diff --git a/CHANGELOG b/CHANGELOG new file mode 100644 index 0000000..91a747b --- /dev/null +++ b/CHANGELOG @@ -0,0 +1,5 @@ +Changelog + +0.1 + + * Added initial missions, galactic map, and title screen. Game is playable in a most basic fashion, and a handful of missions are available. Loading and saving is supported (with -DUNIX, these will go to ~/.local/share/tbftss). diff --git a/README.md b/README.md index a08dc32..485b799 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # tbftss -2D mission-based space shooter, based on the Battle for the Solar System space opera trilogy. +2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy. Website: www.battleforthesolarsystem.com Email: stephenjsweeney@battleforthesolarsystem.com @@ -12,6 +12,10 @@ gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http: All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015, Stephen J Sweeney | www.battleforthesolarsystem.com +DATA FILES (with the exception of Roboto font) + +CC BY-NC-SA 3.0, with the following attribution: Copyright 2015, Stephen J Sweeney | www.battleforthesolarsystem.com + SOUND 35677__jobro__laser1.ogg - Laser 1, by jobro - https://freesound.org/people/jobro/sounds/35677/ diff --git a/makefile b/makefile index 9325176..8f6e44e 100644 --- a/makefile +++ b/makefile @@ -1,9 +1,8 @@ PROG = tbftss VERSION = 0.1 -RELEASE = 1 -CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUNIX=1 +CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DUNIX=1 CXXFLAGS += -DUNIX CXXFLAGS += $(CFLAGS) -Wall -ansi -pedantic -Werror -Wstrict-prototypes CXXFLAGS += -g -lefence diff --git a/manual/index.html b/manual/index.html index e41413f..3cbc6c6 100644 --- a/manual/index.html +++ b/manual/index.html @@ -36,7 +36,7 @@ The Star System view shows a list of missions available for that star system. Mi

Missions

-Each mission has various objectives that the player must finish in order to complete the mission successfully. The mission ends when the player either successfully completes all the objectives, or is killed. +Each mission has various objectives that the player must finish in order to complete the mission successfully. The mission ends when the player either successfully completes all the objectives, or is killed. Note: there is no friendly fire between those on the same side (in other words, you need not worry about firing upon your team mates, or them hitting you - no damage will be taken).

Controls

diff --git a/src/game/title.c b/src/game/title.c index b2fc654..d8fecda 100644 --- a/src/game/title.c +++ b/src/game/title.c @@ -172,7 +172,7 @@ static void draw(void) blit(pandoranWar, SCREEN_WIDTH / 2, 110, 1); drawText(10, SCREEN_HEIGHT - 25, 14, TA_LEFT, colors.white, "Copyright Parallel Realities, 2015"); - drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f-%d", VERSION, RELEASE); + drawText(SCREEN_WIDTH - 10, SCREEN_HEIGHT - 25, 14, TA_RIGHT, colors.white, "Version %.2f", VERSION); if (!showingOptions) {