From 817c5c22eedfcfc391970d27344732373c9b02a4 Mon Sep 17 00:00:00 2001 From: Steve Date: Sun, 20 Dec 2015 14:32:21 +0000 Subject: [PATCH] Decreased warning range for battle area bounds. --- src/battle/radar.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle/radar.c b/src/battle/radar.c index eed564a..a2c1113 100644 --- a/src/battle/radar.c +++ b/src/battle/radar.c @@ -94,28 +94,28 @@ void drawRadarRangeWarning(void) y = (int)player->y / GRID_CELL_HEIGHT; leaving = 0; - if (x <= 4 && player->dx < 0) + if (x <= 2 && player->dx < 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 270); leaving = 1; } - if (y <= 4 && player->dy < 0) + if (y <= 2 && player->dy < 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 0); leaving = 1; } - if (x >= GRID_SIZE - 4 && player->dx > 0) + if (x >= GRID_SIZE - 2 && player->dx > 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 90); leaving = 1; } - if (y >= GRID_SIZE - 4 && player->dy > 0) + if (y >= GRID_SIZE - 2 && player->dy > 0) { blitRotated(radarWarningTexture, SCREEN_WIDTH - 85, SCREEN_HEIGHT - 85, 180);