Typo fix.
This commit is contained in:
parent
f7d1d3dadb
commit
ca36f8163b
|
@ -1,6 +1,7 @@
|
|||
Changelog
|
||||
|
||||
1.5.1
|
||||
|
||||
* Updated Catalan translation (thanks, oriolhub)
|
||||
* Misc bug and compile fixes.
|
||||
|
||||
|
|
|
@ -61,16 +61,16 @@ void initSDL(int argc, char *argv[])
|
|||
|
||||
/* done in src/plat/ */
|
||||
createSaveFolder();
|
||||
|
||||
|
||||
loadConfig(argc, argv);
|
||||
|
||||
rendererFlags = SDL_RENDERER_ACCELERATED;
|
||||
|
||||
|
||||
if (app.vSync)
|
||||
{
|
||||
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
|
||||
|
||||
windowFlags = 0;
|
||||
|
||||
if (app.fullscreen)
|
||||
|
@ -148,9 +148,9 @@ void initGameSystem(void)
|
|||
};
|
||||
|
||||
initAtlas();
|
||||
|
||||
|
||||
initInput();
|
||||
|
||||
|
||||
numInitFuns = sizeof(initFuncs) / sizeof(void*);
|
||||
|
||||
for (i = 0 ; i < numInitFuns ; i++)
|
||||
|
@ -162,7 +162,7 @@ void initGameSystem(void)
|
|||
}
|
||||
|
||||
/*
|
||||
* Just in case the initial loading takes a while on the target machine. The rest of the loading a pretty quick by comparison.
|
||||
* Just in case the initial loading takes a while on the target machine. The rest of the loading is pretty quick by comparison.
|
||||
*/
|
||||
static void showLoadingStep(float step, float maxSteps)
|
||||
{
|
||||
|
@ -195,10 +195,10 @@ static void showLoadingStep(float step, float maxSteps)
|
|||
static void loadConfig(int argc, char *argv[])
|
||||
{
|
||||
char *configFilename;
|
||||
|
||||
|
||||
/* load default config first */
|
||||
loadConfigFile("data/app/"CONFIG_FILENAME);
|
||||
|
||||
|
||||
/* load saved config */
|
||||
configFilename = getSaveFilePath(CONFIG_FILENAME);
|
||||
|
||||
|
@ -206,13 +206,13 @@ static void loadConfig(int argc, char *argv[])
|
|||
{
|
||||
loadConfigFile(configFilename);
|
||||
}
|
||||
|
||||
|
||||
handleCommandLineConfig(argc, argv);
|
||||
|
||||
|
||||
/* don't go higher than 8K or lower than 1280 x 720 */
|
||||
app.winWidth = MIN(MAX(app.winWidth, 1280), 7680);
|
||||
app.winHeight = MIN(MAX(app.winHeight, 720), 4320);
|
||||
|
||||
|
||||
/* so that the player doesn't get confused if this is a new game */
|
||||
saveConfig();
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ static void loadConfigFile(char *filename)
|
|||
app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
|
||||
app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
|
||||
app.vSync = getJSONValue(root, "vSync", 1);
|
||||
|
||||
|
||||
controlsJSON = cJSON_GetObjectItem(root, "controls");
|
||||
if (controlsJSON)
|
||||
{
|
||||
|
@ -257,7 +257,7 @@ static void loadConfigFile(char *filename)
|
|||
node = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
gameplayJSON = cJSON_GetObjectItem(root, "gameplay");
|
||||
if (gameplayJSON)
|
||||
{
|
||||
|
@ -305,7 +305,7 @@ void saveConfig(void)
|
|||
cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
|
||||
cJSON_AddItemToObject(controlsJSON, "mouse", mouseJSON);
|
||||
cJSON_AddItemToObject(root, "controls", controlsJSON);
|
||||
|
||||
|
||||
gameplayJSON = cJSON_CreateObject();
|
||||
cJSON_AddNumberToObject(gameplayJSON, "friendlyFire", app.gameplay.friendlyFire);
|
||||
cJSON_AddNumberToObject(gameplayJSON, "autoSwitchPlayerTarget", app.gameplay.autoSwitchPlayerTarget);
|
||||
|
@ -327,7 +327,7 @@ void saveConfig(void)
|
|||
static void handleCommandLineConfig(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for (i = 1 ; i < argc ; i++)
|
||||
{
|
||||
if (strcmp(argv[i], "-size") == 0)
|
||||
|
@ -366,17 +366,17 @@ void cleanup(void)
|
|||
destroyWidgets();
|
||||
|
||||
destroyResources();
|
||||
|
||||
|
||||
destroyFighterDatabase();
|
||||
|
||||
|
||||
destroyFighterStats();
|
||||
|
||||
|
||||
destroyCredits();
|
||||
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
|
||||
|
||||
|
||||
SDL_DestroyRenderer(app.renderer);
|
||||
|
||||
|
||||
SDL_DestroyWindow(app.window);
|
||||
|
||||
TTF_Quit();
|
||||
|
|
Loading…
Reference in New Issue