Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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5267b7b559
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7118c10648
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@ -421,7 +421,7 @@ static void loadComponents(Entity *parent, cJSON *components)
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e->aiFlags = flagsToLong(cJSON_GetObjectItem(component, "aiFlags")->valuestring, NULL);
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e->aiFlags = flagsToLong(cJSON_GetObjectItem(component, "aiFlags")->valuestring, NULL);
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}
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}
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e->systemPower = 100;
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e->systemPower = MAX_SYSTEM_POWER;
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e->die = componentDie;
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e->die = componentDie;
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@ -475,7 +475,7 @@ static void loadGuns(Entity *parent, cJSON *guns)
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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e->systemPower = 100;
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e->systemPower = MAX_SYSTEM_POWER;
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e->action = gunThink;
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e->action = gunThink;
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e->die = gunDie;
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e->die = gunDie;
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@ -518,7 +518,7 @@ static void loadEngines(Entity *parent, cJSON *engines)
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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e->systemPower = 100;
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e->systemPower = MAX_SYSTEM_POWER;
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e->action = engineThink;
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e->action = engineThink;
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e->die = engineDie;
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e->die = engineDie;
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@ -31,8 +31,6 @@ static int drawComparator(const void *a, const void *b);
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static void notifyNewArrivals(void);
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static void notifyNewArrivals(void);
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static int isCapitalShipComponent(Entity *e);
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static int isCapitalShipComponent(Entity *e);
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static SDL_Texture *jumpPortal;
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static float jumpPortAngle;
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static Entity deadHead;
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static Entity deadHead;
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static Entity *deadTail;
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static Entity *deadTail;
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static int disabledGlow;
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static int disabledGlow;
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@ -46,9 +44,6 @@ void initEntities(void)
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disabledGlow = DISABLED_GLOW_MAX;
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disabledGlow = DISABLED_GLOW_MAX;
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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jumpPortal = getTexture("gfx/entities/portal.png");
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jumpPortAngle = 0;
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}
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}
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Entity *spawnEntity(void)
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Entity *spawnEntity(void)
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@ -139,7 +134,7 @@ void doEntities(void)
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break;
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break;
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}
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}
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if (e->alive == ALIVE_ALIVE || e->alive == ALIVE_DYING || e->alive == ALIVE_SLEEPING)
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if (e->alive == ALIVE_ALIVE || e->alive == ALIVE_DYING)
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{
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{
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if (e->action != NULL)
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if (e->action != NULL)
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{
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{
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@ -257,12 +252,6 @@ void doEntities(void)
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{
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{
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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}
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}
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jumpPortAngle += 0.5;
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if (jumpPortAngle >= 360)
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{
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jumpPortAngle -= 360;
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}
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}
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}
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static void restrictToBattleArea(Entity *e)
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static void restrictToBattleArea(Entity *e)
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@ -378,7 +367,13 @@ void drawEntities(void)
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->active)
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self = e;
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if (e->draw)
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{
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e->draw();
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}
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else
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{
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{
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drawEntity(e);
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drawEntity(e);
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}
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}
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@ -391,11 +386,6 @@ void drawEntities(void)
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static void drawEntity(Entity *e)
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static void drawEntity(Entity *e)
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{
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{
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if (e->type == ET_JUMPGATE && e->alive == ALIVE_ALIVE)
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{
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blitRotated(jumpPortal, e->x - battle.camera.x, e->y - battle.camera.y, jumpPortAngle);
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}
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SDL_SetTextureColorMod(e->texture, 255, 255, 255);
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SDL_SetTextureColorMod(e->texture, 255, 255, 255);
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if (e->armourHit > 0)
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if (e->armourHit > 0)
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@ -494,6 +484,11 @@ void activateEntityGroups(char *groupNames)
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if (strcmp(e->groupName, groupName) == 0)
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if (strcmp(e->groupName, groupName) == 0)
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{
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{
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e->active = 1;
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e->active = 1;
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if (e->type == ET_CAPITAL_SHIP)
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{
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updateCapitalShipComponentProperties(e);
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}
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}
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}
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}
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}
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@ -715,8 +715,7 @@ static void loadFighterDef(char *filename)
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e->separationRadius = MAX(e->w, e->h) * 3;
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e->separationRadius = MAX(e->w, e->h) * 3;
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/* all craft default to 100 system power */
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e->systemPower = MAX_SYSTEM_POWER;
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e->systemPower = 100;
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cJSON_Delete(root);
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cJSON_Delete(root);
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}
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}
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@ -21,9 +21,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "jumpgate.h"
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#include "jumpgate.h"
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static void think(void);
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static void think(void);
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static void draw(void);
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static void handleFleeingEntities(void);
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static void handleFleeingEntities(void);
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static void addEscapeEffect(Entity *ent);
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static void addEscapeEffect(Entity *ent);
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static SDL_Texture *portal;
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static float portalAngle;
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Entity *spawnJumpgate(void)
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Entity *spawnJumpgate(void)
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{
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{
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Entity *jumpgate = spawnEntity();
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Entity *jumpgate = spawnEntity();
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@ -32,8 +36,12 @@ Entity *spawnJumpgate(void)
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jumpgate->health = jumpgate->maxHealth = FPS;
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jumpgate->health = jumpgate->maxHealth = FPS;
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jumpgate->texture = getTexture("gfx/entities/jumpgate.png");
