_BARRIER].imageIndex[1] = 33;
|
|
alien_defs[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT;
|
|
alien_defs[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
|
alien_defs[CD_BARRIER].chance[0] = 0;
|
|
alien_defs[CD_BARRIER].chance[1] = 0;
|
|
alien_defs[CD_BARRIER].collectChance = 100;
|
|
alien_defs[CD_BARRIER].collectType = P_ANYTHING;
|
|
alien_defs[CD_BARRIER].collectValue = 25;
|
|
alien_defs[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE;
|
|
|
|
// Neptune Boss
|
|
alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
|
|
alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_NEPTUNEBOSS].speed = 4;
|
|
alien_defs[CD_NEPTUNEBOSS].maxShield = 800;
|
|
alien_defs[CD_NEPTUNEBOSS].shield = 800;
|
|
alien_defs[CD_NEPTUNEBOSS].imageIndex[0] = 12;
|
|
alien_defs[CD_NEPTUNEBOSS].imageIndex[1] = 13;
|
|
alien_defs[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT;
|
|
alien_defs[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
|
alien_defs[CD_NEPTUNEBOSS].chance[0] = 100;
|
|
alien_defs[CD_NEPTUNEBOSS].chance[1] = 0;
|
|
alien_defs[CD_NEPTUNEBOSS].collectChance = 100;
|
|
alien_defs[CD_NEPTUNEBOSS].collectType = P_ANYTHING;
|
|
alien_defs[CD_NEPTUNEBOSS].collectValue = 1000;
|
|
alien_defs[CD_NEPTUNEBOSS].flags = FL_WEAPCO;
|
|
|
|
// Mobile Shield
|
|
alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
|
|
alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE;
|
|
alien_defs[CD_MOBILESHIELD].speed = 6;
|
|
alien_defs[CD_MOBILESHIELD].maxShield = 150;
|
|
alien_defs[CD_MOBILESHIELD].shield = 150;
|
|
alien_defs[CD_MOBILESHIELD].imageIndex[0] = 34;
|
|
alien_defs[CD_MOBILESHIELD].imageIndex[1] = 35;
|
|
alien_defs[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT;
|
|
alien_defs[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS;
|
|
alien_defs[CD_MOBILESHIELD].chance[0] = 0;
|
|
alien_defs[CD_MOBILESHIELD].chance[1] = 0;
|
|
alien_defs[CD_MOBILESHIELD].collectChance = 100;
|
|
alien_defs[CD_MOBILESHIELD].collectType = P_ANYTHING;
|
|
alien_defs[CD_MOBILESHIELD].collectValue = 25;
|
|
alien_defs[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE;
|
|
|
|
// Firefly
|
|
alien_defs[CD_FIREFLY].classDef = CD_FIREFLY;
|
|
alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_FIREFLY].speed = 5;
|
|
alien_defs[CD_FIREFLY].maxShield = 250;
|
|
alien_defs[CD_FIREFLY].shield = 250;
|
|
alien_defs[CD_FIREFLY].imageIndex[0] = 0;
|
|
alien_defs[CD_FIREFLY].imageIndex[1] = 1;
|
|
alien_defs[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT;
|
|
alien_defs[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_FIREFLY].chance[0] = 100;
|
|
alien_defs[CD_FIREFLY].chance[1] = 5;
|
|
alien_defs[CD_FIREFLY].collectChance = 100;
|
|
alien_defs[CD_FIREFLY].collectType = P_ANYTHING;
|
|
alien_defs[CD_FIREFLY].collectValue = 250;
|
|
alien_defs[CD_FIREFLY].flags = FL_WEAPCO;
|
|
|
|
// Uranus Boss
|
|
alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
|
|
alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_URANUSBOSS].speed = 4;
|
|
alien_defs[CD_URANUSBOSS].maxShield = 750;
|
|
alien_defs[CD_URANUSBOSS].shield = 750;
|
|
alien_defs[CD_URANUSBOSS].imageIndex[0] = 41;
|
|
alien_defs[CD_URANUSBOSS].imageIndex[1] = 42;
|
|
alien_defs[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT;
|
|
alien_defs[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_URANUSBOSS].chance[0] = 100;
|
|
alien_defs[CD_URANUSBOSS].chance[1] = 5;
|
|
alien_defs[CD_URANUSBOSS].collectChance = 100;
|
|
alien_defs[CD_URANUSBOSS].collectType = P_ANYTHING;
|
|
alien_defs[CD_URANUSBOSS].collectValue = 500;
|
|
alien_defs[CD_URANUSBOSS].flags = FL_WEAPCO;
|
|
|
|
// Uranus Boss Wing 1
|
|
alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
|
|
alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_URANUSBOSSWING1].speed = 4;
|
|
alien_defs[CD_URANUSBOSSWING1].maxShield = 250;
|
|
alien_defs[CD_URANUSBOSSWING1].shield = 250;
|
|
alien_defs[CD_URANUSBOSSWING1].imageIndex[0] = 43;
|
|
alien_defs[CD_URANUSBOSSWING1].imageIndex[1] = 44;
|
|
alien_defs[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_URANUSBOSSWING1].chance[0] = 5;
|
|
alien_defs[CD_URANUSBOSSWING1].chance[1] = 0;
|
|
alien_defs[CD_URANUSBOSSWING1].collectChance = 100;
|
|
alien_defs[CD_URANUSBOSSWING1].collectType = P_ANYTHING;
|
|
alien_defs[CD_URANUSBOSSWING1].collectValue = 250;
|
|
alien_defs[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL;
|
|
|
|
// Uranus Boss Wing 2
|
|
alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
|
|
alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
|
|
alien_defs[CD_URANUSBOSSWING2].speed = 4;
|
|
alien_defs[CD_URANUSBOSSWING2].maxShield = 250;
|
|
alien_defs[CD_URANUSBOSSWING2].shield = 250;
|
|
alien_defs[CD_URANUSBOSSWING2].imageIndex[0] = 45;
|
|
alien_defs[CD_URANUSBOSSWING2].imageIndex[1] = 46;
|
|
alien_defs[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS;
|
|
alien_defs[CD_URANUSBOSSWING2].chance[0] = 5;
|
|
alien_defs[CD_URANUSBOSSWING2].chance[1] = 0;
|
|
alien_defs[CD_URANUSBOSSWING2].collectChance = 100;
|
|
alien_defs[CD_URANUSBOSSWING2].collectType = P_ANYTHING;
|
|
alien_defs[CD_URANUSBOSSWING2].collectValue = 250;
|
|
alien_defs[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL;
|
|
}
|
|
|
|
void aliens_init()
|
|
{
|
|
FILE *fp;
|
|
char string[255];
|
|
int index;
|
|
int alienType;
|
|
int placeAttempt;
|
|
int barrierSpeed;
|
|
|
|
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
|
{
|
|
aliens[i].active = false;
|
|
aliens[i].shield = -1;
|
|
aliens[i].flags = 0;
|
|
}
|
|
|
|
engine.targetIndex = -1;
|
|
|
|
strcpy(string, "");
|
|
barrierSpeed = 1;
|
|
|
|
sprintf(string, "data/aliens%d.dat", currentGame.area);
|
|
fp = fopen(string, "rb");
|
|
|
|
if (fp != NULL)
|
|
{
|
|
while (fscanf(fp, "%d %d ", &index, &alienType) == 2)
|
|
{
|
|
placeAttempt = 0;
|
|
|
|
aliens[index] = alien_defs[alienType];
|
|
aliens[index].owner = &aliens[index];
|
|
aliens[index].target = &aliens[index];
|
|
aliens[index].face = rand() % 2;
|
|
aliens[index].active = true;
|
|
|
|
/*
|
|
we make 1000 attempts to place this enemy since it is required. If after
|
|
1000 attempts we still haven't managed to place the alien, then it
|
|
simply isn't going to happen and we will just exit the game. The chances
|
|
of this happening are very very low!
|
|
*/
|
|
while (true)
|
|
{
|
|
placeAttempt++;
|
|
|
|
if (alien_place(&aliens[index]))
|
|
break;
|
|
|
|
if (placeAttempt > 1000)
|
|
showErrorAndExit(2, "");
|
|
}
|
|
|
|
if (currentGame.area == MISN_CERADSE)
|
|
addCargo(&aliens[index], P_CARGO);
|
|
else if (currentGame.area == MISN_NEROD)
|
|
addCargo(&aliens[index], P_PHOEBE);
|
|
|
|
if (index == ALIEN_KLINE)
|
|
{
|
|
aliens[ALIEN_KLINE].target = &player;
|
|
}
|
|
|
|
if (aliens[index].classDef == CD_CLOAKFIGHTER)
|
|
{
|
|
aliens[index].active = false;
|
|
aliens[index].maxShield = aliens[index].shield = 400;
|
|
aliens[index].flags &= ~FL_RUNSAWAY;
|
|
aliens[index].speed = 3;
|
|
}
|
|
|
|
if ((aliens[index].classDef == CD_MOBILE_RAY) && (index >= 11))
|
|
{
|
|
aliens[index].active = false;
|
|
}
|
|
|
|
if (aliens[index].classDef == CD_FIREFLY)
|
|
{
|
|
aliens[index].active = false;
|
|
}
|
|
|
|
if (aliens[index].classDef == CD_BARRIER)
|
|
{
|
|
aliens[index].owner = &aliens[ALIEN_BOSS];
|
|
aliens[index].speed = barrierSpeed;
|
|
barrierSpeed++;
|
|
}
|
|
|
|
if ((currentGame.area == MISN_POSWIC) &&
|
|
(aliens[index].classDef == CD_BOSS))
|
|
{
|
|
aliens[index].imageIndex[1] = 29;
|
|
aliens[index].flags |= FL_IMMORTAL;
