From 96f94dba1474e78c05ec839efc634710211a2f25 Mon Sep 17 00:00:00 2001 From: Steve Date: Tue, 17 May 2016 13:47:04 +0100 Subject: [PATCH] Update the Player escape objective when using a jumpgate. --- src/battle/fighters.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/battle/fighters.c b/src/battle/fighters.c index 1e11d98..adf86ad 100644 --- a/src/battle/fighters.c +++ b/src/battle/fighters.c @@ -265,6 +265,8 @@ void doFighter(void) { if (self == player && !game.currentMission->challengeData.isChallenge) { + updateObjective("Player", TT_ESCAPED); + completeMission(); }