From 4c97136aa95d5c1994fa44b2c8bf3e6a7347f4f8 Mon Sep 17 00:00:00 2001 From: Steve Date: Mon, 29 Aug 2016 12:50:57 +0100 Subject: [PATCH] Don't allow Escape to be pressed on mission complete / failed screens. --- src/battle/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle/battle.c b/src/battle/battle.c index 62ae82e..0d4035e 100644 --- a/src/battle/battle.c +++ b/src/battle/battle.c @@ -292,7 +292,7 @@ static void drawMenu(void) static void handleKeyboard(void) { - if (app.keyboard[SDL_SCANCODE_ESCAPE] && !app.awaitingWidgetInput) + if (app.keyboard[SDL_SCANCODE_ESCAPE] && !app.awaitingWidgetInput && battle.status == MS_IN_PROGRESS) { switch (show) {