|
|
}
|
|
|
|
if (currentGame.area == MISN_ELLESH)
|
|
aliens[index].flags |= FL_HASMINIMUMSPEED;
|
|
|
|
if (currentGame.area == MISN_JUPITER)
|
|
{
|
|
aliens[index].flags = FL_WEAPCO;
|
|
if (index == ALIEN_BOSS)
|
|
aliens[index].chance[1] = 5;
|
|
}
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
if (currentGame.area == MISN_MOEBO)
|
|
{
|
|
aliens[ALIEN_BOSS].target = &player;
|
|
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
|
aliens[ALIEN_BOSS].y = screen->h / 2;
|
|
|
|
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART1].target = &player;
|
|
aliens[ALIEN_BOSS_PART1].dx = -25;
|
|
aliens[ALIEN_BOSS_PART1].dy = -21;
|
|
|
|
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART2].target = &player;
|
|
aliens[ALIEN_BOSS_PART2].dx = -20;
|
|
aliens[ALIEN_BOSS_PART2].dy = 37;
|
|
}
|
|
else if ((currentGame.area == MISN_ELAMALE) ||
|
|
(currentGame.area == MISN_FELLON))
|
|
{
|
|
aliens[ALIEN_BOSS].target = &player;
|
|
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
|
aliens[ALIEN_BOSS].y = screen->h / 2;
|
|
|
|
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART1].target = &player;
|
|
aliens[ALIEN_BOSS_PART1].dx = 15;
|
|
aliens[ALIEN_BOSS_PART1].dy = -22;
|
|
|
|
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART2].target = &player;
|
|
aliens[ALIEN_BOSS_PART2].dx = 15;
|
|
aliens[ALIEN_BOSS_PART2].dy = 22;
|
|
|
|
aliens[ALIEN_BOSS_PART3].owner = &aliens[ALIEN_BOSS_PART1];
|
|
aliens[ALIEN_BOSS_PART3].target = &player;
|
|
aliens[ALIEN_BOSS_PART3].dx = -35;
|
|
aliens[ALIEN_BOSS_PART3].dy = -12;
|
|
|
|
aliens[ALIEN_BOSS_PART4].owner = &aliens[ALIEN_BOSS_PART2];
|
|
aliens[ALIEN_BOSS_PART4].target = &player;
|
|
aliens[ALIEN_BOSS_PART4].dx = -35;
|
|
aliens[ALIEN_BOSS_PART4].dy = 20;
|
|
|
|
if (currentGame.area == MISN_FELLON)
|
|
{
|
|
aliens[ALIEN_BOSS].AIType = AI_EVASIVE;
|
|
|
|
for (int i = 10 ; i < 15 ; i++)
|
|
{
|
|
aliens[i].imageIndex[0] += 15;
|
|
aliens[i].imageIndex[1] += 15;
|
|
|
|
aliens[i].image[0] = shipShape[aliens[i].imageIndex[0]];
|
|
aliens[i].image[1] = shipShape[aliens[i].imageIndex[1]];
|
|
}
|
|
}
|
|
}
|
|
else if (currentGame.area == MISN_URANUS)
|
|
{
|
|
aliens[ALIEN_BOSS].target = &player;
|
|
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
|
aliens[ALIEN_BOSS].y = screen->h / 2;
|
|
|
|
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART1].dy = 20;
|
|
|
|
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
|
aliens[ALIEN_BOSS_PART2].dy = -16;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool alien_add()
|
|
{
|
|
int index = alien_getFreeIndex();
|
|
|
|
if ((index == -1) || (currentGame.area == MISN_JUPITER) ||
|
|
(currentGame.area == MISN_VENUS))
|
|
return 0;
|
|
|
|
signed char *alienArray;
|
|
signed char numberOfAliens = 1;
|
|
|
|
alienArray = new signed char[8];
|
|
|
|
switch(currentGame.area)
|
|
{
|
|
case MISN_START:
|
|
case MISN_HINSTAG:
|
|
case MISN_ELAMALE:
|
|
numberOfAliens = 1;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
break;
|
|
case MISN_HAIL:
|
|
case MISN_CERADSE:
|
|
case MISN_JOLDAR:
|
|
case MISN_MOEBO:
|
|
numberOfAliens = 2;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_PROTOFIGHTER;
|
|
break;
|
|
case MISN_NEROD:
|
|
case MISN_ALLEZ:
|
|
numberOfAliens = 3;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_PROTOFIGHTER;
|
|
alienArray[2] = CD_AIMFIGHTER;
|
|
break;
|
|
case MISN_URUSOR:
|
|
// This is the mission where you need to disable cargo ships.
|
|
// Missiles are extremely bad in this mission, not because
|
|
// of the damage they do to you, but because they tend to
|
|
// accidentally destroy the cargo ships. Therefore, ships
|
|
// with missiles (dual fighters and missile boats) are
|
|
// excluded from this mission.
