From 817e47b5e472879eb64a911538b58a6a6ded579c Mon Sep 17 00:00:00 2001 From: Steve Date: Fri, 14 Dec 2018 08:41:43 +0000 Subject: [PATCH] Hud fighter numbers alignment tweak. --- src/battle/hud.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle/hud.c b/src/battle/hud.c index 00a2a10..6386167 100644 --- a/src/battle/hud.c +++ b/src/battle/hud.c @@ -452,13 +452,13 @@ static void drawNumFighters(void) { /* Allies */ setAtlasColor(150, 200, 255, 255); - blit(smallFighter, (app.winWidth / 2) - 200, 15, 0); - drawText((app.winWidth / 2) - 160, 11, 14, TA_RIGHT, colors.white, battle.numAllies < 1000 ? "(%d)" : "(999+)", battle.numAllies); + blit(smallFighter, (app.winWidth / 2) - 185, 15, 0); + drawText((app.winWidth / 2) - 160, 11, 14, TA_LEFT, colors.white, battle.numAllies < 1000 ? "(%d)" : "(999+)", battle.numAllies); /* Enemies */ setAtlasColor(255, 100, 100, 255); - blit(smallFighter, (app.winWidth / 2) + 185, 15, 0); - drawText((app.winWidth / 2) + 160, 11, 14, TA_LEFT, colors.white, !battle.unlimitedEnemies ? "(%d)" : "(999+)", battle.numEnemies); + blit(smallFighter, (app.winWidth / 2) + 170, 15, 0); + drawText((app.winWidth / 2) + 160, 11, 14, TA_RIGHT, colors.white, !battle.unlimitedEnemies ? "(%d)" : "(999+)", battle.numEnemies); } static void drawObjectives(void)