Restrict controls when player is dead or disabled.
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09ecd97f29
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@ -93,8 +93,6 @@ void doPlayer(void)
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.boostTimer = MIN(battle.boostTimer + 1, BOOST_RECHARGE_TIME);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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battle.ecmTimer = MIN(battle.ecmTimer + 1, ECM_RECHARGE_TIME);
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if (player->alive == ALIVE_ALIVE && player->systemPower > 0)
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{
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self = player;
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self = player;
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if (game.currentMission->challengeData.isChallenge)
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if (game.currentMission->challengeData.isChallenge)
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@ -102,7 +100,7 @@ void doPlayer(void)
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applyRestrictions();
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applyRestrictions();
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}
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}
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if (player->alive == ALIVE_ALIVE)
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if (player->alive == ALIVE_ALIVE && player->systemPower > 0)
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{
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{
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handleKeyboard();
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handleKeyboard();
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@ -152,7 +150,6 @@ void doPlayer(void)
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{
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{
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player->missiles = 999;
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player->missiles = 999;
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}
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}
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}
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/* really only used in challenge mode */
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/* really only used in challenge mode */
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if (player->systemPower <= 0 && battle.status == MS_IN_PROGRESS)
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if (player->systemPower <= 0 && battle.status == MS_IN_PROGRESS)
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