|
|
numberOfAliens = 2;
|
|
alienArray[0] = CD_PROTOFIGHTER;
|
|
alienArray[1] = CD_AIMFIGHTER;
|
|
break;
|
|
case MISN_DORIM:
|
|
case MISN_SIVEDI:
|
|
numberOfAliens = 1;
|
|
alienArray[0] = CD_ASTEROID;
|
|
break;
|
|
case MISN_ODEON:
|
|
case MISN_FELLON:
|
|
case MISN_ALMARTHA:
|
|
numberOfAliens = 4;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_PROTOFIGHTER;
|
|
alienArray[2] = CD_MISSILEBOAT;
|
|
alienArray[3] = CD_AIMFIGHTER;
|
|
break;
|
|
case MISN_ELLESH:
|
|
numberOfAliens = 2;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_MINER;
|
|
break;
|
|
case MISN_SATURN:
|
|
numberOfAliens = 2;
|
|
alienArray[0] = CD_AIMFIGHTER;
|
|
alienArray[1] = CD_DUALFIGHTER;
|
|
break;
|
|
case MISN_MARS:
|
|
numberOfAliens = 2;
|
|
alienArray[0] = CD_ASTEROID;
|
|
alienArray[1] = CD_ASTEROID2;
|
|
break;
|
|
case MISN_EARTH:
|
|
numberOfAliens = 6;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_PROTOFIGHTER;
|
|
alienArray[2] = CD_MISSILEBOAT;
|
|
alienArray[3] = CD_AIMFIGHTER;
|
|
alienArray[4] = CD_ESCORT;
|
|
alienArray[5] = CD_MOBILE_RAY;
|
|
break;
|
|
case MISN_INTERCEPTION:
|
|
numberOfAliens = 3;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
alienArray[1] = CD_MISSILEBOAT;
|
|
alienArray[2] = CD_AIMFIGHTER;
|
|
if (currentGame.system == 2)
|
|
{
|
|
numberOfAliens = 4;
|
|
alienArray[3] = CD_PROTOFIGHTER;
|
|
}
|
|
break;
|
|
default:
|
|
numberOfAliens = 1;
|
|
alienArray[0] = CD_DUALFIGHTER;
|
|
break;
|
|
}
|
|
|
|
signed char randEnemy = alienArray[rand() % numberOfAliens];
|
|
|
|
if ((currentGame.area != MISN_DORIM) &&
|
|
(currentGame.area != MISN_SIVEDI) &&
|
|
(currentGame.area != MISN_MARS))
|
|
{
|
|
if ((currentGame.system == 1) && (currentGame.area == MISN_INTERCEPTION))
|
|
{
|
|
if ((rand() % 5) == 0)
|
|
randEnemy = CD_SLAVETRANSPORT;
|
|
}
|
|
|
|
if ((rand() % 6) == 0)
|
|
randEnemy = CD_TRANSPORTSHIP;
|
|
}
|
|
|
|
delete[] alienArray;
|
|
|
|
aliens[index] = alien_defs[randEnemy];
|
|
aliens[index].active = true;
|
|
aliens[index].face = rand() % 2;
|
|
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
|
|
aliens[index].target = &aliens[index];
|
|
aliens[index].thinktime = (50 + rand() % 50);
|
|
aliens[index].systemPower = aliens[index].maxShield;
|
|
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
|
|
aliens[index].hit = 0;
|
|
|
|
LIMIT(aliens[index].deathCounter, -250, 0);
|
|
|
|
// Attempts to place an alien. If it fails, the alien is deactivated.
|
|
for (int i = 0 ; i < 100 ; i++)
|
|
{
|
|
if (alien_place(&aliens[index]))
|
|
break;
|
|
aliens[index].active = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
if (aliens[index].classDef == CD_CARGOSHIP)
|
|
addCargo(&aliens[index], P_CARGO);
|
|
|
|
if (aliens[index].classDef == CD_MOBILE_RAY)
|
|
aliens[index].shield = 25;
|
|
|
|
if (aliens[index].classDef == CD_ESCORT)
|
|
aliens[index].shield = 50;
|
|
|
|
aliens[index].dx = RANDRANGE(-2, 2);
|
|
aliens[index].dy = RANDRANGE(-2, 2);
|
|
|
|
aliens[index].ammo[0] = 0;
|
|
|
|
if (currentGame.area == MISN_ELLESH)
|
|
aliens[index].flags |= FL_HASMINIMUMSPEED;
|
|
|
|
return true;
|
|
}
|
|
|
|
void alien_addDrone(object *hostAlien)
|
|
{
|
|
int index = alien_getFreeIndex();
|
|
|
|
if (index == -1)
|
|
return;
|
|
|
|
aliens[index] = alien_defs[CD_DRONE];
|
|
aliens[index].active = true;
|
|
aliens[index].face = rand() % 2;
|
|
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
|
|
aliens[index].target = &aliens[index];
|
|
aliens[index].thinktime = (50 + rand() % 50);
|
|
aliens[index].systemPower = aliens[index].maxShield;
|
|
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
|
|
aliens[index].hit = 0;
|
|
|
|
aliens[index].x = hostAlien->x + rand() % 50;
|
|
aliens[index].y = hostAlien->y + rand() % 50;
|
|
}
|
|
|
|
void alien_addSmallAsteroid(object *hostAlien)
|
|
{
|
|
if (engine.missionCompleteTimer != 0)
|
|
return;
|
|
|
|
int index = -1;
|
|
int debris = RANDRANGE(1, 10);
|
|
|
|
for (int i = 0 ; i < debris ; i++)
|
|
bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0);
|
|
|
|
for (int i = 10 ; i < 20 ; i++)
|
|
if (!aliens[i].active)
|
|
index = i;
|
|
|
|
if (index == -1)
|
|
return;
|
|
|
|
if ((rand() % 10) > 3)
|
|
{
|
|
aliens[index] = alien_defs[CD_ASTEROID2];
|
|
aliens[index].imageIndex[0] = aliens[index].imageIndex[1] = 39 + rand() % 2;
|
|
aliens[index].image[0] = shipShape[aliens[index].imageIndex[0]];
|
|
aliens[index].image[1] = shipShape[aliens[index].imageIndex[1]];
|
|
}
|
|
else
|
|
{
|
|
aliens[index] = alien_defs[CD_DRONE];
|
|
}
|
|
|
|
