diff --git a/src/battle/bullets.c b/src/battle/bullets.c index 6200007..f3e63eb 100644 --- a/src/battle/bullets.c +++ b/src/battle/bullets.c @@ -170,8 +170,6 @@ static void faceTarget(Bullet *b) { int dir; int wantedAngle = getAngle(b->x, b->y, b->target->x, b->target->y); - int angleDiff, angleDist; - float brakeAmount; wantedAngle %= 360; @@ -183,16 +181,9 @@ static void faceTarget(Bullet *b) b->angle = mod(b->angle, 360); - angleDiff = abs(b->angle - wantedAngle) % 360; - angleDist = angleDiff > 180 ? 360 - angleDiff : angleDiff; - - brakeAmount = angleDist; - brakeAmount /= 360; - brakeAmount = 0.6 - brakeAmount; - /* halve your speed while you're not at the correct angle */ - b->dx *= brakeAmount; - b->dy *= brakeAmount; + b->dx *= 0.5; + b->dy *= 0.5; } }