From 2ed49023fd386545196dccd34bd7644f7f8a840d Mon Sep 17 00:00:00 2001 From: Steve Date: Sun, 1 Nov 2015 13:35:35 +0000 Subject: [PATCH] Active unit count as health > 0. --- src/battle/entities.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/battle/entities.c b/src/battle/entities.c index ae79b0a..37193b4 100644 --- a/src/battle/entities.c +++ b/src/battle/entities.c @@ -70,13 +70,16 @@ void doEntities(void) case ET_FIGHTER: doFighter(); - if (self->side == SIDE_ALLIES) + if (e->health > 0) { - numActiveAllies++; - } - else - { - numActiveEnemies++; + if (e->side == SIDE_ALLIES) + { + numActiveAllies++; + } + else + { + numActiveEnemies++; + } } break;