aliens[index].owner = &aliens[index]; // Most enemies will own themselves
|
|
aliens[index].target = &aliens[index];
|
|
aliens[index].thinktime = 1;
|
|
aliens[index].systemPower = aliens[index].maxShield;
|
|
aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3);
|
|
aliens[index].hit = 0;
|
|
|
|
aliens[index].x = hostAlien->x;
|
|
aliens[index].y = hostAlien->y;
|
|
aliens[index].active = true;
|
|
}
|
|
|
|
void alien_addFriendly(int type)
|
|
{
|
|
if (type != ALIEN_SID)
|
|
aliens[type] = alien_defs[CD_FRIEND];
|
|
else
|
|
aliens[type] = alien_defs[CD_SID];
|
|
|
|
aliens[type].owner = &aliens[type];
|
|
aliens[type].target = &aliens[type];
|
|
aliens[type].active = true;
|
|
aliens[type].x = RANDRANGE((screen->w / 2) - 150, (screen->w / 2) + 150);
|
|
aliens[type].y = RANDRANGE((screen->h / 2) - 150, (screen->h / 2) + 150);
|
|
|
|
if (type == ALIEN_PHOEBE)
|
|
aliens[type].classDef = CD_PHOEBE;
|
|
|
|
if (type == ALIEN_URSULA)
|
|
aliens[type].classDef = CD_URSULA;
|
|
|
|
// For the sake of it being the final battle :)
|
|
if (currentGame.area == MISN_EARTH)
|
|
aliens[type].flags |= FL_IMMORTAL;
|
|
}
|
|
|
|
bool alien_place(object *alien)
|
|
{
|
|
if (rand() % 2 == 0)
|
|
alien->x = RANDRANGE(screen->w, screen->w * 2);
|
|
else
|
|
alien->x = RANDRANGE(-screen->w, 0);
|
|
|
|
if (rand() % 2 == 0)
|
|
alien->y = RANDRANGE(screen->h, screen->h * 2);
|
|
else
|
|
alien->y = RANDRANGE(-screen->h, 0);
|
|
|
|
if (currentGame.area == MISN_MARS)
|
|
{
|
|
alien->x = screen->w + RANDRANGE(0, 400);
|
|
alien->y = RANDRANGE(-screen->h / 3, (4 * screen->h) / 3);
|
|
}
|
|
|
|
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
|
{
|
|
if ((aliens[i].owner != alien) && (aliens[i].shield > 0))
|
|
{
|
|
if (collision(alien->x, alien->y, alien->image[0]->w,
|
|
alien->image[0]->h, aliens[i].x, aliens[i].y,
|
|
aliens[i].image[0]->w, aliens[i].image[0]->h))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void alien_setAI(object *alien)
|
|
{
|
|
// Make friendly craft generally concentrate on smaller fighters
|
|
if ((alien->flags & FL_FRIEND) && (alien->target == &aliens[ALIEN_BOSS]))
|
|
{
|
|
if ((rand() % 5) == 0)
|
|
{
|
|
alien->target = alien;
|
|
alien->thinktime = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
int i = rand() % 10;
|
|
float tx = alien->target->x;
|
|
float ty = alien->target->y;
|
|
|
|
int chase = 0; // Chance in 10 of chasing player
|
|
int area = 0; // Chance in 10 of moving to an area around the player
|
|
int stop = 0; // Chance in 10 of hanging back
|
|
int point = 0; // Size of area alien will move into
|
|
|
|
switch (alien->AIType)
|
|
{
|
|
case AI_NORMAL:
|
|
chase = 3;
|
|
point = 6;
|
|
stop = 9;
|
|
area = 250;
|
|
break;
|
|
case AI_OFFENSIVE:
|
|
chase = 7;
|
|
point = 8;
|
|
stop = 9;
|
|
area = 50;
|
|
break;
|
|
case AI_DEFENSIVE:
|
|
chase = 2;
|
|
point = 6;
|
|
stop = 8;
|
|
area = 300;
|
|
break;
|
|
case AI_EVASIVE:
|
|
chase = 1;
|
|
point = 8;
|
|
stop = 9;
|
|
area = 600;
|
|
break;
|
|
case AI_WANDER:
|
|
chase = -1;
|
|
point = 0;
|
|
stop = 10;
|
|
area = 1200;
|
|
break;
|
|
}
|
|
|
|
if (i <= chase)
|
|
{
|
|
// Chase the target
|
|
alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100));
|
|
alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100));
|
|
return;
|
|
}
|
|
else if ((i >= point) && (i <= stop))
|
|
{
|
|
// Fly to a random point around the target
|
|
tx += (rand() % area - (rand() % area * 2));
|
|
ty += (rand() % area - (rand() % area * 2));
|
|
alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100));
|
|
alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Hang back
|
|
alien->dx = 0;
|
|
alien->dy = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void alien_setKlineAttackMethod(object *alien)
|
|
{
|
|
if (alien->shield <= 500)
|
|
{
|
|
setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
|
|
alien->weaponType[0] = W_AIMED_SHOT;
|
|
alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
|
|
alien->flags |= FL_CANCLOAK;
|
|
alien->chance[0] = 100;
|
|
alien->chance[1] = 2;
|
|
alien->flags &= ~FL_CANNOTDIE;
|
|
}
|
|
else if (alien->shield <= 1000)
|
|
{
|
|
setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
|
|
alien->weaponType[0] = W_DIRSHOCKMISSILE;
|
|
alien->weaponType[1] = W_DIRSHOCKMISSILE;
|
|
alien->chance[0] = 2;
|
|
alien->chance[1] = 2;
|
|
alien->flags |= FL_AIMS;
|
|
}
|
|
else
|
|
{
|
|
setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
|
|
alien->weaponType[0] = W_SPREADSHOT;
|
|
alien->chance[1] = 40;
|
|
}
|
|
}
|
|
|
|
/*
|
|
This AI is exclusively for Kline.