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jumpgate->texture = getTexture("gfx/entities/jumpgate.png");
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jumpgate->action = think;
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jumpgate->action = think;
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jumpgate->draw = draw;
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jumpgate->flags |= EF_NO_MT_BOX;
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jumpgate->flags |= EF_NO_MT_BOX;
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portal = getTexture("gfx/entities/portal.png");
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portalAngle = 0;
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return jumpgate;
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return jumpgate;
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}
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}
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@ -47,12 +55,24 @@ static void think(void)
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self->angle -= 360;
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self->angle -= 360;
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}
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}
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if (self->alive == ALIVE_ALIVE)
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if (self->systemPower)
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{
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{
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handleFleeingEntities();
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handleFleeingEntities();
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}
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}
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battle.jumpgate = self;
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if (!battle.jumpgate)
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{
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battle.jumpgate = self;
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}
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if (battle.jumpgate == self)
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{
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portalAngle += 0.5;
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if (portalAngle >= 360)
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{
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portalAngle -= 360;
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}
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}
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}
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}
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static void handleFleeingEntities(void)
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static void handleFleeingEntities(void)
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@ -105,3 +125,13 @@ static void addEscapeEffect(Entity *ent)
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e->health = speed;
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e->health = speed;
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}
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}
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}
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}
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static void draw(void)
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{
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if (self->systemPower)
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{
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blitRotated(portal, self->x - battle.camera.x, self->y - battle.camera.y, portalAngle);
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}
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blitRotated(self->texture, self->x - battle.camera.x, self->y - battle.camera.y, self->angle);
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}
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@ -25,6 +25,7 @@ extern Entity *spawnEntity(void);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void playBattleSound(int id, int x, int y);
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extern void playBattleSound(int id, int x, int y);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern Battle battle;
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extern Battle battle;
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extern Entity *self;
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extern Entity *self;
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@ -143,7 +143,7 @@ static void executeNextLine(ScriptRunner *runner)
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}
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}
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else if (strcmp(command, "ACTIVATE_JUMPGATE") == 0)
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else if (strcmp(command, "ACTIVATE_JUMPGATE") == 0)
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{
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{
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battle.jumpgate->alive = ALIVE_ALIVE;
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battle.jumpgate->systemPower = MAX_SYSTEM_POWER;
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}
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}
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else if (strcmp(command, "MSG_BOX") == 0)
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else if (strcmp(command, "MSG_BOX") == 0)
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{
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{
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@ -66,6 +66,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define MAX_FIGHTER_GUNS 12
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#define MAX_FIGHTER_GUNS 12
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#define MAX_TARGET_RANGE 65536
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#define MAX_TARGET_RANGE 65536
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#define MAX_SYSTEM_POWER 100
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#define BATTLE_AREA_CELLS 50
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#define BATTLE_AREA_CELLS 50
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#define BATTLE_AREA_WIDTH (640 * BATTLE_AREA_CELLS)
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#define BATTLE_AREA_WIDTH (640 * BATTLE_AREA_CELLS)
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@ -165,8 +166,7 @@ enum
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ALIVE_ALIVE,
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ALIVE_ALIVE,
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ALIVE_DYING,
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ALIVE_DYING,
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ALIVE_DEAD,
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ALIVE_DEAD,
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ALIVE_ESCAPED,
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ALIVE_ESCAPED
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ALIVE_SLEEPING /* used by jumpgate */
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};
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};
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enum
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enum
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@ -567,7 +567,7 @@ static void loadEntities(cJSON *node)
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{
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{
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Entity *e;
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Entity *e;
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char *name, *groupName;
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char *name, *groupName;
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int i, type, scatter, number, active, sleeping;
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int i, type, scatter, number, active, systemPower;
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float x, y;
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float x, y;
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if (node)
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if (node)
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@ -588,7 +588,7 @@ static void loadEntities(cJSON *node)
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number = getJSONValue(node, "number", 1);
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number = getJSONValue(node, "number", 1);
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active = getJSONValue(node, "active", 1);
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active = getJSONValue(node, "active", 1);
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scatter = getJSONValue(node, "scatter", 1);
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scatter = getJSONValue(node, "scatter", 1);
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sleeping = getJSONValue(node, "sleeping", 0);
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systemPower = getJSONValue(node, "systemPower", MAX_SYSTEM_POWER);
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for (i = 0 ; i < number ; i++)
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for (i = 0 ; i < number ; i++)
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{
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{
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@ -629,10 +629,7 @@ static void loadEntities(cJSON *node)
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e->active = active;
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e->active = active;
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if (sleeping)
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e->systemPower = systemPower;
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{
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e->alive = ALIVE_SLEEPING;
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}
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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SDL_QueryTexture(e->texture, NULL, NULL, &e->w, &e->h);
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}
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}
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@ -145,6 +145,7 @@ struct Entity {
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Entity *leader;
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Entity *leader;
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Entity *owner;
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Entity *owner;
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void (*action)(void);
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void (*action)(void);
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void (*draw)(void);
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void (*die)(void);
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void (*die)(void);
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SDL_Texture *texture;
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SDL_Texture *texture;
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Entity *next;
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Entity *next;
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