From 95876d34374a23ebae3e581af189201390eeb518 Mon Sep 17 00:00:00 2001 From: Steve Date: Sat, 14 May 2016 17:02:51 +0100 Subject: [PATCH] Don't face left when player isn't moving. --- src/battle/ai.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle/ai.c b/src/battle/ai.c index 3f88d1a..ff6e7a0 100644 --- a/src/battle/ai.c +++ b/src/battle/ai.c @@ -708,12 +708,12 @@ static void moveToPlayer(void) if (dist <= 250) { - wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 1000), player->y + (player->dy * 1000)); - - turnToFace(wantedAngle); - if (player->thrust > 0.1) { + wantedAngle = getAngle(player->x, player->y, player->x + (player->dx * 1000), player->y + (player->dy * 1000)); + + turnToFace(wantedAngle); + if (self->thrust > player->thrust) { applyFighterBrakes();