|
|
*/
|
|
void alien_setKlineAI(object *alien)
|
|
{
|
|
// Weapon type change
|
|
if ((rand() % 3) == 0)
|
|
{
|
|
if (currentGame.area != MISN_VENUS)
|
|
{
|
|
alien->flags &= ~FL_AIMS;
|
|
|
|
switch(rand() % 2)
|
|
{
|
|
case 0:
|
|
alien->weaponType[0] = W_TRIPLE_SHOT;
|
|
break;
|
|
case 1:
|
|
alien->weaponType[0] = W_AIMED_SHOT;
|
|
alien->flags |= FL_AIMS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
alien->flags &= ~(FL_CIRCLES | FL_CONTINUOUS_FIRE | FL_DROPMINES);
|
|
|
|
switch(rand() % 10)
|
|
{
|
|
case 0:
|
|
if ((alien->weaponType[0] != W_DIRSHOCKMISSILE) &&
|
|
(alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
|
|
alien->flags |= FL_CONTINUOUS_FIRE;
|
|
alien->dx = ((alien->x - alien->target->x) /
|
|
((300 / alien->speed) + rand() % 100));
|
|
alien->dy = ((alien->y - alien->target->y) /
|
|
((300 / alien->speed) + rand() % 100));
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
// Kline only attacks then he is ready!
|
|
if ((!(alien->flags & FL_NOFIRE)) &&
|
|
(currentGame.area == MISN_MOEBO))
|
|
alien->flags |= FL_DROPMINES;
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
alien->flags |= FL_CIRCLES;
|
|
break;
|
|
default:
|
|
alien_setAI(alien);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
"Looks" for an enemy by picking a randomly active enemy and using them
|
|
as a target. If the target is too far away, it will be ignored.
|
|
*/
|
|
void alien_searchForTarget(object *alien)
|
|
{
|
|
int i;
|
|
|
|
if (alien->flags & FL_WEAPCO)
|
|
{
|
|
i = (rand() % 10);
|
|
|
|
if (i == 0)
|
|
{
|
|
alien->target = &player;
|
|
return;
|
|
}
|
|
}
|
|
|
|
i = rand() % ALIEN_MAX;
|
|
|
|
object *targetEnemy = &aliens[i];
|
|
|
|
// Tell Sid not to attack craft that are already disabled or can
|
|
// return fire. This will save him from messing about (unless we're on the last mission)
|
|
if ((alien->classDef == CD_SID) && (currentGame.area != MISN_EARTH))
|
|
{
|
|
if ((targetEnemy->flags & FL_DISABLED) || (!(targetEnemy->flags & FL_NOFIRE)))
|
|
return;
|
|
}
|
|
|
|
// Tell Phoebe and Ursula not to attack ships that cannot fire or are disabled (unless we're on the last mission)
|
|
if (currentGame.area != MISN_EARTH)
|
|
{
|
|
if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
|
|
{
|
|
// Don't attack the boss or we could be here all day(!)
|
|
if (targetEnemy->classDef == CD_BOSS)
|
|
return;
|
|
|
|
if ((targetEnemy->flags & FL_DISABLED) ||
|
|
(targetEnemy->flags & FL_NOFIRE))
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((targetEnemy->shield < 1) || (!targetEnemy->active))
|
|
return;
|
|
|
|
if ((targetEnemy->flags & FL_WEAPCO) && (alien->flags & FL_WEAPCO))
|
|
return;
|
|
|
|
if ((targetEnemy->flags & FL_FRIEND) && (alien->flags & FL_FRIEND))
|
|
return;
|
|
|
|
if (abs((int)alien->x - (int)alien->target->x) > 550)
|
|
return;
|
|
|
|
if (abs((int)alien->y - (int)alien->target->y) > 400)
|
|
return;
|
|
|
|
alien->target = targetEnemy;
|
|
}
|
|
|
|
/*
|
|
Do various checks to see if the alien can fire at the target.
|
|
*/
|
|
int alien_checkTarget(object *alien)
|
|
{
|
|
// No target
|
|
if (alien->target == alien)
|
|
return 0;
|
|
|
|
// Whilst firing a Ray, no other weapons can be fired!
|
|
if (alien->flags & FL_FIRERAY)
|
|
return 0;
|
|
|
|
// The target is on the same side as you!
