Clip suspicion % to 0.
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@ -626,7 +626,7 @@ static void drawSuspicionLevel(void)
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SDL_RenderFillRect(app.renderer, &r);
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SDL_RenderFillRect(app.renderer, &r);
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drawText(r.x + r.w + 7, SCREEN_HEIGHT - 57, 12, TA_LEFT, colors.white, "%d%%", getPercent(battle.suspicionLevel, MAX_SUSPICION_LEVEL));
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drawText(r.x + r.w + 7, SCREEN_HEIGHT - 57, 12, TA_LEFT, colors.white, "%d%%", (battle.suspicionLevel > 0) ? getPercent(battle.suspicionLevel, MAX_SUSPICION_LEVEL) : 0);
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}
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}
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void resetHud(void)
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void resetHud(void)
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