diff --git a/src/game/trophies.c b/src/game/trophies.c index 4c9f6b8..d1dec2c 100644 --- a/src/game/trophies.c +++ b/src/game/trophies.c @@ -482,9 +482,9 @@ void awardPostMissionTrophies(void) } /* - * Must be a non-challenge mission, a fighter-type (has guns and missiles), must not be Sol, and must not have fired any shots or missiles + * Must be a non-challenge mission, a common fighter, must not be Sol, and must not have fired any shots or missiles */ - if (!game.currentMission->challengeData.isChallenge && player->guns[0].type && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED]) + if (!game.currentMission->challengeData.isChallenge && player->flags & EF_COMMON_FIGHTER && player->missiles && strcmp(game.selectedStarSystem, "Sol") && !battle.stats[STAT_SHOTS_FIRED] && !battle.stats[STAT_MISSILES_FIRED]) { awardTrophy("PACIFIST"); }