|
|
if ((alien->flags & FL_WEAPCO) && (alien->target->flags & FL_WEAPCO))
|
|
return 0;
|
|
if ((alien->flags & FL_FRIEND) && (alien->target->flags & FL_FRIEND))
|
|
return 0;
|
|
|
|
// You're facing the wrong way
|
|
if ((alien->face == 0) && (alien->target->x < alien->x))
|
|
return 0;
|
|
if ((alien->face == 1) && (alien->target->x > alien->x))
|
|
return 0;
|
|
|
|
// Slightly more than half a screen away from you
|
|
if (abs((int)alien->x - (int)alien->target->x) > 550)
|
|
return 0;
|
|
|
|
if ((alien->flags & FL_AIMS) || (alien->flags & FL_CONTINUOUS_FIRE))
|
|
return 1;
|
|
|
|
// Not at the correct vertical height
|
|
if ((alien->y < alien->target->y - 15) ||
|
|
(alien->y > alien->target->y + alien->target->image[0]->h + 15))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
Currently only used for the allies. Whilst flying around, the allies will fire on
|
|
any enemy craft that enter their line of sight.
|
|
*/
|
|
int alien_enemiesInFront(object *alien)
|
|
{
|
|
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
|
{
|
|
if ((alien != &aliens[i]) && (aliens[i].flags & FL_WEAPCO) &&
|
|
(aliens[i].shield > 0))
|
|
{
|
|
if ((alien->y > aliens[i].y - 15) &&
|
|
(alien->y < aliens[i].y + aliens[i].image[0]->h + 15))
|
|
{
|
|
if ((alien->face == 1) && (aliens[i].x < alien->x))
|
|
return 1;
|
|
if ((alien->face == 0) && (aliens[i].x > alien->x))
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void alien_move(object *alien)
|
|
{
|
|
bool checkCollisions;
|
|
|
|
if ((alien->flags & FL_LEAVESECTOR) || (alien->shield < 1))
|
|
checkCollisions = false;
|
|
else
|
|
checkCollisions = true;
|
|
|
|
if (alien->owner == alien)
|
|
{
|
|
if (alien->flags & FL_CIRCLES)
|
|
{
|
|
if (alien->face == 0)
|
|
{
|
|
alien->dx += 0.02;
|
|
alien->dy += 0.02;
|
|
}
|
|
else
|
|
{
|
|
alien->dx -= 0.02;
|
|
alien->dy -= 0.02;
|
|
}
|
|
|
|
alien->x -= (sinf(alien->dx) * 4);
|
|
alien->y -= (cosf(alien->dy) * 4);
|
|
}
|
|
else
|
|
{
|
|
alien->x -= alien->dx;
|
|
alien->y -= alien->dy;
|
|
}
|
|
}
|
|
|
|
if (checkCollisions)
|
|
{
|
|
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
|
{
|
|
if ((alien->flags & FL_LEAVESECTOR) ||
|
|
(alien->classDef == CD_DRONE) ||
|
|
(alien->classDef == CD_ASTEROID2) ||
|
|
(alien->owner == aliens[i].owner) ||
|
|
(alien->owner->owner == aliens[i].owner) ||
|
|
(aliens[i].shield < 1))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (collision(alien, &aliens[i]))
|
|
{
|
|
if ((aliens[i].classDef == CD_BARRIER) &&
|
|
(aliens[i].owner != alien))
|
|
{
|
|
alien->shield--;
|
|
alien->hit = 3;
|
|
alien->dx *= -1;
|
|
alien->dy *= -1;
|
|
audio_playSound(SFX_HIT, alien->x);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle a collision with the player
|
|
if ((player.shield > 0) && (alien->shield > 0) && (checkCollisions))
|
|
{
|
|
if (collision(alien, &player))
|
|
{
|
|
if (alien->classDef == CD_ASTEROID)
|
|
{
|
|
if (!engine.cheatShield)
|
|
player.shield -= alien->shield;
|
|
alien->shield = 0;
|
|
audio_playSound(SFX_EXPLOSION, alien->x);
|
|
setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
|
|
player.hit = 5;
|
|
audio_playSound(SFX_HIT, player.x);
|
|
}
|
|
|
|
if (alien->classDef == CD_ASTEROID2)
|
|
{
|
|
if (!engine.cheatShield)
|
|
player.shield -= alien->shield;
|
|
alien->shield = 0;
|
|
audio_playSound(SFX_EXPLOSION, alien->x);
|
|
setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
|
|
player.hit = 5;
|
|
audio_playSound(SFX_HIT, player.x);
|
|
}
|
|
|
|
if (alien->classDef == CD_BARRIER)
|
|
{
|
|
if (!engine.cheatShield)
|
|
player.shield--;
|
|
player.hit = 5;
|
|
audio_playSound(SFX_HIT, player.x);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Fill in later...
