Code clean up.
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583ff9af05
commit
83407704c6
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@ -413,7 +413,7 @@ static int nearExtractionPoint(void)
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self->target = NULL;
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self->target = NULL;
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->type == ET_EXTRACTION_POINT)
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if (e->type == ET_EXTRACTION_POINT)
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{
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{
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@ -448,7 +448,7 @@ static int nearEnemies(void)
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numEnemies = 0;
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numEnemies = 0;
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->type == ET_FIGHTER && e->side != SIDE_ALLIES)
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if (e->type == ET_FIGHTER && e->side != SIDE_ALLIES)
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{
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{
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@ -207,11 +207,11 @@ void drawEntities(void)
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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candidates = getAllEntsWithin(battle.camera.x, battle.camera.y, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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/* count number of candidates for use with qsort */
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/* count number of candidates for use with qsort */
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i]) {}
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i]) {}
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qsort(candidates, i, sizeof(Entity*), drawComparator);
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qsort(candidates, i, sizeof(Entity*), drawComparator);
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->active)
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if (e->active)
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{
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{
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@ -240,7 +240,7 @@ static void drawTargetRects(Entity *e)
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{
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{
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SDL_Rect r;
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SDL_Rect r;
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if (e == player->target)
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if (player != NULL && e == player->target)
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{
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{
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r.x = e->x - 32 - battle.camera.x;
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r.x = e->x - 32 - battle.camera.x;
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r.y = e->y - 32 - battle.camera.y;
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r.y = e->y - 32 - battle.camera.y;
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@ -58,7 +58,7 @@ static void handleFleeingEntities(void)
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candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
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candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->health > 0 && e->flags & EF_FLEEING && getDistance(e->x, e->y, self->x, self->y) <= 64)
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if (e->health > 0 && e->flags & EF_FLEEING && getDistance(e->x, e->y, self->x, self->y) <= 64)
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{
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{
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@ -299,7 +299,7 @@ static void separate(void)
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candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
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candidates = getAllEntsWithin(self->x, self->y, self->w, self->h, self);
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for (i = 0, e = candidates[i] ; e != NULL ; i++, e = candidates[i])
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for (i = 0, e = candidates[i] ; e != NULL ; e = candidates[++i])
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{
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{
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if (e->type == ET_FIGHTER)
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if (e->type == ET_FIGHTER)
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{
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{
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