77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015 Julian Marchant
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Starfighter.h"
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devVariables dev;
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globalEngineVariables engine;
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void defineGlobals()
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{
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engine.musicVolume = 100;
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engine.useAudio = true;
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engine.maxAliens = 9;
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engine.ssx = 0;
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engine.ssy = 0;
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engine.smx = 0;
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engine.smy = 0;
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engine.bulletHead = new object;
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engine.bulletHead->next = NULL;
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engine.bulletTail = engine.bulletHead;
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engine.explosionHead = new object;
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engine.explosionHead->next = NULL;
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engine.explosionTail = engine.explosionHead;
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engine.collectableHead = new collectables;
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engine.collectableHead->next = NULL;
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engine.collectableTail = engine.collectableHead;
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engine.debrisHead = new object;
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engine.debrisHead->next = NULL;
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engine.debrisTail = engine.debrisHead;
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engine.commsSection = 0;
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for (int i = 0; i < KEY_LAST; i++)
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engine.keyState[i] = 0;
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engine.eventTimer = 0;
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engine.counter2 = 0;
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engine.timeTaken = 0;
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engine.timeMission = 0;
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engine.counter = 0;
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engine.seconds = 0;
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engine.minutes = 0;
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engine.paused = false;
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engine.gameSection = SECTION_TITLE;
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engine.cheat = false;
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engine.cheatShield = false;
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engine.cheatAmmo = false;
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engine.cheatCash = false;
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// All Development Stuff...
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dev.moveAliens = 1;
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dev.fireAliens = 1;
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}
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