|
|
*/
|
|
void alien_destroy(object *alien, object *attacker)
|
|
{
|
|
audio_playSound(SFX_EXPLOSION, alien->x);
|
|
|
|
if (alien->flags & FL_FRIEND)
|
|
{
|
|
if (alien->classDef == CD_PHOEBE)
|
|
currentGame.wingMate1Ejects++;
|
|
else if (alien->classDef == CD_URSULA)
|
|
currentGame.wingMate2Ejects++;
|
|
|
|
// Phoebe cannot eject on the rescue mission
|
|
if (currentGame.area != MISN_NEROD)
|
|
{
|
|
if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
|
|
setInfoLine(">> Ally has ejected! <<\n", FONT_RED);
|
|
else
|
|
setInfoLine(">> Friendly craft has been destroyed!! <<\n", FONT_RED);
|
|
}
|
|
}
|
|
|
|
if (attacker != NULL)
|
|
{
|
|
if (attacker == &player)
|
|
{
|
|
currentGame.totalKills++;
|
|
}
|
|
else if (attacker->classDef == CD_PHOEBE)
|
|
{
|
|
currentGame.wingMate1Kills++;
|
|
}
|
|
else if (attacker->classDef == CD_URSULA)
|
|
{
|
|
currentGame.wingMate2Kills++;
|
|
}
|
|
else
|
|
{
|
|
currentGame.totalOtherKills++;
|
|
}
|
|
|
|
if ((attacker->classDef == CD_PHOEBE) || (attacker->classDef == CD_URSULA))
|
|
{
|
|
if ((rand() % 8) == 0)
|
|
{
|
|
getKillMessage(attacker);
|
|
}
|
|
}
|
|
}
|
|
|
|
updateMissionRequirements(M_DESTROY_TARGET_TYPE, alien->classDef, 1);
|
|
updateMissionRequirements(M_PROTECT_TARGET, alien->classDef, 1);
|
|
|
|
if (rand() % 100 <= alien->collectChance)
|
|
{
|
|
unsigned char value;
|
|
|
|
if ((rand() % 10) == 0)
|
|
alien->collectValue *= 2;
|
|
|
|
while (alien->collectValue > 0)
|
|
{
|
|
value = (10 + (rand() % alien->collectValue));
|
|
if (value > alien->collectValue)
|
|
value = alien->collectValue;
|
|
addCollectable(alien->x, alien->y, alien->collectType, value, 600);
|
|
alien->collectValue -= value;
|
|
}
|
|
}
|
|
|
|
// Make it explode immediately
|
|
if (alien->classDef == CD_ASTEROID)
|
|
{
|
|
alien->shield = -999;
|
|
}
|
|
|
|
if ((alien->classDef == CD_KRASS) && (attacker == &player))
|
|
setRadioMessage(FACE_CHRIS, "My NAME is CHRIS!!!!!!!!", 1);
|
|
|
|
if (alien->classDef == CD_KLINE)
|
|
{
|
|
setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1);
|
|
alien->dx = alien->dy = 0;
|
|
alien->shield = -150;
|
|
}
|
|
}
|
|
|
|
void alien_hurt(object *alien, object *attacker, int damage, bool ion)
|
|
{
|
|
if (ion)
|
|
alien->systemPower -= damage;
|
|
else
|
|
alien->shield -= damage;
|
|
|
|
// Chain reaction damage if needed
|
|
if (alien->flags & FL_DAMAGEOWNER)
|
|
{
|
|
alien_hurt(alien->owner, attacker, damage, ion);
|
|
}
|
|
|
|
if (alien->classDef == CD_KLINE)
|
|
{
|
|
if (currentGame.area == MISN_ELAMALE)
|
|
{
|
|
if ((alien->shield <= alien->maxShield - 500) &&
|
|
!(alien->flags & FL_LEAVESECTOR))
|
|
{
|
|
alien->flags |= FL_LEAVESECTOR;
|
|
alien->flags &= ~FL_CIRCLES;
|
|
setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
|
|
}
|
|
}
|
|
else if (currentGame.area == MISN_EARTH)
|
|
{
|
|
if ((alien->shield <= alien->maxShield - 750) &&
|
|
!(alien->flags & FL_LEAVESECTOR))
|
|
{
|
|
alien->flags |= FL_LEAVESECTOR;
|
|
alien->flags &= ~FL_CIRCLES;
|
|
setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
|
|
}
|
|
}
|
|
else if (currentGame.area == MISN_VENUS)
|
|
{
|
|
if (alien->shield + damage > 1500 &&
|
|
alien->shield <= 1500)
|
|
alien_setKlineAttackMethod(alien);
|
|
else if (alien->shield + damage > 1000 &&
|
|
alien->shield <= 1000)
|
|
alien_setKlineAttackMethod(alien);
|
|
else if (alien->shield + damage > 500 &&
|
|
alien->shield <= 500)
|
|
alien_setKlineAttackMethod(alien);
|
|
}
|
|
else
|
|
{
|
|
if ((alien->shield <= alien->maxShield - 100) &&
|
|
!(alien->flags & FL_LEAVESECTOR))
|
|
{
|
|
alien->flags |= FL_LEAVESECTOR;
|
|
alien->flags &= ~FL_CIRCLES;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((alien->flags & FL_RUNSAWAY) && ((rand() % 50) == 0))
|
|
{
|
|
alien->flags |= FL_LEAVESECTOR;
|
|
}
|
|
|
|
audio_playSound(SFX_HIT, alien->x);
|
|
if (alien->AIType == AI_EVASIVE)
|
|
alien->thinktime = 0;
|
|
|
|
if (alien->shield < 1)
|
|
alien_destroy(alien, attacker);
|
|
|
|
if (alien->systemPower < 1)
|
|
{
|
|
if (!(alien->flags & FL_DISABLED))
|
|
{
|
|
alien->flags += FL_DISABLED;
|
|
updateMissionRequirements(M_DISABLE_TARGET,
|
|
alien->classDef, 1);
|
|
}
|
|
|
|
alien->systemPower = 0;
|
|
if (alien->classDef == CD_KLINE)
|
|
alien->systemPower = alien->maxShield;
|
|
}
|
|
}
|