Also run ALL_OBJECTIVES_COMPLETE in doObjectives().
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@ -78,6 +78,8 @@ void doObjectives(void)
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{
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{
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if (!battle.manualComplete && !hasHidden && battle.numObjectivesTotal > 0 && battle.numObjectivesComplete == battle.numObjectivesTotal)
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if (!battle.manualComplete && !hasHidden && battle.numObjectivesTotal > 0 && battle.numObjectivesComplete == battle.numObjectivesTotal)
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{
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{
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runScriptFunction("ALL_OBJECTIVES_COMPLETE");
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completeMission();
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completeMission();
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}
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}
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