From b5fc0aacbdb399b3c40deddbb93cb4e63ac71a55 Mon Sep 17 00:00:00 2001 From: Steve Date: Sun, 14 Feb 2016 16:34:11 +0000 Subject: [PATCH] Added disabled pulse effect to entities. --- src/battle/entities.c | 22 ++++++++++++++++++++++ src/battle/entities.h | 4 ++++ 2 files changed, 26 insertions(+) diff --git a/src/battle/entities.c b/src/battle/entities.c index 7e0ef49..25cc2a8 100644 --- a/src/battle/entities.c +++ b/src/battle/entities.c @@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. static Entity deadHead; static Entity *deadTail; +static int disabledGlow; +static int disabledGlowDir; + static void drawEntity(Entity *e); static void doEntity(void); static void alignComponents(void); @@ -38,6 +41,9 @@ void initEntities(void) memset(&deadHead, 0, sizeof(Entity)); deadTail = &deadHead; + + disabledGlow = DISABLED_GLOW_MAX; + disabledGlowDir = -DISABLED_GLOW_SPEED; } Entity *spawnEntity(void) @@ -238,6 +244,17 @@ void doEntities(void) } alignComponents(); + + disabledGlow = MAX(DISABLED_GLOW_MIN, MIN(disabledGlow + disabledGlowDir, DISABLED_GLOW_MAX)); + + if (disabledGlow <= DISABLED_GLOW_MIN) + { + disabledGlowDir = DISABLED_GLOW_SPEED; + } + else if (disabledGlow >= DISABLED_GLOW_MAX) + { + disabledGlowDir = -DISABLED_GLOW_SPEED; + } } static void restrictToGrid(Entity *e) @@ -371,6 +388,11 @@ static void drawEntity(Entity *e) SDL_SetTextureColorMod(e->texture, 255 - e->systemHit, 255, 255); } + if (e->flags & EF_DISABLED) + { + SDL_SetTextureColorMod(e->texture, disabledGlow, disabledGlow, 255); + } + blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle); if (e->shieldHit > 0) diff --git a/src/battle/entities.h b/src/battle/entities.h index 9aa52c3..ee0ebe9 100644 --- a/src/battle/entities.h +++ b/src/battle/entities.h @@ -20,6 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../common.h" +#define DISABLED_GLOW_SPEED 3 +#define DISABLED_GLOW_MIN 128 +#define DISABLED_GLOW_MAX 255 + extern void blitRotated(SDL_Texture *texture, int x, int y, float angle); extern void doFighter(void); extern void doCapitalShip(void);