From 9e61653ea454266c978b3197309037a37a14801d Mon Sep 17 00:00:00 2001 From: Steve Date: Tue, 16 May 2017 08:13:01 +0100 Subject: [PATCH] Accumulate damage timer faster on Easy campaign. --- src/battle/fighters.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/battle/fighters.c b/src/battle/fighters.c index 492bf91..bf367d3 100644 --- a/src/battle/fighters.c +++ b/src/battle/fighters.c @@ -466,6 +466,10 @@ void damageFighter(Entity *e, int amount, long flags) e->aiDamageTimer = FPS; e->aiDamagePerSec += amount; + if (game.difficulty == DIFFICULTY_EASY) + { + e->aiDamagePerSec += (amount * 2); + } if (flags & BF_SYSTEM_DAMAGE) {